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Talking about nightmares...

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Question Which Game will be scarier?
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  17:30:44  14 June 2004
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Resident Virus


On forum: 04/22/2004
Messages: 176
I'm pretty sure that there will be alot of moments were you can feel your heart bouncing like hell.
"You are in full concentration in a quiet and scary place. You're heart is beating like hell and you get an incredible adrenaline rush. Then all of a sudden, a bloodsucker pops up out of nowhere, and you get so damn scared that you shoot all over the place."

I'm sure most of the ppl here experienced that before. In SP and MP
  18:08:59  14 June 2004
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Resident Technobabbler


On forum: 04/05/2004
Messages: 418
Hehe, even scarier is after you reload (having been killed by the bloodsucker). You sit down quiety as you were before - this time concentrating and waiting for the bloodsucker... but it doesn't come. After ten minutes you relax, deciding he must've gone some other way this time round, only to be ambushed by him as you turn around
  20:15:04  14 June 2004
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On forum: 05/28/2004
Messages: 37
the tension and mood all depend on the game generally. along with music, which generally sets a scary mood. if you watch a horror movie without music you notice that it isnt as scary, or constantly scary. this also just depends on the type of player, some jittery player, a big bad ass player...and so on. there is no correct answer, just the personality of the player. now you could debate what YOU think is more scary, but thats just your opinion.
  10:48:10  29 June 2004
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On forum: 04/14/2004
Messages: 60

Talking about nightmares...

Even though FarCry is a bit cartoonish, i was pretty freaked for a moment when i snipet at a soldier in a forest and got a ugly looking beast ruuning towards me..

If that was a scary second, i cant imagine what STALKER will do to ppl when they are in a basement with some bloodsuckers coming from all around

DOOM3 from the begining was a scary game. The developers of STALKER didn't try to make the scariest game. I don't think we can compare them in such way.
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