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They really should of done a better job of making the game a bit more imerrsive

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  02:45:40  26 June 2007
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bigd1776
(Novice)
 
On forum: 06/26/2007
 

Message edited by:
bigd1776
06/26/2007 2:47:06
Messages: 49
They really should of done a better job of making the game a bit more immersive

(If you don't want to read through my extensive rant of how the game should e better and all the points I make skip to the bottom) I don't know about the rest of you but I was really wowed when I bought this game but as i dragged on it became a bit more dissapointing. When I first found out about this game (about a month before it came out) I was absolutely awed by this game and what it was proclaiming to be. I was so hooked to it that I checke the develepors and every gaming website to try and find any new about it. When I finally bought it I was absolutely overjoyed to see the beautiful graphics but then when I got to the point in the game where I got to the bar it soakeed in that this game could of done so much better in realism. If they would only have some survival aspects of the game or making the game have more of the stalker atmosphere GSC portrayed. Like instead of making the map divided into 8 diffrent sandboxes with only one entrance to each of them, they would have made the game like mercenaries the game where it was one huge map with everything encircling the reactor, picture World of Warcraft or Runescape if you can't realate. I was also picturing my self squatting in the shelter of a tall abandened building from the rain hiding from fellow stalkers and such hunting me down. But instead you have virtually no contact with any hostile enemies that you should absolutely fear and try to hide from to take advantage of. Heck you cn even walk up to a group of stalkers with your gun drawn aiming right at them and all theyll do is yell and wave angerly at you till you kill them. It would also have been great to see you have to pair up with a group of stalkers like the begginging of the game and could advance with a team kind of like the begining of the game. And you would have had to find a safe place to sleep and such with your squad and defend against bandit raids over night and such. Bringing up another set of ideas such as night accuring more frequantly and much more activity too. Like a pack of blood suckers would come out to hunt wandering stalkers, and bandits would conduct raids and such and most of the muntants would sleep. I find that that night doesn't differ much from day except for the fact that it's a tad darker out. O and X18 and 16 needs to drop the scripted sounds b/c it's annoying to find out that none of those scary noises that almost make me $!^^ my pants have no scource. And the other NPC's who have the most mind numbingly anoyying scripted phrases that just wont shut up like the bouncer at the bar and such. So to sum it all up make the game more immersive.
  06:13:22  26 June 2007
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mailor
(Senior)
 
On forum: 07/14/2004
 

Message edited by:
mailor
06/26/2007 6:14:27
Messages: 101
The thing is, it was probably impossible to make one sinlge huge map (otherwise they would have done it).

Actually, I do agree with your other points. I especially liked how you pictured the scene, hiding in a building from some stalkers while it's raining.

The problem with the game as it is now is, that in most of the locations, where you have buildings, you only have scripted (defined) types of enemies. Especially in Pyruvat (sp?) this is a bit annoying. You'd never meet a mutant in the army warehouse (surface) for example. And, there are far too many stalkers everywhere.
  13:14:10  26 June 2007
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bigd1776
(Novice)
 
On forum: 06/26/2007
Messages: 49
ya, also though is it couldn't be impoosissible, there may have been some reason due to poor man magment of time and such but notimpossible, like I said mercenaries was able to use some type of technique to make 2 Giant game maps each that would probably be about the size of half the game of Stalker. And the only reason they divided each map was because it wouldn't look right with each other because one was a polar map and the other was temperate. If they could do this on an Xbox game i'm sure a current computer wouldn't be asking for to much. I'm just guessing that they had to give up on it because THQ was pushing them to release when they needed more time to incorperate it into game play.
  13:54:10  26 June 2007
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Stierlitz
Senior Resident
 

 
On forum: 05/25/2007
Messages: 6854
Remember "Boiling Point"? It had a huge, seamless map (the game was bugged as hell, but was quite innovative, too).

I guess they divided the whole gameworld into separate maps in order to add some linearity to the game. Otherwise you could go to the NPP right at the start of the game and leave out many of the plot's features. This could potentially ruin the gameplay, as you wouldn't discover Strelok's secret and live through all the adventures.
Smaller maps also means the game uses less resources and runs better/stable.
  19:24:26  26 June 2007
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bigd1776
(Novice)
 
On forum: 06/26/2007
Messages: 49

---QUOTATION---
Remember "Boiling Point"? It had a huge, seamless map (the game was bugged as hell, but was quite innovative, too).

I guess they divided the whole gameworld into separate maps in order to add some linearity to the game. Otherwise you could go to the NPP right at the start of the game and leave out many of the plot's features. This could potentially ruin the gameplay, as you wouldn't discover Strelok's secret and live through all the adventures.
Smaller maps also means the game uses less resources and runs better/stable.
---END QUOTATION---

Yes I suppose that would be another problem, ut also i'm sure they could have easily worked around this with the innovative minds the have there they could of worked around that, in fact i can already think of several, like they could have just made it where the brain scorcher and several other forces wouldn't allow a stalker to pass unless they otained several items and such and in order to access area later in the game, like I wouldn't have minded too much if they just would have made it just 3 big maps instead of ten like cordon touched approgram institute, the garbage area, and dark valley and the bar instead of the bar being a cross roads/ bottle neck. Also like I pointed out earlier panademic studios ( creators of mercenaries used an ingenious engine that only brought up textures to show the player when the need arised or something along the lines of that, also pardon my speeling of Stalker names b/c i'm just guessing on a whim here.
  20:19:33  26 June 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
just wait for the addon, im pretty sure we will get almost everything they promised before...
  23:07:07  8 July 2007
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F4tal3rror
(Novice)
 
On forum: 07/08/2007
Messages: 33
I've had my eye on this game for about 3 years or so..and closer and closer as it came about to come out.
I must admit i was rather disappointed myself since it greeted me with high expectations and left me with a strong disappointment and a bitter after taste.
The ai, the lack of immersion, the lack of the world being as independent as i'd hoped and all the bugs since they chose to make an extra buck from file planet subscribers instead of getting some nice paid and volunteer testers were the main things for me.
 
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