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Integrate a better accuracy system.

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Question Yay or Nay, on the Accuracy Solution?
Answers
Yay.
63%  (22)  
Nay.
37%  (13)  
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  03:27:08  3 May 2007
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Rednecksith
(Novice)
 
On forum: 04/06/2007
Messages: 19
I agree, the accuracy kinda sucks. I can't tell you how many times I've gotten a bandit's head perfectly lined up from 20yds, only to fire and have the round bounce off the concrete barrier an inch to the left of his torso.

Still a fun game though, despite the fits of cursing the seemingly unrealistic accuracy causes sometimes.
  03:00:21  3 May 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
About the best, I think, you could obtain would be to make weapons have perfect (0.0) accuracy, but give them a realistic amount of kick. Of course, the recoil doesn't move the GUN but the camera itself (which the gun is attached to), so your whole screen will be jarring back and forth, but where you're aiming, you'll hit.
  01:34:35  3 May 2007
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LA Attempt
(Novice)
 
On forum: 04/24/2007
 

Message edited by:
LA Attempt
05/03/2007 1:36:13
Messages: 8

---QUOTATION---
...just because your crosschair is pointing at something, it's perfectly understandable if the muzzle of your pistol or rifle isn't. The crosschair is an aiming tool, not necessarily the exact point on which the bad end of your weapon is pointing, even less so once the bullet flies outta it...
---END QUOTATION---



Good point, something I forgot to mention.

This got me thinking... maybe with the addition of a shooting range could come the ability to sight in the rifle yourself. This way, the rifle shoots where you told it to shoot in a more realistic way. Obviously as the rifle aged, its consitancy would slowly decrees, and where the scope pointed would be less and less acuratein relation to where the muzzle pointed.

Pretty implausible for adition to the game at this point, I would assume, but I thought I would share my idea anwyay.




Melodic, thanks for those tips! I may just have to mess around with those files some.

I will admit that if rifles "in game" shot directly towards the middle of the screen every time, it would make it rather unfair and it would lose some of that role playing feel. What I ment though was that I wished the gun itself pointed where it shot. As in, the recoil would make the gun leap around and, although the bullets would still be flying in a straight line, they wouldn't hit the middle of the screen.

Another thing that might have contributed to my dislike for the accuracy system was that I was using a short barel AK with a scope on it, which by the game's standards is very inacurate (and rightfully so--short barel guns have HUGE kick). I find now with my GP 36 the rounds dont stray as much.
  20:55:05  2 May 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
You guys know you can fix this yourself, right? Assuming you've already extracted the databases, just go to gamedata/config/weapons/w_whateverweaponyouwant, and edit fire_dispersion_base, 0 meaning that the bullet will always go where the crosshair is aimed, 0.5 meaning you won't hit the broad side of a barn.

Go wild! those w_files also contain the data for recoil, power, magazine size, weight...
  18:58:16  2 May 2007
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Titanium1
(Novice)
 
On forum: 02/05/2006
Messages: 45
thread starter are you sure your not aiming with the sawed off Sgun?
becuase just yesterday i was just saying that its getting kind of easy, because i use an upgraded fast shooting machine gun and i still manage to hit
  18:48:02  2 May 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13

---QUOTATION---
Accuracy when firing has also alot to do with how much recoil there is in the gun. Muzzle length's also a factor. I mean, just because your crosschair is pointing at something, it's perfectly understandable if the muzzle of your pistol or rifle isn't. The crosschair is an aiming tool, not necessarily the exact point on which the bad end of your weapon is pointing, even less so once the bullet flies outta it.

I like the accuracy system. Alot of FPSes make it way to easy to hit bullseye.
---END QUOTATION---



I agree on the crossair accuracy. It's fine the way it is... but when it comes to an alternative to get better accuracy on you're shots, the iron site makes alot of sense... just not in game. you pretty much get the same accuracy with or without the iron sight... it's pretty dumb. the way LA Attempt explained the mechanics of the weapon is true though.
  18:19:44  2 May 2007
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Wolfed
(Novice)
 
On forum: 04/30/2007
Messages: 34
Accuracy when firing has also alot to do with how much recoil there is in the gun. Muzzle length's also a factor. I mean, just because your crosschair is pointing at something, it's perfectly understandable if the muzzle of your pistol or rifle isn't. The crosschair is an aiming tool, not necessarily the exact point on which the bad end of your weapon is pointing, even less so once the bullet flies outta it.

I like the accuracy system. Alot of FPSes make it way to easy to hit bullseye.
  21:52:57  1 May 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13
LA Attempt said it best, and that's the truth. I started the game on the hardest mode and the only thing that really bugs me is the accuracy system being a little lame. Overall an enjoyable game for me though.
  02:06:51  30 April 2007
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LA Attempt
(Novice)
 
On forum: 04/24/2007
 

Message edited by:
LA Attempt
04/30/2007 2:09:30
Messages: 8
I agree with the OP.

Being a marksman myself, the accuracy system felt extremely wierd to me.

The way the games accuracy works, it appears that guns dont fire in straight lines, which is innacurate (no pun intended). No matter what gun you have, it will fire in a PERFECTLY straight line. Obviously wind and gravity kick in and change the bullets corse, and the amount of initial velocity will change how quickly those take effect, but other than that guns shoot straight.

What makes a gun "innacurate" is the human using it. Breathing, muscles twitching and our inability to calculate muzzle velocity, widn resistance and the effects of gravity are what makes us miss the target.

The fact that the bullet would just plain NOT HIT where my cross hair/iron sight was pointing made stalker somewhat dissapointing (although its still eating up hours of my time)

I would move to have the guns themselves jump about in the characters hands, making it so that the bullet still shot perfectly straight, but the human is the one making the error. Also i prefere the more realistic stile of sniping, where the cross hair moves about as one breaths, thus making it not the guns fault that a person missed but the person themselves.

I dont know what I can do about this (seeing as im not a software engineer), but i just thought I would voice my opinion and share my knowledge.
  21:13:38  29 April 2007
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jiminator
(Novice)
 
On forum: 04/07/2007
Messages: 33
one of the early videos showed them going to a firing range that included all the weapons on a table, lots of targets and also pigs. They showed testing the weapons and the physics. a lot of stuff got cut from the final game. it would have been nice to have the range in a sandbox mode.
 
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