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Explosion Realism

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  04:47:07  24 April 2005
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Adam Therio
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On forum: 04/24/2005
Messages: 7
Explosion Realism

Hello, My name is Adam Therio after serving my time with the UN in the Cyprus Conflict (when the Turks invaded we where the peacekeepers) I know how grenades explode and such and personally I would like to see the grenades & RPG’s in this great looking game be treated with the same realism they deserve. Keep in mind RPGs are just rock powered grenades but more powerful.

When they explode please don’t make a fire blast that lights stuff on fire I have never thrown or seen a grenade (assuming is a fragmentation grenade) that lit stuff on fire…

Grenades don’t smoke, they unsettle dust but they don’t make a mushroom cloud OR a could of grey haze, unless u modify them

Grenades break every window around them for 50 meters guaranteed, anyone who’s has had one blow a short distance away knows the little shit that hits you and sticks in you like splinters (you don’t sleep that night) & that little partials in turn breaks windows like extremely fast mini-bb’s.

Grenades are LOUD its gay when I throw a grenade in a game and it goes “bang” if possible could you shake the screen and make a light ringing noise in the audio, it doesn’t matter if your behind cover if you lob a grenade around a corner and it doesn’t go that far your ears are going to hurt/bleed.

Could you make it so you can hold the live grenade? It adds to the strategy greatly if we could through it and it detonate w/o giving the other STALKER’s a chance to run, but at the same time made the timer range from 6-8 sec so if you hold it too long BANG your dead.

I don’t see anything here that would be too hard except maybe the windows breaking as that might take too much CPU usage, If you want a good example rent “Full Spectrum Warrior” and fire the grenade launcher or through a grenade, THAT’S how it happens!
  19:56:51  24 April 2005
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
Welcome to the forum, and thank you for your serving and putting your life on the line to make the world a better place. I agree with you, sometimes in games grenades are underpowered, my brother-in-law also worked on Full Spectrum Warrior. I set off a grenade once by accident, I could not here anything for an hour and I couldn't sleep for two days. It was an M-67 that some U.N "peace-keeping" soldiers lost in my old town in Russia. I picked it up as soon as I saw it, then the pin hooked on to my sleeve and I pulled it off by accident, I realized what I did and ran like the devil behind a nearby corner. Thankfully the building was a factory, not much glass that shattered, but the shrapnel pierced the wooden door/gate! I could not hear anything after that and I ran at least forty feet away from it before it detonated in 10.3 seconds. Good point.
  02:11:44  25 April 2005
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Adam Therio
(Novice)
 
On forum: 04/24/2005
Messages: 7
That’s vary kind of you to say, I’m just happy to have made it home, the unlucky and the stupid didn’t. At 40m your well out of the kill radius, the fragments would have just have made you blind for a few days or at the worst have broken your skull, you wouldn’t have died... Depending on the age of the grenade the compound b would have been aged and would be weak too so that would have helped your survival too... I'm kind of curios how you know it was us leaving the grenade lying around and that precise timing seeing as how that grenade uses a pyrotechnic fuse... You where vary lucky that wasn’t a trap, a grenade lying around usually has the pin removed and is part of a trap...
  07:14:41  25 April 2005
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
Messages: 1927

---QUOTATION---
the fragments would have just have made you blind for a few days or at the worst have broken your skull, you wouldn’t have died...
---END QUOTATION---



omfgwtf

If you get grenade shrapnel in you EYE you go blind FOR EVER.
  14:48:50  25 April 2005
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foomp
(Novice)
 
On forum: 07/21/2004
 

Message edited by:
foomp
04/25/2005 14:49:44
Messages: 3

---QUOTATION---
the fragments would have just have made you blind for a few days or at the worst have broken your skull, you wouldn’t have died...

omfgwtf

If you get grenade shrapnel in you EYE you go blind FOR EVER.
---END QUOTATION---



I believe Adam is refering to concussion blindness ... where the blast force can render you blind and deaf - temporarily.
  17:37:56  25 April 2005
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Siro
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On forum: 03/02/2005
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Yeah, but I remember after reading a weapons manual that the kill-radius of the M-67 is 50 feet, is that true? The grenade was most likely dropped by the U.N. soldiers bcuz no one else uses M-67s in Russia. I was young and stupid at the time and didn't think about the grenade being a trap, stupid thing to do. I found a real AKSU in an alley with two empty clips, so instead of keeping it, I sold it for 15,000 rubles [divide 15000 by 30 to find amount in dollars].

P.S. The AKSU is exactly like the AK-74, except its size is reduced [to the size of an MP-5K and is more durable, it aslo uses the 7x56mm round even though its size is so small.
  22:13:31  25 April 2005
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Adam Therio
(Novice)
 
On forum: 04/24/2005
Messages: 7

---QUOTATION---
the fragments would have just have made you blind for a few days or at the worst have broken your skull, you wouldn’t have died...

omfgwtf

If you get grenade shrapnel in you EYE you go blind FOR EVER.
---END QUOTATION---



True but actually I was referring to the blinded from fine debris blown to you, its like a small hit with a sandblaster if your in a desert climate, and if its in the soil its not as bad but still can be painful, it feels like someone is torturing you by rubbing your eye with sandpaper, my eyes where so bad when I could finally look at myself after like an hour or so the whites of my eyes where like a raw steak. And afar as the kill radius 50 feet is pretty close to 15 meters so yes that’s true but that’s not the kill radius that’s the casualty radius, but with no one around it would have just been a slow death if the fragments didn’t just hit you in the head. AND I READ YOU’RE POST WRONG I thought you said 40 meters not feet, my bad.

That dose make since as far as who had the grenades but I still stand by my belief they could have been left by anyone, but that’s not to say we didn’t. You sold that gun for a little less than a descent price, I only got ~$1000 for a AK-47 I found, I probably would have kept it and its kick ass drum magazine had I knows that there was more AK ammo there than sand, but I was in a lynx for a lot of the time so whatever.

Still, are the developers reading this forum or should I e-mail them?
  01:18:52  26 April 2005
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Fux0r666
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On forum: 06/04/2003
 

Message edited by:
Fux0r666
04/26/2005 1:19:44
Messages: 1927
Yeah, I think that the thousands of razor sharp, millimeter cubes of broken wire that come flying out of grenades at supersonic speeds would probably have a longer range than jets of dust.

The aks-74u fires 5.45x39mm cartrages, not .30 calibre... and nothing on earth fires a 7 x 56mm bullet (that I know of).
  01:41:41  26 April 2005
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Sgt.Ciof
lketishcovic <-WTF does that mean?
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On forum: 04/08/2005
Messages: 787

---QUOTATION---
Yeah, I think that the thousands of razor sharp, millimeter cubes of broken wire that come flying out of grenades at supersonic speeds would probably have a longer range than jets of dust.

The aks-74u fires 5.45x39mm cartrages, not .30 calibre... and nothing on earth fires a 7 x 56mm bullet (that I know of).
---END QUOTATION---



I think he is refering to the AK-47. In CS thats what the bullet is. 7.56mm ammo i think.
  01:51:44  26 April 2005
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Adam Therio
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On forum: 04/24/2005
Messages: 7

---QUOTATION---
Yeah, I think that the thousands of razor sharp, millimeter cubes of broken wire that come flying out of grenades at supersonic speeds would probably have a longer range than jets of dust.

---END QUOTATION---



What’s the difference between the debris your describing and rocks of the same size other than there are way more rocks & they are already loose and in the surrounding blast zone...
  02:01:09  26 April 2005
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Adam Therio
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On forum: 04/24/2005
 

Message edited by:
Adam Therio
04/26/2005 2:09:06
Messages: 7

---QUOTATION---
The aks-74u fires 5.45x39mm cartrages, not .30 calibre... and nothing on earth fires a 7 x 56mm bullet (that I know of).
---END QUOTATION---



http://www.rifleshootermag.com/ammunition/cartridges_without/index2.html
  06:25:35  26 April 2005
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Fux0r666
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On forum: 06/04/2003
Messages: 1927
Well, that's a mauser bullet.. and the calibre is close, but not what he was talking about.. and not even close to what the aks-74u fires.

The ak-47 fires a 7.62x39mm round, which is also not even close... and I'm sure someone else can google search some obscure variant, but I don't know if they make the ak47 or akm so short.
  07:39:33  26 April 2005
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
 

Message edited by:
Siro
04/26/2005 9:34:55
Messages: 7378
[link]world.guns.ru/assault/as03-e.htm[/link]

My mistake, I meant to say that it fires the normal AK-47 round: the 7.62mmx39 round [the barrel is a little longer and the stock is fixed and it was fitted with internal weights to reduce recoil] it could also be reconfigured to fire the 5.45mmx39 Soviet round, a Spetsnaz officer told me when he took a look at it in the market I sold it in. He was a pretty nice guy actually and did not arrest me for posession of an illegal firearm since I found it. He bought it for his collection since Soldiers are allowed to own weapons in Russia but citizens are allowed to own hunting rifles and other weapons by police permit. Also, Adam Therio, I did not say that YOUR guys dropped it, some American regiment was sent over to keep an eye in us, since Bush doesn'tlike Russians, you know, bein a redneck an all.....
  09:23:37  26 April 2005
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Fux0r666
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On forum: 06/04/2003
 

Message edited by:
Fux0r666
04/26/2005 9:24:46
Messages: 1927
That link is dead for me.

And I severly doubt that you'd want to fire the thirty calibre round through such a short barrel. The ak47 is already reportedly violent to fire. Cutting back the barrel would further decrease its pittiful accuracy, decrease its controllability, and hamstring its muzzle velocity and range. At the very least it would require a compensator to keep the barrel down and to cycle the action of the very heavy bolt assembly.
  09:33:20  26 April 2005
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
 

Message edited by:
Siro
04/26/2005 9:35:16
Messages: 7378
I found the compensator in the same alley I found the AKSU in after taking a look in there for more goodies. I agree though, the sound could deafen someone with such a short barrel, but it was longer than the normal AKS. I sold the compensator to an antique store for 5000 rubles [pretty cheap, now that I think of it].

Hmm, that link is dead for some reason. [EDIT] FIXED THE LINK!
  11:49:55  26 April 2005
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Fux0r666
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On forum: 06/04/2003
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Yeah.. this site says nothing about the description and calibre you described. I'm going to choose not to believe you on this..

oh, btw, how's your 'partnership' with EA? Lol.
  15:16:03  26 April 2005
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
I never partnered with EA nor did I say I partnered with EA, I said I was planning to work with Sony Imageworks, I am going to partner with Insomniac, now that I have contacts in there, now I just have to iron out the flaws in the storyline I wrote. The animation supervisor there already worked out an engine for the project and control layout. I always expect skepticism from you, FuxOr, so I'm not surprised.

P.S. The site has a lot of missing weapons that are always seen in Russia in police armories and shooting ranges, like the Dragunov Training 5.45 NATO rifle and the experimental AKPB-80 12.7mm Anti-armor rifle that is being tested in Russia as I speak.
  23:16:22  26 April 2005
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Siege
Resident Puck-Stopper
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On forum: 07/18/2004
Messages: 797

---QUOTATION---
I never partnered with EA nor did I say I partnered with EA, I said I was planning to work with Sony Imageworks, I am going to partner with Insomniac, now that I have contacts in there, now I just have to iron out the flaws in the storyline I wrote. The animation supervisor there already worked out an engine for the project and control layout. I always expect skepticism from you, FuxOr, so I'm not surprised.

P.S. The site has a lot of missing weapons that are always seen in Russia in police armories and shooting ranges, like the Dragunov Training 5.45 NATO rifle and the experimental AKPB-80 12.7mm Anti-armor rifle that is being tested in Russia as I speak.
---END QUOTATION---



I'm going to conquer the world first and become governor of California.
  23:38:19  26 April 2005
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
 

Message edited by:
Fux0r666
04/26/2005 23:40:15
Messages: 1927

---QUOTATION---
I never partnered with EA nor did I say I partnered with EA, I said I was planning to work with Sony Imageworks, I am going to partner with Insomniac, now that I have contacts in there, now I just have to iron out the flaws in the storyline I wrote. The animation supervisor there already worked out an engine for the project and control layout. I always expect skepticism from you, FuxOr, so I'm not surprised.

P.S. The site has a lot of missing weapons that are always seen in Russia in police armories and shooting ranges, like the Dragunov Training 5.45 NATO rifle and the experimental AKPB-80 12.7mm Anti-armor rifle that is being tested in Russia as I speak.
---END QUOTATION---



My knowledge of weapons is not limited to an aquaintence with that website.

I'm an amateur developer working with a couple of projects at sourceforge. We should exchange design notes.

How far into your design document are you?

How is it that someone is so talented as to be a head animator and a coder with sufficient talent to bang out a game engine in his spare time?

My co-developer for one of the aforementioned projects and I have decided that we would like your autograph, preferably on imageworks letterhead with your name at the top. Such a gift from someone as influencial as yourself may become valuable one day, and it would make a great centre piece for any mantle. It would also give us something to tell our grandchildren about.
  14:58:32  27 April 2005
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Siro
Local Law-Enforcement
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On forum: 03/02/2005
Messages: 7378
I have a feeling you are being sarcastic, but I do not question your involvement at sourceforge. You have your own opinion and I have mine. You do not believe me, then that's your problem, I didn't even want to bring this topic up. So we'll see who is telling the truth in a few years.

P.S. Adam Therio, what was the sidearm of regiment you served in? Some armies and/or regiments vary on their equipment, like in my military school I was in Delta troop where we were issued demilitariazed [unable to fire a bullet, but still 100% real] M-4 carbines, Alpha troop was issued M-16-A2s, Bravo troop was issued Avtomat Kalashnikova 47s, Foxtrot troop was issued M-16A1s, and Oscar troop [everyone wanted to be them] was issued H&K G-36s, etc. What was the gear you were issued?
  23:27:45  27 April 2005
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
 

Message edited by:
Fux0r666
04/27/2005 23:46:08
Messages: 1927
It's not really a matter of opinion, Siro. And I'm certainly not being sarcastic. I simply doubt that a lot of the things you've said are purely factual in basis. In fact, much of what you said seems impossible. I know a lot of people in many animation industries. Head animators don't program. That is not their job. Their job is to bring the characters to life. This process has little or nothing to do with the actual code that is present in the game engine.

Also, it takes a million monkeys at a million consoles a million years and a substancial resource investment to develop an engine. Even if he was doing flow charts, he would not have skimmed the surface of a game engine if he was at it for weeks, full time, non stop. Pseudocode? Months. Actual code? Forget about it.

I guess what I'm asking is for you to prove it to me. Believe it or not, but I want to believe you.
  01:33:59  28 April 2005
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Siege
Resident Puck-Stopper
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On forum: 07/18/2004
Messages: 797

---QUOTATION---
It's not really a matter of opinion, Siro. And I'm certainly not being sarcastic. I simply doubt that a lot of the things you've said are purely factual in basis. In fact, much of what you said seems impossible. I know a lot of people in many animation industries. Head animators don't program. That is not their job. Their job is to bring the characters to life. This process has little or nothing to do with the actual code that is present in the game engine.

Also, it takes a million monkeys at a million consoles a million years and a substancial resource investment to develop an engine. Even if he was doing flow charts, he would not have skimmed the surface of a game engine if he was at it for weeks, full time, non stop. Pseudocode? Months. Actual code? Forget about it.

I guess what I'm asking is for you to prove it to me. Believe it or not, but I want to believe you.
---END QUOTATION---



Well, if you hope to get into the video game industry, it will be VERY tough. Literally millions of people play these days are playing video games. And a high percentage of those players will want to do exactly what you want to do.
 
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