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Integrate a better accuracy system.

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Question Yay or Nay, on the Accuracy Solution?
Answers
Yay.
63%  (22)  
Nay.
37%  (13)  
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  12:39:54  27 April 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13
Integrate a better accuracy system.

Seriously... the whole iron-sight-on-target-but-bullet-hitting-corner-of-the-screen thing is really irritating... you can't even execute a rational tactic because the accuracy system is so bad.

Solutions:

When having the graphic recoil effect of the weapon engage when you fire, speed up the process but shake the player screen to a static halt with every discharge of the bullet, while keeping every bullet within a very very small radius of the iron sight. That way you still have the same effect of "bad" accuracy but also giving the player an opportunity to think about the way he/she fires the weapon, especially in the current situation; he/she knows they've got a good shot when they've got a target in iron sight for the first shot. Though of course there are exceptions to the type of weapon you're using, i.e. pistol, rifle.

Result:

It's more believable, and not only that, it would boost the inspiration of an espionage approach to the game... and it's less irritating.

Off Subject Suggestion (don't include in poll submission):

Add a longer lasting smoke effect from rifle fire and bullet impacts.

Another Off Subject Suggestion (don't include in poll submission):

Reconsider the sound of bullet impact. When I was in Boot Camp, we were at the range and I was working in the "pits" where we had to raise the targets in the air to get shot. Every time a bullet hit the mud ridge behind the targets, you heard the impact first and then the rifle fire, it sounds like a *SMACK* followed by a *BOOM BOOM*. I never figured out why it always sounded like two shots were fired after the impact but that's just how it was. Of course this was at 300 to 500 meters away. Anyway, I'm a big sound effects junkie and I thought it would be cool if for once someone got the sound working right in a video game.

Peace.
  15:15:13  28 April 2007
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Sykomancer
(Senior)
 
On forum: 04/21/2007
Messages: 67
I have no problems with the targetting system. In fact, I think its one of the best out there. It sounds like you dislike the accuracy and the 'resetting position' of the iron sights.

First off, I don't think these guns were meant to be a dime shot. They're supposed to mimic real life weaponry and not be entirely accurate. I still have no problems killing.

As far as the iron sights go, I like the way the screen resets after each shot made. It keeps me from having to mouse down after every assault rifle shot I make. Thiswas something I hated in games like Day of Defeat. You had to constantly strive for perfect accuracy on the next shot.

Unless I misunderstood what you were saying, please clarify.
  18:16:23  28 April 2007
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Carnivore
Senior Resident
 

 
On forum: 04/23/2007
Messages: 252
Firing Range

Yes, would be cool to have a target range built into the game so you could practice with all the different weapons. Regular 25, 100, 400, 1000m/yd range with iron targets, occasional snork running across ha ha.
  21:13:38  29 April 2007
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jiminator
(Novice)
 
On forum: 04/07/2007
Messages: 33
one of the early videos showed them going to a firing range that included all the weapons on a table, lots of targets and also pigs. They showed testing the weapons and the physics. a lot of stuff got cut from the final game. it would have been nice to have the range in a sandbox mode.
  02:06:51  30 April 2007
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LA Attempt
(Novice)
 
On forum: 04/24/2007
 

Message edited by:
LA Attempt
04/30/2007 2:09:30
Messages: 8
I agree with the OP.

Being a marksman myself, the accuracy system felt extremely wierd to me.

The way the games accuracy works, it appears that guns dont fire in straight lines, which is innacurate (no pun intended). No matter what gun you have, it will fire in a PERFECTLY straight line. Obviously wind and gravity kick in and change the bullets corse, and the amount of initial velocity will change how quickly those take effect, but other than that guns shoot straight.

What makes a gun "innacurate" is the human using it. Breathing, muscles twitching and our inability to calculate muzzle velocity, widn resistance and the effects of gravity are what makes us miss the target.

The fact that the bullet would just plain NOT HIT where my cross hair/iron sight was pointing made stalker somewhat dissapointing (although its still eating up hours of my time)

I would move to have the guns themselves jump about in the characters hands, making it so that the bullet still shot perfectly straight, but the human is the one making the error. Also i prefere the more realistic stile of sniping, where the cross hair moves about as one breaths, thus making it not the guns fault that a person missed but the person themselves.

I dont know what I can do about this (seeing as im not a software engineer), but i just thought I would voice my opinion and share my knowledge.
  21:52:57  1 May 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13
LA Attempt said it best, and that's the truth. I started the game on the hardest mode and the only thing that really bugs me is the accuracy system being a little lame. Overall an enjoyable game for me though.
  18:19:44  2 May 2007
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Wolfed
(Novice)
 
On forum: 04/30/2007
Messages: 34
Accuracy when firing has also alot to do with how much recoil there is in the gun. Muzzle length's also a factor. I mean, just because your crosschair is pointing at something, it's perfectly understandable if the muzzle of your pistol or rifle isn't. The crosschair is an aiming tool, not necessarily the exact point on which the bad end of your weapon is pointing, even less so once the bullet flies outta it.

I like the accuracy system. Alot of FPSes make it way to easy to hit bullseye.
  18:48:02  2 May 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13

---QUOTATION---
Accuracy when firing has also alot to do with how much recoil there is in the gun. Muzzle length's also a factor. I mean, just because your crosschair is pointing at something, it's perfectly understandable if the muzzle of your pistol or rifle isn't. The crosschair is an aiming tool, not necessarily the exact point on which the bad end of your weapon is pointing, even less so once the bullet flies outta it.

I like the accuracy system. Alot of FPSes make it way to easy to hit bullseye.
---END QUOTATION---



I agree on the crossair accuracy. It's fine the way it is... but when it comes to an alternative to get better accuracy on you're shots, the iron site makes alot of sense... just not in game. you pretty much get the same accuracy with or without the iron sight... it's pretty dumb. the way LA Attempt explained the mechanics of the weapon is true though.
  18:58:16  2 May 2007
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Titanium1
(Novice)
 
On forum: 02/05/2006
Messages: 45
thread starter are you sure your not aiming with the sawed off Sgun?
becuase just yesterday i was just saying that its getting kind of easy, because i use an upgraded fast shooting machine gun and i still manage to hit
  20:55:05  2 May 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
You guys know you can fix this yourself, right? Assuming you've already extracted the databases, just go to gamedata/config/weapons/w_whateverweaponyouwant, and edit fire_dispersion_base, 0 meaning that the bullet will always go where the crosshair is aimed, 0.5 meaning you won't hit the broad side of a barn.

Go wild! those w_files also contain the data for recoil, power, magazine size, weight...
 
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