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Inventory - weapon slots - 1 more

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  11:14:36  9 July 2007
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Victim
Senior Resident
 

 
On forum: 05/21/2005
Messages: 1089
Inventory - weapon slots - 1 more

It irks me that there was once a separate slot for Grenades and now I can't (not for lack of trying) make it active again.

Please re-activate (or create) one (or two) more visible slot//s - if not because it's a necessity, do it for us modders...purty please.

This would open up a world of opportunity for people like myself who're trying to give some cool things to the community, such as:

Different grenade types
Upgradeable Binoculars
Upgradeable Torches
Upgradeable Night Vision
Field service-repair kits*
Various Knives

These options (with the exception of *) are all currently available in the mod that I work on (and in several other mods) but it is simply not fun to have to move all of these items from either one of the existing two weapon slots. As you know, if they're not visible in one of the weapon slots, they can not be upgraded and/or removed from their 'invisible' slots.

If you (GSC) could even so much as open the code back up for additional visible-interchangeable inventory slots, many in the mod community would greatly appreciate it.

Of course, you could always change the belt to accept both passive and active items - so a torch could be 'used' while on the belt.

Unless I'm stupid (which is highly likely) none of this is currently possible in S.T.A.L.K.E.R. v1.0003.

Thanks for reading.
 
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