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CARS: not 3rd person?

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  20:18:29  10 April 2003
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-=¤willhaven¤=-
Senior Resident
 

 
On forum: 02/12/2003
Messages: 299
CARS: not 3rd person?

taken from www.oblivion-lost.com


---QUOTATION---

Q: Will the instrumentation be visible, or just the hood view and the 3rd person view.
A: There will be a view out of the cabin of the car (quite likely there will be no 3rd person view at all).
---END QUOTATION---



GREAT! i was hoping there would be no 3rd person view

lets hope all the dials and functions work...

i want to use the defrosters when its cold
  20:42:55  10 April 2003
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TryNotD[oo]
(Novice)
 
On forum: 03/26/2003
Messages: 11
I agree, that sounds great!

I hate 3rd person view in racing-games, always use the "in car" or "front view" in that kind off games.

  21:23:23  10 April 2003
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Hybrid_Genom
Külföldi
(Resident)

 

 
On forum: 12/09/2002
Messages: 192
I agree the 1st person "cockpit view" is the only real thing .

Your Thread Name was a bit confusing. I mean it
  22:04:40  10 April 2003
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NoNickNameForMe
God of Trolls
(Resident)

 

 
On forum: 03/12/2003
Messages: 257
See... i loathe being forced into first person view while driving. Since controling a car with a mouse and keyboard is sucky at least give us a decent FOV. Once agian GSC is choosing options for us that they think are cool, insted of letting the player choose.
  22:07:15  10 April 2003
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Claws
The Watcher
(Resident)

 

 
On forum: 10/23/2002
Messages: 1053

---QUOTATION---
See... i loathe being forced into first person view while driving. Since controling a car with a mouse and keyboard is sucky at least give us a decent FOV. Once agian GSC is choosing options for us that they think are cool, insted of letting the player choose.
---END QUOTATION---



Same here, I can't stand first person view in vehicles... 3rd person feels nicer... GSC why not satisfy all the fans and include both?
  22:36:45  10 April 2003
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-=¤willhaven¤=-
Senior Resident
 

 
On forum: 02/12/2003
Messages: 299
How the driving system should work...

Getting into a car and individual seats: the players should be able to directly choose which door they want to open and what seat they wish to occupy. a player should be able to go up to the driver-side door, "use" the door, then "use" the seat to sit down.

if the player wants to switch seats... he sould be able to mouselook over to another seat and "use" it to hop over to the other seat so someone else can drive...

Shooting from the car: first off, when driving, a player shouldnt be able to wield an assault rifle in a car, only handguns. a button should be bound that will draw the players weapon. now, mouselook would be just like normal, you look and aim around, with your left hand on the wheel and right with the weapon. your aiming ability is decreased, and your reload time would be increased.

the players looking direction would be limited too, he can look over his shoulder in either direction quite far... but he cant spin his head all the way around in a circle.

and in a car that requires manual shifting (the player wouldnt really have to do it, but the animations would do it for you), the player cant shoot while he is shifting. he can keep his eye out the window on a target, and when he needs to shift, his weapon hand drops down and shifts then comes back up into vision so he can get a shot off. this would add some variance to the cars. the automatics are easier to take shots from, but the manuals (in most games anyways) accellerate faster and are cheaper to repair.

passengers should be able to use rifles and larger weapons.

Driving: the driving system itself should be fairly simple. arrow keys for forward, brake/reverse and turning. maybe a few extra buttons for other functions, turning on and off car addons. lights so at night you can choose whether or not youll want to be seen. handbrake for sliding.

Radio: the player should also be able to play some ambient radio stations... players could dump mp3's or ogg files (like UT2K3) into a folder so they can listen to music maybe?... and have a radio station that broadcasts SOME warnings on the outskirts of the zone. "an anomaly has been spotted ___" - "the military has set up a new post___."

a CB radio to communicate with clan members would be cool too. if you join DUTY, you can chit chat with the guy across the zone, and you can also scan the frequencies to pick up on some other conversations

Repairs and upgrades: repairs shouldnt be TOO in depth. but if you take machine gun fire to the front of your car, you should get radiator problems (like in the getaway). white steam that somewhat blocks your view. and in a while your car will overheat. and when you repair you dont go buy a radiator, you get some generic "engine parts" that you go and repair with.

tires should be realistic though, you shoot a tire, it goes flat and it drives accordingly. and you have to go and buy "tires"... not any specific size... that would be overkill IMO.

you should be able to keep a spare tire in your trunk

Physics and little things: if you and your friends were loading the trunk of your car with artifacts to return for payment, and a blowout happens... you should be able to run straight for the car and take off... leaving the trunk to flap around until you hit a bump sufficient enough to slam it shut. and in the process... anything inside could potentially be bumped out and lost.

the stalkers car keys can dangle and sway from the steering column

you can see his knees as he uses the clutch, accelerator and brake

the passenger and driver can put things into and take them out of the glove compartment

while driving you can open the doors and "use" the ground to bail out, and depending on the speed you take damage accordingly.

rear and side view mirrors should be functional
  23:58:09  10 April 2003
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Hybrid_Genom
Külföldi
(Resident)

 

 
On forum: 12/09/2002
Messages: 192
I think most of your ideas are not bad but just too in-depth or not yet possible.

Just one example :


---QUOTATION---


and in a car that requires manual shifting (the player wouldnt really have to do it, but the animations would do it for you), the player cant shoot while he is shifting. he can keep his eye out the window on a target, and when he needs to shift, his weapon hand drops down and shifts then comes back up into vision so he can get a shot off

...

the stalkers car keys can dangle and sway from the steering column
you can see his knees as he uses the clutch, accelerator and brake


---END QUOTATION---



I play a lot of racing games and there is not ONE which simulates shifting realistically and all these games have just one purpose : Simulating a car.

It would take FOREVER to create an all-in-one game that is more realistic and in depth as the current games in its genre.

In our dreams Stalker would look like you describe it but that is just not based on reality.

Maybe in a few years.
  01:36:32  11 April 2003
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-=¤willhaven¤=-
Senior Resident
 

 
On forum: 02/12/2003
 

Message edited by:
-=¤willhaven¤=-
04/11/2003 1:37:39
Messages: 299
its very possible actually... it just takes time to implement

im not saying this game is going to suck without ALL of these... but it would be great if they had the time

all you have to do is set up the correct bones in the car for all the moving parts.

steering wheel movement, doors, glovebox, trunk, hood, shifter... as well as the attachment points for the characters body, feet and hands

when the car needs to shift, it calls the players shift animation... and he shifts and during that animation can not shoot... then with the skeletal blending (in most games now) goes back to the aim point afterwards...

its entirely possible... if theyre going in depth as eating and passing out and bandaging wounds... i might as well spew all my ideas forth

something will stick im sure...

and PS... i forget whether is project gotham for Xbox or rallycar challenge... one of the two has a shifting driver
  15:10:16  12 April 2003
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Hybrid_Genom
Külföldi
(Resident)

 

 
On forum: 12/09/2002
Messages: 192
I did not say that shifting with a gun in your hands is impossible (i think it
  17:54:25  12 April 2003
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Claws
The Watcher
(Resident)

 

 
On forum: 10/23/2002
 

Message edited by:
Claws
04/12/2003 17:56:48
Messages: 1053
Willhaven, your ideas seem very reasonable, and add alot of depth to the game. They also do not add any complications for the player, most of them are just visual effects (simulating gear, keys dangling, legs breaking and clutching...), however keep in mind that there are more important things to do for gameplay. I honestly think that GSC spent enough time on graphics and needs to work full time on AI and gameplay features. However, if they have extra time, it would be great to add some visual flair to the driving aspect. Also note that I never use the first person view while I'm driving, if there is a choice, I always choose 3rd person, so it would be quite a waste of time and resources to implement all these features if many players prefer the 3rd person view. Personally, I think, that GSC should offer both choices and add some of the feature you mentioned... Features that don't take too much time to implement (dangling keys, realistic dashboard...).

Finally, I would like to emphasize the fact that I don't want to play a car driving sim in Stalker. I want the driving to be very simple and arcadish. I also like to feel like I'm going fast, some racing games do this very well while others make you feel like you're going slow even when driving at 200 km/h... Don't make the car slow down or suddenly stop if you bump into a wall or hit something on the road...
 
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