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alternative Exo suit idea

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Question Would you like to see this as well?
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  15:00:24  12 May 2007
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Andyschism
(Novice)
 
On forum: 04/05/2007
Messages: 22
Why the exosuits do not have the ability to run I shall never know. I actually have stopped playing the game because of that, most ridiculous idea ever.
  12:03:43  12 May 2007
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Meth
(Novice)
 
On forum: 05/11/2007
Messages: 17
Really good idea. I could'nt use Exo skeleton armor yet cause of the game technical problems. I hope they will fixe all those and agree to your idea ^^
  19:15:07  11 May 2007
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Vlad V.
(Novice)
 
On forum: 05/05/2007
Messages: 44
This is a brilliant idea ! That's what an exoskeleton actually is, right? A mechanical device meant to make you stronger, although more cumbersome...just think: increased weight carry capacity and stable sight (if it would only float when you're wearing normal armor at the expense of movement speed
  23:16:32  10 May 2007
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flibble
Senior Resident
 

 
On forum: 03/25/2007
Messages: 340
or you can use a biger gun E.G. not an AK74 but a RPK-74.
  20:16:43  10 May 2007
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Cardboard
(Novice)
 
On forum: 04/29/2007
Messages: 23
Hmm, thats not a bad Idea.

I also think that things in S.T.A.L.K.E.R. should be more customizable.
  13:03:07  10 May 2007
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JunglePredator
Senior Resident
 

 
On forum: 05/02/2007
Messages: 186
alternative Exo suit idea

I haven't gotten an Exo-skeleton suit yet so this is just based on what I've read.

From what I've read Exo suits are basically like normal armour & replace any suit you're wearing right now & have the same wear rate.
I like the sounds of them & such & they fit the Stalker world perfectly I think however I wanted to toss an idea for another type of suit.

What I would like to see is an Exo-skeleton that doesn't replace your current armour but actually goes over top your current armour (except goin over top other Exo-skeletons of course).
It would have no stats except to slightly increase impact resistance (by something minor like 5%) to account for things hitting the frame instead of the player but have double the wear rate of the current Exo suits as things hitting the frame instead of the actual armour the player is wearing is harder. While on current Exo suits wear rate would stay the same as the armour is "sewn" (I think combo metal mesh in the arms & such but this is beside the point) into them.
On all Exo suits to make up for the lack of ability to run I'd like to see a slight (again minor) increase in accuracy in the heavier rifles as since Exo-skeletons are designed to make the stalker be able to carry more weight it makes sense he'd be able to hold the gun steadier since it doesn't weigh as much to him any more.
 
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