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Integrate a better accuracy system.

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Question Yay or Nay, on the Accuracy Solution?
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Yay.
63%  (22)  
Nay.
37%  (13)  
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  05:29:07  4 May 2007
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intrepid
(Senior)
 
On forum: 04/22/2007
Messages: 69

---QUOTATION---
one of the early videos showed them going to a firing range that included all the weapons on a table, lots of targets and also pigs. They showed testing the weapons and the physics. a lot of stuff got cut from the final game. it would have been nice to have the range in a sandbox mode.
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This is true, but then again, perhaps we will see it re-appear in later patches.... I think that it is possible, if it adds value to the game.
  07:44:46  4 May 2007
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Carnivore
Senior Resident
 

 
On forum: 04/23/2007
Messages: 252
I noticed one of the ARs double taps on semi-auto. Thought the ammo counter was busted until I tested it on the hood of a truck.
LA- It was a homemade 7.62 silhouette rifle with a Sako action. Just had a goofy barrel. Heavy too. Went to a Remington bolt action pistol after that.
  16:31:04  9 May 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13
you know honestly this is how it goes. you all have very good points, and general ideas on how guns work.

i've been through marine corps boot camp, and shooting was the largest portion. accuracy of the weapon, depends on how you hold it, how you pull the trigger, and how you zero in on range. shooting keyed shots at 100 yards isn't hard at all... as a matter of fact we were zeroing at 200 yards. i can hit a target standing at 500 yards, center mass. then again i was the highest shooter in the company, never have fired a weapon before that.

be it game play, i was just alittle aggravated because i'm a realism addict. lol you may not be able to aim at a bandit 20 feet away in game and hit him directly where you want. but in life i would be able to. And honestly it's not like we're taking shots 1000 yards in game. the other day (and this happens very often), i was aiming at a stalkers head about 6 feet away, and i shot off the round and didn't even hit him. to me that's absurd. awesome game, don't get me wrong, but if they just fixed the accuracy system without having to go in and do it yourself would be alot better.. for the casual gamers sake.

another issue is the damage system. i don't remember what they called the gun, but it's almost exactly like the m4, and it shoots the same round, but it did more damage than the ak47 or aks74 (one of them), which has a bigger round. i think that if they geared more towards skill in the game rather than the typical rpg broad sword to excaliber, weakness to power, it would have been more pleasing. like i said, i'm a realism addict though, it's still a great game, i enjoy it. nothing is perfect.
  19:34:25  4 June 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13

---QUOTATION---
You guys know you can fix this yourself, right? Assuming you've already extracted the databases, just go to gamedata/config/weapons/w_whateverweaponyouwant, and edit fire_dispersion_base, 0 meaning that the bullet will always go where the crosshair is aimed, 0.5 meaning you won't hit the broad side of a barn.

Go wild! those w_files also contain the data for recoil, power, magazine size, weight...
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how do i extract the databases?
  20:21:30  4 June 2007
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kwakkel
(Senior)
 
On forum: 05/21/2007
Messages: 83
search for the database extractor.
  21:39:49  6 June 2007
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Voxdeumbra
(Novice)
 
On forum: 04/27/2007
Messages: 13

---QUOTATION---
search for the database extractor.
---END QUOTATION---



ok, now what database do i extract?
  22:40:59  8 June 2007
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NonWonderDog
(Novice)
 
On forum: 03/24/2007
 

Message edited by:
NonWonderDog
06/09/2007 2:58:40
Messages: 8

---QUOTATION---
search for the database extractor.

ok, now what database do i extract?
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Assuming you've installed 1.0003, the newest database is gamedata.dbb, and the weapon config files are duplicated in there. The game seems to load data in reverse alphabetic order out of files named gamedata.* when it starts up. If you were to extract every database in order from db0 to dbb, allowing overwrites, you'd have all the data S.T.A.L.K.E.R. sees. This is not really recommended unless you have lots of time and drive space to burn.

Incidentally, most of the config files and even some of the graphics files (like that doom3 flashlight texture people found a while ago) in db0 are years and years and years old, and aren't used by the game at all. S.T.A.L.K.E.R. wasn't packed up very efficiently.


Extract that one to a temp folder, and copy what you need (with the folder structure) into a folder named "gamedata" in your S.T.A.L.K.E.R. directory. You could just extract into "gamedata", but then it would take precedence over anything in a new patch. You also have to change the first "false" in fsgame.ltx to a "true" for the game to read anything from the "gamedata" folder.

The weapon config files are in gamedata/config/weapons. They're just text files, open them with any plain text editor. Notepad, for instance. Individual weapons are in different files by (real) name, while ammo is in weapons.ltx.

"fire_dispersion_base" is labeled (in Russian) as "the dispersion of the gun when clamped in a vise." It's in degrees. There are multipliers to this dispersion for standing and crouching... somewhere, I think. Realistic dispersion for an excellent western assault rifle with military-grade ammo (i.e. absolutely not match grade in any way) is 2-3 minutes of angle, or 0.035-0.05 degrees. Colt's claims of 0.5 MoA precision for the M-16 are seemingly based on hand-loaded ammo fired in a climate-controlled hanger on top of a mountain, and are not to be taken seriously. The Abakan should have a bit more dispersion than the western guns, while I've seen anything up to 6 MoA, or 0.1 degrees, for the AKS-74. The MP5 should have, believe it or not, about the same dispersion as the AKS-74 (it has a much lower muzzle velocity and lots more bullet drop, but it's just as accurate at short range), while the AKS-74U should be a fire hose with 8-10 MoA "precision." The handguns are fairly realistic as is. Maybe the Makarov should shoot better than the 6 inch group size depicted in game, but it's not unrealistic with crappy ammo. Most guns other than the handguns seem to have received precisely double the originally intended dispersion sometime during development for balancing reasons, so halving the dispersion is a good place to start.

The shotgun spread is spectacularly exaggerated, too, so you might want to choke that down (they use fire_dispersion_base for spread). All the shotguns (from the Remington to the sawn-off) have a patten size of 126 inches at 40 yards! Firing buckshot! More realistic values for dispersion are about 0.16-0.18 (40" at 40yards) for the sawn-off and 0.11-0.125 (30" at 40 yards) for the long guns. These will make the sawn-off you get in the beginning of the game quite overpowered, gameplay wise, but sawing off half the barrel of a shotgun doesn't change the spread nearly as much as you'd think -- it's basically the difference between whatever choke was on before and a cylinder barrel with less muzzle velocity. An easy way to reduce the damage a bit is to change the load from 10 pellets to 9 pellets in the ammo definition (weapons.ltx). Nine pellet 00-buck is more common than ten pellet 00-buck anyway (although the SPAS can fire 12 pellet magnum shells...). If you want to get more involved you can change the dispersion modifiers for the ammo types, too. By default, buckshot has 10x dispersion, slugs use the dispersion listed in the weapon file, and fin-stabilized slugs have 0.8x dispersion. If you change the buckshot multiplier to 12x and lower the gun dispersion a bit it would be closer to reality, but slugs would be a bit too good because they don't slow down nearly fast enough in the air (if they slow down at all, I'm not quite sure on the ballistics in game).


"fire_distance" in the file is the range at which the bullet magically disappears. Most realism mods set this to the effective range of the gun, reasoning that the bullet wouldn't do full damage past that point anyway. I don't like that, though, so I set it to 1000 (meters) for the rifles and half that for the pistols. Bullets follow arcs in S.T.A.L.K.E.R. anyway, so the real purpose of fire_distance is probably to save a tiny bit of performance by deleting bullets fired up into the sky. I'd rather not have bullets magically deleted, myself.

I had a fairly realistic setup I cooked up, but I forgot to back it up when I upgraded my computer and put in a new hard drive. I'm not going to upload it now even if I redo it, with all the realism mods floating around. I have no idea what's in the realism mods, but this is probably covered.
  16:18:05  9 June 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
06/09/2007 16:28:14
Messages: 4820
I agree that the accuracy system is way off from reality, but i think it is hard to establish it in a game. I'm a 42 year old sniper and have been a sniper for 21 years...this is my rifle that i own and use.
Accuracy International Super Magnum
[link]http://www.accuracyinternational.com[/link]

Here is some additional information of the rifle;
Caliber: .338 Lapua (8.60x70mm), .300 Win Mag, 7mm Rem Mag
Operation: Bolt Action
Length: 50 inches
Weight: 14.99 lbs (6.8kg) empty without telescope
Barrel: 27" (.338 Lapua), 26" (.300 and 7mm)
Magazine Capacity: 5 round box magazine
Maximum Effective Range: 1100 meters plus
Additional Features: 1 piece scope mount, Parker-Hale bipod
  08:03:53  13 June 2007
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Jed636
(Novice)
 
On forum: 06/13/2007
Messages: 8
Thats the British Forces L96
Veyr nice piece of kit!

Why didnt they consult you guys when developing this game, wouldnt need a single mod/change
  08:44:11  13 June 2007
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YuriRuler90
(Senior)
 
On forum: 06/03/2007
Messages: 134
I don't completely agree with the bullet system in the game, but it's pretty damn accurate.

For instance, in real life an AK-74 shot will yaw after 200m, at which point you have almost no chance of hitting a straight shot (although it's officially rated for 500m).

The G36 is a very realistic interpretation of its real life counterpart. The gun is a high quality piece of work, and it has a good straight shot line, but lower muzzle velocity and a smaller round.

I especially love the 9mm Pistols though. If you watch the ingame Pistols, the round kicks up at short ranges because the barrel actually kicks before the bullet leaves.
 
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