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  17:57:32  28 October 2015
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735

---QUOTATION---

I can't understand how work the teleport and the atlas map?
Need a special tip or a file prevously made like in SGM to have the possibilities to travel in this mod?

Thank' again for all work talented modders made on this other awesome mod SMP.
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Both works the same as the OLP3 versions. Teleport is activated by "esc" out to the main menu then using "T" key. New location entries for moving between (Inter-level) levels can be put in atlas_extras.script table. New entries for teleport within (Intra-level) a lvl can be put in atlas_sub_teleport.script table. "M" is used to switch active map coordinates off and on. Inter-level actor "direction" coordinate is in a (x,y,z) format. Intra-level actor "direction" coordinate is in a (degrees) format. I don't recall why I did it that way and probably should change it. One quirk of Inter-level teleport is that is leaves the teleport portal active at the last location that it was used. So if you go back there you will be teleported once again. Another thing I really should fix ;p

Check the ui_main.script to see what other tweaks are available and what keys to use. Some Zrp features should be in there.
  19:13:42  28 October 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/28/2015 19:14:17
Messages: 1991
Hello

Ah yes thank's again.
Now I had all necessaries informations and ...perfect.
I did'nt know the names files used as I discover this tool.
It's very good.

I don't recall why I did it that way and probably should change it...
So if you go back there you will be teleported once again. Another thing I really should fix


The script exist.If you want to test the most incredible tools I ever seen for SoC,it's Mobile Manager ,for OP2.
This tool is really unbelievable,and particulary in this game, where jump and access are a madness...Use this tool is really awesome.

You have many video explain et show how use it.

https://www.youtube.com/watch?v=XIyCiRgFBBQ

The idea is excellent: you have a Mobile in your inventory
(I name it in French TMM Tipiak MM ) and the possibilities in game are awesome.
For me it's the ultimate tool for SoC.
The Guy who develop that is a genious,he never stopped improving it's tool.In two script he made a crazy tool,as Alundiao do it and developp his own so great console for CoC.
  19:59:42  28 December 2015
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offnine
(Novice)
 
On forum: 12/28/2015
Messages: 1

---QUOTATION---
Resource Mod SmP 2.5

Hello modders. These are resource files for SmP 2.5 and Not a finished mod game. Sadly Lij vanished and I haven't been able to get in contact with him and the last work he had on SmP 2.5 Beta.

So if anyone wants to continue or use parts of these mods sure by all means share it or try to finish it. All I ask is you show proper rights on who did what. Sadly for me I don't recall all the names and mods merged..

What I do remember is we updated current merged mods added a few others new stuff like veronica and some of our own custom stuff like tool kit. Tool kit allowed you dismantle guns for parts. All those looted guns you can dismantle it via kit mini game. Those components you could upgrade or refurbish your current ones with replacement parts.

We did some major fixes that caused some previous crashes. But the allspawn file wasn't finished while we where testing new stuff. So its very buggy.

There was alot more guns added. We had trouble trying to add new icons because we ran out of space.

The end game was to polish it the SmP add some of our own exclusive unique mods as well as cleaning the mod up of leftover files and other code typos made by Devs and modders.


Bin files needed for running the mod
http://www.4shared.com/archive/PWYV6vjkce/smp25bin.html

Here are the textures. this is for lite mod. Full version I had but lost when My HDD crashed.
http://www.4shared.com/archive/NHr-rI8pba/gamedata_textures.html

Here is the scripts files for the mod.
http://www.4shared.com/archive/-gwhRoFwce/gamedata_all_but_textures.html

I wish I remember more but its been a while and RL stuff has me too busy to do anything else.

Again your free to use and abuse this mod I only ask that you give proper respects to the mod owners. Sadly my list of the latest additions are lost and I don't recall what was added.
My FULL SmP textures are also lost. I had cleaned the mod and had sorted textures for Lite and Full but thats a dream now.

You can't drop SmP 2.5 beta on top of SmP 2.4 they're not the same and will cause issues. You will need a clean clone install of Stalker COP.

Maybe nuor or lij if he comes back can add more value to what is in the game.

May the Zone grant you plentiful riches stalkers.

Wolfehunter
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HI!
How can i install to be playable? i does everything properly but when i start XR_3DA.exe it say "application load error (0x02)
  18:37:33  28 January 2016
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Wolfehunter
Mod Guru
(Resident)

 

 
On forum: 07/03/2007
Messages: 2748
Hello offnine this beta isn't a finished game to play. Its a modders resource if someone wants to use or gut it. There are bugs in it. Its not a finished product. Sorry. I am glad someone is looking at it.. I hope they can bring light to the darkness of the zone.
  19:56:41  28 January 2016
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chekybreki
(Novice)
 
On forum: 01/28/2016
 

Message edited by:
chekybreki
01/28/2016 19:58:33
Messages: 6
ERorr

hy stalkers ! I installed smp 2.5 beta and i got this :
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : static_background_sky

what the hell is that? ui: anyone can use it at all?
  01:03:46  29 January 2016
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def1ne
(Senior)
 
On forum: 05/06/2014
Messages: 68

---QUOTATION---
ERorr

hy stalkers ! I installed smp 2.5 beta and i got this :
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : static_background_sky

what the hell is that? ui: anyone can use it at all?
---END QUOTATION---

There is no playable SMP 2.5 mod, that's why. Download 2.4 and enjoy.
  02:46:39  30 January 2016
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735

---QUOTATION---
ERorr
what the hell is that? ui: anyone can use it at all?
---END QUOTATION---



I'm not sure why you are missing xml entries. I played regularly the version I originally uploaded with very few problems. I've updated a few of the components as I adapted them to other mods since then but they still should work in the original.
  20:24:21  30 January 2016
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chekybreki
(Novice)
 
On forum: 01/28/2016
Messages: 6
Thanks for ansvervs stalkers but it so sad i realy want to play this mod
  21:00:37  31 January 2016
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chekybreki
(Novice)
 
On forum: 01/28/2016
Messages: 6
any way to add only few weapons from smp 2.5 files to smp 2.4 ?
  21:41:30  31 January 2016
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735

---QUOTATION---
Thanks for ansvervs stalkers but it so sad i realy want to play this mod
---END QUOTATION---



Here is my best guess as to why you have this error.
I played on a widescreen setting so when I added xml entries I sometimes only added them to the _16 version of the files. I was careless about this as I had no plans on exporting this version of my game. (Lij usually adapted my files from wide to standard and I did reverse for his)

1.You have two choices you can add the missing entries to the standard xml file. In the case above that would be \gamedata\config\ui\ui_mm_main.xml.
or
2. (this is easiest) you can use a wide screen video setting for your game.

Adding all the 2.5 weapons would require moving and editing many files and is not practical. If you want to move a specific weapon and know what you are doing it shouldn't be too difficult.

Even if you get it running you may bump into specific hardware related issues that I never encountered. So be ready to tinker about with various files.
 
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