ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha
Destructable light bulbs

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  02:28:37  27 September 2014
profilee-mailreply Message URLTo the Top
BrokenOne
(Senior)
 
On forum: 12/14/2009
Messages: 58
Destructable light bulbs

Can't find a standalone version of MacroN's Bulb mod. Anyone know how to make this change for Lost Alpha?
  13:51:13  27 September 2014
profilee-mailreply Message URLTo the Top
DaimeneX
Senior Resident
 

 
On forum: 09/29/2013
 

Message edited by:
DaimeneX
09/27/2014 13:52:02
Messages: 247
Isn't it already in LA?
If it wasn't updated to LA then it must be already in it.
Destroying Light Bulbs was in old games so they maybe added it.
  17:34:31  27 September 2014
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
due to the design decision plan we created in late 2008, shootable bulbs werent implemented. all light sources use static lights, except for the hanging physics ones, which you can actually shoot out.
  02:02:01  13 October 2014
profilee-mailreply Message URLTo the Top
MemoHK
NPC
(Resident)

 

 
On forum: 09/26/2007
Messages: 395

---QUOTATION---
due to the design decision plan we created in late 2008, shootable bulbs werent implemented. all light sources use static lights, except for the hanging physics ones, which you can actually shoot out.
---END QUOTATION---



This, for me is the biggest minus for LA. It was the most wanted feature in STALKER since they first announced it.
  15:19:30  13 October 2014
profilee-mailreply Message URLTo the Top
PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1988
I find it's nice being able to shoot out light bulbs but on the other hand, who is the guy who replace them?
  00:45:26  14 October 2014
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
the old tools we had in 2008 made the game crash many times due to the hanging lamps and lights (which were actually spawned to the exact position of a lamp) so as I wrote above we took an other aproach in order to be able to carry on the production, and used static lights for all static env lamps. All the other spawned ones are still shootable and they move.

Later we got proper tools and it could've been possible to change it, but changing 50 to 100, sometimes even more lamp sources per maps (and we already had 23-25 at that time, and 30 in final) was a thing which no one had the time to do. I still think I made good job with lightning the maps, maybe the undergrounds became too dark, and there is a high contrast between darkness and light, but those can be finetuned in user.ltx as many did already since LA came out.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.