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[Suggestions] Just a few suggestions

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  22:15:58  8 July 2007
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F4tal3rror
(Novice)
 
On forum: 07/08/2007
 

Message edited by:
F4tal3rror
07/10/2007 2:44:47
Messages: 33
[Suggestions] Just a few suggestions

Of course it's only a few, i forgot most of them.
I'm sure you can tell which are they good ideas and which aren't. but i'll throw them at you anyway and you can decide what you like.

*important*In the inventory, there is a bar level for psy condition, hp and radiation.
I'd like to see a bar level for armor condition and hunger level.

Bodys will disappear after a time..but weapons don't seem to. at times they seemed like they did. perhaps the time is too long if they do set it the same as bodies for regular weapons.

*important*I want the revolutionary AI that you painstakingly developed with the help of military. Make the easier game levels easier..and the harder levels harder.. make more levels of transition if you like. The current AI offers no challenge.. for the moment, you could release it for the modders..and patch it later.

Add visibility levels..not just a "you have been seen bar" if it was truely pitch black and the enemy had no light/night vision, you were silent, you should be able to stab him in the face if you really wanted to.

Make the guitar useable.

What use is the hand radio? it has the graphic of night vision goggles and i don't think it does anything.

Fix item weights..they are out of proportion.

I want to get team mates even for short periods..even if i have to hire them..and make the game hard enough in some parts to need them. give them skills in certain areas..stealth..gun fighting..sniping use your imagination.

Make enemies less accurate with their weapons at long range..make up for it with ai. when they do hit, they hit hard..possibly too hard sometimes it feels. but i can put up with that. it makes me avoid getting hit more.

fix spawns. enemiess sometimes spawn too suddenly. when enemy's spawn, they should come from the distance and you should see them before it would make sense to shoot them with most weapons.

add more sorts of special bonuses on armors, weapons.

increase unique weapon drops..and make them random

invent levels of uniqueness..unique weapons that are good..ones that aren't so good

It doesn't make sense that NPC's don't want to buy weapons and ammo.. if anything, they would want to buy them more than people who SELL THEM!

Maybe people could have wants of items and would pay equally for them.

Some items do not sell as well as they should.

Create more money sinks...places for people to spend the money they are hoarding.

*important*Enable repairing. I'm wandering around in a zone with weapons that make the difference between whether i live or die and i'm not going to learn to look after them? Really though, i don't think players should be able to repair them themselves. make vendors repair them.

Let vendors add and modify things...for a price.

make more uses for artifacts..selling and wearing them is just the beginning.

*important*decrease random quests..they are annoying for the most part. especially with a 1 day to return for reward..surely after compling them, you could take your time for the reward.

give vendors a random quest for you to complete.

make it that when you complete kill missions, it wont ever affect standing with someone they don't even know.

*important*Bullet mags in set amounts..so when you want to get rid of, sell, stash mags, you aren't increasing by random amounts of 3, 5, 20, 13.

Allow splitting stacks of items

Allow moving stacks of items with drag

Right click interface: Move set number, Move all, Cancel

Make stalker money recuperate. Currently, the only way this happens is when that stalker dies and the one that replaces him has money.

female character models..

Make throwing items into zones teleport it through.. i tried this in the lab where you find ghost to throw excess weight down. the next time i knew it was a zone and it was a fake room..so i didn't bother.

Making all annomolies, not just the vortex destroy bodies, possibly after a time period in them, not just stop triggering them.

Make annomolies truely random to an extent, but keep inside towns safe perhaps.
  14:09:35  10 July 2007
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flibble
Senior Resident
 

 
On forum: 03/25/2007
Messages: 340
Make annomolies truely random to an extent, but keep inside towns safe perhaps.

may be duty and the like can put don't cross tape a round them.
  14:35:38  10 July 2007
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Joe[GSC]
S.T.A.L.K.E.R.
(Resident)

 

 
On forum: 04/16/2007
Messages: 1869

---QUOTATION---
[Suggestions] Just a few suggestions

Of course it's only a few, i forgot most of them.
I'm sure you can tell which are they good ideas and which aren't. but i'll throw them at you anyway and you can decide what you like.

*important*In the inventory, there is a bar level for psy condition, hp and radiation.
I'd like to see a bar level for armor condition and hunger level.

Bodys will disappear after a time..but weapons don't seem to. at times they seemed like they did. perhaps the time is too long if they do set it the same as bodies for regular weapons.

*important*I want the revolutionary AI that you painstakingly developed with the help of military. Make the easier game levels easier..and the harder levels harder.. make more levels of transition if you like. The current AI offers no challenge.. for the moment, you could release it for the modders..and patch it later.

Add visibility levels..not just a "you have been seen bar" if it was truely pitch black and the enemy had no light/night vision, you were silent, you should be able to stab him in the face if you really wanted to.

Make the guitar useable.

What use is the hand radio? it has the graphic of night vision goggles and i don't think it does anything.

Fix item weights..they are out of proportion.

I want to get team mates even for short periods..even if i have to hire them..and make the game hard enough in some parts to need them. give them skills in certain areas..stealth..gun fighting..sniping use your imagination.

Make enemies less accurate with their weapons at long range..make up for it with ai. when they do hit, they hit hard..possibly too hard sometimes it feels. but i can put up with that. it makes me avoid getting hit more.

fix spawns. enemiess sometimes spawn too suddenly. when enemy's spawn, they should come from the distance and you should see them before it would make sense to shoot them with most weapons.

add more sorts of special bonuses on armors, weapons.

increase unique weapon drops..and make them random

invent levels of uniqueness..unique weapons that are good..ones that aren't so good

It doesn't make sense that NPC's don't want to buy weapons and ammo.. if anything, they would want to buy them more than people who SELL THEM!

Maybe people could have wants of items and would pay equally for them.

Some items do not sell as well as they should.

Create more money sinks...places for people to spend the money they are hoarding.

*important*Enable repairing. I'm wandering around in a zone with weapons that make the difference between whether i live or die and i'm not going to learn to look after them? Really though, i don't think players should be able to repair them themselves. make vendors repair them.

Let vendors add and modify things...for a price.

make more uses for artifacts..selling and wearing them is just the beginning.

*important*decrease random quests..they are annoying for the most part. especially with a 1 day to return for reward..surely after compling them, you could take your time for the reward.

give vendors a random quest for you to complete.

make it that when you complete kill missions, it wont ever affect standing with someone they don't even know.

*important*Bullet mags in set amounts..so when you want to get rid of, sell, stash mags, you aren't increasing by random amounts of 3, 5, 20, 13.

Allow splitting stacks of items

Allow moving stacks of items with drag

Right click interface: Move set number, Move all, Cancel

Make stalker money recuperate. Currently, the only way this happens is when that stalker dies and the one that replaces him has money.

female character models..

Make throwing items into zones teleport it through.. i tried this in the lab where you find ghost to throw excess weight down. the next time i knew it was a zone and it was a fake room..so i didn't bother.

Making all annomolies, not just the vortex destroy bodies, possibly after a time period in them, not just stop triggering them.

Make annomolies truely random to an extent, but keep inside towns safe perhaps.
---END QUOTATION---




Some of these ideas are very good. the game would only get better if GSC took some of these ideas and used them.
  16:25:57  10 July 2007
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James-Kond
(Novice)
 
On forum: 06/20/2007
Messages: 24
More stuff in boxes and stashes i hate finding empty stashes....
  16:38:48  10 July 2007
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Joe[GSC]
S.T.A.L.K.E.R.
(Resident)

 

 
On forum: 04/16/2007
Messages: 1869

---QUOTATION---
More stuff in boxes and stashes i hate finding empty stashes....
---END QUOTATION---




They are only empty becuase you have already taken the stuff or they are not marked on your map.
  23:17:17  13 July 2007
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Comrade47
(Novice)
 
On forum: 05/05/2007
 

Message edited by:
Comrade47
07/13/2007 23:21:54
Messages: 24
More suggestions

I want to see:
A) My feet and body, damn straight.
B) A much bigger area to explore.. like Oblivion big (I know thats too much to ask for but hey, it would be great). Definately more buildings and little towns.
C) To be able to sit (I mean really sit) or lie at campfires and perhaps play guitar or admire my artifacts while holding it.
D) The ability to sleep somewhere and regain health (obviously not in the open, otherwise you get mauled by dogs or something).
E) To be able to repair you armour and weapons, even if it is at a specialist.
F) Bigger faction wars (I didn't notice much of a war between Duty and Freedom).
G) Some sort of co-op feature
H) To be able to get a few stalkers to follow you around/join your group and maby even be able to set up base in some abandoned old buildings.
I) A way of disposing of corpses
J) More types of anomalies
K) Non-hostile creatures in the zone (that skimper around and get eaten)
L) Anomalies die, create artifacts and spawn more often.
M) To be able to pick what mask I wear, what gastank I have... or ...whatever else it is that you wear that can be handy.
Just a few suggestions
  08:51:35  14 July 2007
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SiriusStarr
Senior Resident
 

 
On forum: 06/21/2007
Messages: 207

---QUOTATION---

I want to see:
A) My feet and body, damn straight.

---END QUOTATION---



This would certainly be nice... The first time I looked down, it was like "Gah! Where'd my legs go?! And why is that really peculiar looking excuse for a shadow with zombie arms under me?!"
 
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