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01:37:46 14 March 2005 |
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LeKzero
(Novice) On forum: 03/14/2005
Messages: 26
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Motion Capture
Stalker use motion capture? Because the animation of the enemys seens very strange, very mechanical, robotic, in the lasts videos.
Waithing Stalke... |
05:27:23 14 March 2005 |
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negullah
(Novice) On forum: 03/03/2005
Messages: 40
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---QUOTATION--- Motion Capture
Stalker use motion capture? Because the animation of the enemys seens very strange, very mechanical, robotic, in the lasts videos.
Waithing Stalke... ---END QUOTATION---
Yeah, they did use motion capture, but you are right. The animation seems very artificial. Maybe they'll work on it until the game's released.
"And when I say good night
The pictures in my head
Will dance around my room
And frolic in my bed
And when I say good day
They hide behind my eyes
Waiting for the dreaming
To bring them back alive"
A gift from little boy Vince and his skeleton pet.
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06:41:20 21 March 2005 |
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Siege
Resident Puck-Stopper (Resident)
On forum: 07/18/2004
Messages: 797
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---QUOTATION--- Motion Capture
Stalker use motion capture? Because the animation of the enemys seens very strange, very mechanical, robotic, in the lasts videos.
Waithing Stalke...
Yeah, they did use motion capture, but you are right. The animation seems very artificial. Maybe they'll work on it until the game's released. ---END QUOTATION---
Hehe, perhaps doing motion capture of the Trader jogging Baywatch style! 
In 2005, World of Warcraft destroyed the lives of millions of seemingly normal people, plunging them headlong into a virtual world of might, magic and adventure. It's alluring ease of play and eloquent interface sucked the souls and stole the lives of businessmen, housewives, teachers, the young and the old...Set your watches forward to 2012. Stalker Coreleases with its pentultimate mod: Stalker of Warcraft! The great Dwarven nuclear reactors have malfunctioned, sending Azeroth into a global apocalypse. Can you survive in this bleak, twilight world? Strap on your gasmasks and embark on the ultimate quest: The quest to find another living soul so that you don't lose your mind!
Hey, you find a better idea for a mod.
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12:27:49 3 April 2005 |
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WORMGERM
(Novice) On forum: 04/02/2005
Messages: 14
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how do you suppose they motion capture a mutant dog? 
Currently playing: WIth myself
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17:55:55 3 April 2005 |
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negullah
(Novice) On forum: 03/03/2005
Messages: 40
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---QUOTATION--- how do you suppose they motion capture a mutant dog? ---END QUOTATION---
Ummm, mutant dogs walk just like normal ones, it's not like they have a phantom foot or something...
"And when I say good night
The pictures in my head
Will dance around my room
And frolic in my bed
And when I say good day
They hide behind my eyes
Waiting for the dreaming
To bring them back alive"
A gift from little boy Vince and his skeleton pet.
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03:03:05 7 April 2005 |
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Fux0r666
resident smart-ass (Resident)
On forum: 06/04/2003
Messages: 1927
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Well, from what I've seen in games so far.. you'll see a blend of motion capture, animated and physics driven elements in order to create like-like motion. In most of these games with physics, they've started making ragdolls move, applying force to the limbs so that they appear to spasm.. the same sort of thing happens if you hit them with a bullet, say, and the bullets impart some inertia to the bone or hitbox that is hit. So, I think in the future, you'll start seeing better algorythms to account for impulse, etc, on characters as they are in the process of being animated (on the run). For example, when characters they when they take a hit that moves their bodies in a manner that would throw them offbalance, the computer would change the character's behaviour by modifying the animation accordingly.
Note that balance refers to the visual appearance of the model. As it currently is, animated models don't 'balance', and I don't think they will for a long time. They are simply animated, and their animations are blended with other animations that are generated by the computer or pre-captured until they are dead, at which point the computer calculates what their behaviour and animation should be based on the physics model.
Vote for my Story in the Stalker Literary Contest. Working title: "I Hate Siro So Much- So Very Very Much."
If they gave out an asshole prize, they would name it after me and then I would win it every year.
Because I am have no shame nor any decency: http://www.spacecolonization.net/2080/
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23:25:27 7 April 2005 |
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Siege
Resident Puck-Stopper (Resident)
On forum: 07/18/2004
Messages: 797
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---QUOTATION--- Well, from what I've seen in games so far.. you'll see a blend of motion capture, animated and physics driven elements in order to create like-like motion. In most of these games with physics, they've started making ragdolls move, applying force to the limbs so that they appear to spasm.. the same sort of thing happens if you hit them with a bullet, say, and the bullets impart some inertia to the bone or hitbox that is hit. So, I think in the future, you'll start seeing better algorythms to account for impulse, etc, on characters as they are in the process of being animated (on the run). For example, when characters they when they take a hit that moves their bodies in a manner that would throw them offbalance, the computer would change the character's behaviour by modifying the animation accordingly.
Note that balance refers to the visual appearance of the model. As it currently is, animated models don't 'balance', and I don't think they will for a long time. They are simply animated, and their animations are blended with other animations that are generated by the computer or pre-captured until they are dead, at which point the computer calculates what their behaviour and animation should be based on the physics model. ---END QUOTATION---
Awesome, wonder how many years will have to wait to see that implemented.
In 2005, World of Warcraft destroyed the lives of millions of seemingly normal people, plunging them headlong into a virtual world of might, magic and adventure. It's alluring ease of play and eloquent interface sucked the souls and stole the lives of businessmen, housewives, teachers, the young and the old...Set your watches forward to 2012. Stalker Coreleases with its pentultimate mod: Stalker of Warcraft! The great Dwarven nuclear reactors have malfunctioned, sending Azeroth into a global apocalypse. Can you survive in this bleak, twilight world? Strap on your gasmasks and embark on the ultimate quest: The quest to find another living soul so that you don't lose your mind!
Hey, you find a better idea for a mod.
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