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Integrate a better accuracy system.

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Question Yay or Nay, on the Accuracy Solution?
Answers
Yay.
63%  (22)  
Nay.
37%  (13)  
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  01:52:06  18 June 2007
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TacitBlue
(Novice)
 
On forum: 06/14/2007
Messages: 7

---QUOTATION---
I have no problems with the targetting system. In fact, I think its one of the best out there. It sounds like you dislike the accuracy and the 'resetting position' of the iron sights.

First off, I don't think these guns were meant to be a dime shot. They're supposed to mimic real life weaponry and not be entirely accurate. I still have no problems killing.

As far as the iron sights go, I like the way the screen resets after each shot made. It keeps me from having to mouse down after every assault rifle shot I make. Thiswas something I hated in games like Day of Defeat. You had to constantly strive for perfect accuracy on the next shot.

Unless I misunderstood what you were saying, please clarify.
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I own a gun in real life, it is not even close to what you would call a "dime shot" and it hits what I point it at. It might not hit exactly where the crosshairs lie, but the bullet always passes through the target if I've taken careful aim.
  01:54:26  18 June 2007
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TacitBlue
(Novice)
 
On forum: 06/14/2007
 

Message edited by:
TacitBlue
06/18/2007 2:00:30
Messages: 7

---QUOTATION---

What makes a gun "innacurate" is the human using it. Breathing, muscles twitching and our inability to calculate muzzle velocity, widn resistance and the effects of gravity are what makes us miss the target.

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This is only partially true, some gun designs are inherently more or less accurate than others. Other things that are factors are the quality of the ammunition used, modifications to the weapon (free floating barrels) etc etc.
  02:35:38  25 June 2007
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Alamarian
(Novice)
 
On forum: 03/04/2004
 

Message edited by:
Alamarian
06/25/2007 2:49:45
Messages: 39

---QUOTATION---
More realistic values for dispersion are about 0.16-0.18 (40" at 40yards) for the sawn-off
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I would call that a little optimistic. Once all the powder has burned, choke determines the pattern. But the barrels of the in-game sawn off are probably 10" long, which is not enough to get them up to full power. A very short shotguns will tend to have "holes" in its pattern. It isn't uniform like it should be, more like a doughnut or some other trans-fat filled dessert shape.


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Nine pellet 00-buck is more common than ten pellet 00-buck anyway (although the SPAS can fire 12 pellet magnum shells...).
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The SPAS has a standard two and three-fourths inch chamber. 12 pellet 00 shells are three inch.


---QUOTATION---
If you watch the ingame Pistols, the round kicks up at short ranges because the barrel actually kicks before the bullet leaves.
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The round has left the barrel before recoils begins. I can show you a video that proves this, though I would have to upload it to rapidshare(photobucket and .mov don't get along). It shoots "up" because the bullet has a parabolic trajectory. You don't send a bullet from point A to point B in a straight line. When you throw a rock, you have to throw it higher than the target to compensate for gravity. Same basic principle.
 
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