On forum: 07/18/2004
It's not really a matter of opinion, Siro. And I'm certainly not being sarcastic. I simply doubt that a lot of the things you've said are purely factual in basis. In fact, much of what you said seems impossible. I know a lot of people in many animation industries. Head animators don't program. That is not their job. Their job is to bring the characters to life. This process has little or nothing to do with the actual code that is present in the game engine.
Also, it takes a million monkeys at a million consoles a million years and a substancial resource investment to develop an engine. Even if he was doing flow charts, he would not have skimmed the surface of a game engine if he was at it for weeks, full time, non stop. Pseudocode? Months. Actual code? Forget about it.
I guess what I'm asking is for you to prove it to me. Believe it or not, but I want to believe you.
Well, if you hope to get into the video game industry, it will be VERY tough. Literally millions of people play these days are playing video games. And a high percentage of those players will want to do exactly what you want to do.
In 2005, World of Warcraft destroyed the lives of millions of seemingly normal people, plunging them headlong into a virtual world of might, magic and adventure. It's alluring ease of play and eloquent interface sucked the souls and stole the lives of businessmen, housewives, teachers, the young and the old...Set your watches forward to 2012. Stalker Coreleases with its pentultimate mod: Stalker of Warcraft! The great Dwarven nuclear reactors have malfunctioned, sending Azeroth into a global apocalypse. Can you survive in this bleak, twilight world? Strap on your gasmasks and embark on the ultimate quest: The quest to find another living soul so that you don't lose your mind!
Hey, you find a better idea for a mod.