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Ambient Audio Overhaul for Lost Alpha? |
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« Previous 10 events | 1 2 | All Messages |
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03:16:57 22 September 2014 |
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Emmet Otter
Senior Resident
On forum: 03/11/2008
Messages: 243
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AA2 has the best off all ambient sounds. If you guys can get that onto LA, that would be amazing!! |
23:06:37 25 September 2014 |
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EngineOfDarkness
(Senior) On forum: 10/24/2008
Messages: 67
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Adding my "YES" to the list.
I still think Sound is disregarded too much in games compared to everything else (the LURK Sound Diaries make me smile every time) |
05:40:27 7 October 2014 |
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{imperialreign}
Звуковой Шаман (Resident)
 On forum: 10/29/2008
Messages: 3075
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The feedback is looking positive, especially when I'm getting a green-light from the developers themselves, lol. I apologize I had to fall out of any aiding in audio development for LA due to medical constraints at the time, but such is life...
But, without any hinderence and development shackles of LA being released "as is" - I can instead focus on a two-fold approach. One, attempting to maintain that vanilla SoC/alpha release ambient atmosphere, and two, developing the normal AAO "realistic" atmosphere and approach - while further expanding on the ideas I had implemented with v1.8 (differing ambient themes per map level, weather, time of day - expanded to include different seasonal versions to compliment other installed mods; i.e. winter, autumn, summer, etc.). Perhaps I'll delve into EAX environments more, but must look and see how much were used in the maps. I do not intend to decompile maps simply to add environments and such forth - that was an idea I was pushing a few years back for larger mod developments that were adding new maps (i.e. LA, LURK, Narodnaya, etc.)... as many of my conversations with Daemonion would hold evidence too...
Anyhow, CC, whatever you're up for sending I'll defi check out, and perhaps I'll download AA2 and do a quick check-out of said mod as well. BTW, if you're still up for developing "seasonal" packs or a winter mod for CoP, be sure to let me know. I had started a good foothold on the audio side when I was still avidly developing Frozen Sky.
My time is a bit more constrained than how it used to be, but with enough backing and my own drive, I'm defi looking forward to getting the audio workshop back into motion.
{Frozen Sky mod for Shadow of Chernobyl - WIP}
http://www.moddb.com/mods/frozen-sky
{SoC Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16655&sec_id=16
{CS Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19653&sec_id=22
{CoP Ambient Audio Overhaul thread}
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=704&sec_id=18
FRIENDLY ZOMBIE
http://www.youtube.com/watch?v=fY824sqVSfA
WE'RE NOT MUTATION, WE ARE EVOLUTION.
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00:27:17 20 October 2014 |
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Picartman
(Senior) On forum: 04/03/2007
Messages: 114
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Here's a suggestion if anyone is interested in modding the sound track. Check out this artist for creepy ambient music. I listened through it and all I could think of was "this feels just like Stalker".
https://soundcloud.com/miasmah/sets/elegi-varde
It was so cold, I couldn't finish a sentence even in my head...
"Hmm when was I suppose- F*CK IT'S COLD!"
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