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The Samaritan Stalker? or giving mercy to enemies

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  21:39:10  14 June 2007
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On forum: 06/09/2007
Messages: 6
The Samaritan Stalker? or giving mercy to enemies

Often during the game you stumble across a wounded stalker, and you'll be able to help him out with a medkit.
But almost just as often you'll stumble across wounded stalkers that are hostile to you, such as bandits, military, mercs or monoliths (or duty or freedom).
These guys are wounded, almost dead, and doesn't pose a threat to you.
The player will then face the moral question of what to do with the fallen enemy. Some will just finish him off, but some have qualms over this and let him 'live' (which probably would lead him to die slowly).

How about the option to show mercy to a fallen enemy by being able to give him a medkit.
When giving an enemy a medkit he will then turn neutral against you.
He will then, while neutral to you, not attack you on sight and you will be able to talk and/or trade with him like with other neutrals.
However over time, being influenced by his factions stance against you, he will then slowly turn more and more hostile against you.

This will also give you other worries, for instance if you got a mission clearing out a bandit camp and a bandit you've shown mercy is among the bandits,
what will you do? He as a neutral to you (or not yet turned back to hostile) will not shoot at you, will you then shoot him?

But by showing mercy to enemies you may lose reputation , some stalkers will be less friendly with you and so fort.

Or maybe this is just another stupid idea.
  21:44:19  14 June 2007
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Monolith Interrogator


On forum: 03/31/2007
Messages: 1714
Sounds like a good idea to me. I think it would add something extra to the game that no other FPS has done before. The option to not kill every enemy on site.
  01:21:04  15 June 2007
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On forum: 06/13/2007
Messages: 8
Nice idea. Along a similar piont, none of the human enemy run or just drop thier gun and hope not to be shot. Obviously the stronger convected factions wouldnt anyway but bandits, the occasional low level/young merc, hell even a freedom/duty might retreat. Just another silly thought.
  22:00:14  15 June 2007
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Senior Resident

On forum: 03/25/2007
Messages: 340
why no one runs away ? i dont know but some shoud.
  08:21:51  19 June 2007
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5 Shots 1 Kill
On forum: 04/05/2007
Messages: 102
well in falaikes mod it has a the panic mode were outmatched run away in a rather strange looking sprint animation but they run away none the less. Yeah I mean sometimes I enjoy knifing the enemies on the ground who made me mad[by shooting at me or what not] but sometimes Ill find a wounded one who I didnt hurt myself and wanted to help, but couldn't so I just shoot them in the face. Well in the clear bandit ones they'll have to make sure if you do this you can still finish it, or have it like a decision like you said but that's definately interesting.
  23:21:48  21 June 2007
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Senior Resident

On forum: 04/08/2007
Messages: 540
STALKER has the modifiable ability to give a panic threshold to enemy AI, however, this almost ALWAYS results in problems, most specifically with quest such as saving Bes in Garbage.
  02:32:20  22 June 2007
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On forum: 05/13/2007
Messages: 63
Personally, I like to watch my wounded enemies moan for several minutes before 'easing their passing'


Personally, I think that your idea of kind stalkers doesn't really fit in with my image of the zone. Personally, If I were to implement something like this, more often then not, I would like to see the wounded, just healed bandit pull a gun on the samaritan stalker and take him out. But that's just my vision of the zone.

Good idea though
  03:10:52  22 June 2007
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wants a pet pesudodog.


On forum: 06/08/2007
Messages: 370
I rather like the idea. The other stalkers shouldn't just be mindless killers; I'd think, if you're in a battle with a few Mercs, and the group of you gets ambushed by a wave of Bloodsuckers or some-such, and you help the Mercs fight them off, you could get a sort of, "You saved us, so we won't try to kill you for now, but we're still enemies so next time we meet we'll be looking down our scopes again," kind of moment. Stalkers may have their own factions, but, "at least they understand Russian."
  03:14:18  22 June 2007
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Senior Resident

On forum: 04/28/2007
Messages: 153
I tried to mod this actually, I wanted this feature when Stalker first came out. But, I couldn't quite figure out how to get it working properly. I'll probably try to mod it again soon, I'm pretty sure the SDK is not needed for this feature. But, we'll see...
  06:09:11  24 June 2007
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Senior Resident

On forum: 06/21/2007
Messages: 207
I like these ideas.
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