ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Gameplay & Balance
Some Changes I like to see

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  04:26:42  9 March 2005
profilee-mailreply Message URLTo the Top
Leviathon
(Novice)
 
On forum: 01/21/2005
Messages: 21
Some Changes I like to see

Well coming back to this forum about a month ago, I was really disappointed that STALKER got delayed. I was really looking forward to that game, well guess it makes buying Splinter Cell 3 less of a painful decision. Anyway to my main point. Seeing as how they are postponing the relase, I feel that they should add more details and such to make this game as good as I hope it to be when they release it.

My more important ideas regading gameplay:

1. Morale: Well ok in someways ur supposed to be the player and everything you do should be what the avatar(in-game guy) does. Well you won't feel the effects of hunger/seculsion/fear/etc as strongly as the avatar does. So to strengthen the depth of the game, I suggest adding a small morale factor. Heck, in fact, incase some people want and don't want this, we can even make it a optionable factor in options menu. So the morale factor can be a optional gameplay factor set either on low, medium or high. For instance, low morale can affect ur aim, your overall running/motion speed, perception, etc. This should slowly decrease and you shouldn't really feel it very strongly, unless say you reload an earlier game and play, you might notice that your character ran that 200m in maybe 20-30 seconds more or something like your take a few more shots to kill of a creature u can usually dispose of in 1 or 2(due to reduced aim). Also high morale can also increase these factors a small amount.-better aim, faster movement, etc.

e.g. u've been in the zone for weeks, got lost, barely survived an ambush by blind dogs, now ur wandering and low on food and ammo. Basically at this point ur morale is very low. your aim is off, sometimes u hallucinate, see things that arent there or don't see things that are there, blurry vision etc, your average speed is slowed down a bit, etc.
Then maybe you find a rare artifact, and find out that the closest trading point is about a km or so away, and ur morale rises to normal again. After reaching the point, you trade in ur artifact for more supplies, and a goodie or two(new better weapon, ice cream or something lol)

2. As sorta a follow up on the morale point, the avatar should also have an adrenaline effect. During a battle or other key moments critical to survival, your avatar gets a boost in adrenaline(basically a morale boost), your movements become much quicker, you can sprint for a longer time, your aim gets improved. However these effects are only temporarily for a short time. As a counterpoint to morale effects, adrenaline effects should be more apparent.

3. Ok this is just my opinion, but there shouldn't be an aiming reticule and you should be "forced" to use your sights for long range accurate shots. I say "forced" because it will be virtually impossible with the naked eye, if there wasnt a pinpoint reticule.

4. Friendly AI- ok I know you have it, but is it up to the measure I want it? As in like you have stalkers who join you in missions or even permanent friends who come around with you until they got die. e.g. you spy a camp fire from the forest and enter to find some friendly stalkers, they offer you some food and let you camp in with them, you get much better sleep knowing that you have someone watching your back(you can even have guard shifts), next day they don't think your so bad and tell you about a rare artifact they are seeking and at that point you either go on with them or part ways. Theres just so many things you can do with this that I won't emphasize it too much because it may complicate the gameplay matters and cause more bugs.

Ok some minor additions: These aren't really important, but sometimes its the little things that make or break a game. Once you get the basic idea and gameplay perfect, its those small additions that will have people remembering "oh yeah! that game, man i loved that, it was classic" as opposed to "oh, well it was good and fun". Personally thats what made me love fallout 2 so much. Cause there were so many little things u could do and enjoy. So heres some of my ideas to do this.

1. Cooking- i know there were threads on this, but seriously, I dun see how hard or nasty it would be to implement, you could even make it as simple as light camp fire, drop pan, dun cook too lightly or overcook to achieve best results. (building on my morale idea, the better u do it, the more morale u gain back).

2. Gas- aww comon GSC, after i read that there won't be any fuel, my head was flashing a big no no. You could have it as easy as say in fallout 2, when you just buy a can of gas and "use" it on the car to add it.

3. Desert or specialty foods- ok so this could be like delicacy for your character, say if you had enough money, or you just cashed in big time and wanted to celebrate. You maybe treat yourself and a few fellow stalkers to a pack of cigarettes and smoke a cig or two. Or hey celebrate by downing a few cups of vodka(i know its there) with a coupla good friends. (and if u add morale- make delicacies and such add morale/boost)

4. Small minigames- now these don't have to be very fancy or epic like the ones in final fantasy games. You could have a simple dice game, or card game or something. This would be a great plus plus for depthness of the game. It could even make for some good gossip among stalker camps ( hey you hear so and so just won big time on a poker game?) Also it could be used for pure recreation when say your camping out with friendly stalkers and to lighten the mood you decide to play a quick game of dice before night falls. Or break the ice between a stranger stalker you just met. (these games could also boost morale factor and such) If you really wanted to get serious about this you could even have trades for collectors dice/cards or etc, infact, why not even make a soviet type trading card game with rare cards and etc to add depth for those who like this kinda stuff. Even if you don't want to play the games its ok, and this would just leave you saying "wow, these guys thought of everything, its almost as if the ingame characters are real."
Just think, that could be the response of someone who just watched as the AI settled down to game of cards while the player declined and sits out because he didn't know the rules.

Ah sry for the long post guys. Well plz discuss my ideas, and add more ideas that you would like to see in the game.
  15:44:08  11 March 2005
profilee-mailreply Message URLTo the Top
negullah
(Novice)
 
On forum: 03/03/2005
Messages: 40

---QUOTATION---


1. Morale: Well ok in someways ur supposed to be the player and everything you do should be what the avatar(in-game guy) does. Well you won't feel the effects of hunger/seculsion/fear/etc as strongly as the avatar does. So to strengthen the depth of the game, I suggest adding a small morale factor. Heck, in fact, incase some people want and don't want this, we can even make it a optionable factor in options menu. So the morale factor can be a optional gameplay factor set either on low, medium or high. For instance, low morale can affect ur aim, your overall running/motion speed, perception, etc. This should slowly decrease and you shouldn't really feel it very strongly, unless say you reload an earlier game and play, you might notice that your character ran that 200m in maybe 20-30 seconds more or something like your take a few more shots to kill of a creature u can usually dispose of in 1 or 2(due to reduced aim). Also high morale can also increase these factors a small amount.-better aim, faster movement, etc.

e.g. u've been in the zone for weeks, got lost, barely survived an ambush by blind dogs, now ur wandering and low on food and ammo. Basically at this point ur morale is very low. your aim is off, sometimes u hallucinate, see things that arent there or don't see things that are there, blurry vision etc, your average speed is slowed down a bit, etc.
Then maybe you find a rare artifact, and find out that the closest trading point is about a km or so away, and ur morale rises to normal again. After reaching the point, you trade in ur artifact for more supplies, and a goodie or two(new better weapon, ice cream or something lol)

2. As sorta a follow up on the morale point, the avatar should also have an adrenaline effect. During a battle or other key moments critical to survival, your avatar gets a boost in adrenaline(basically a morale boost), your movements become much quicker, you can sprint for a longer time, your aim gets improved. However these effects are only temporarily for a short time. As a counterpoint to morale effects, adrenaline effects should be more apparent.

3. Ok this is just my opinion, but there shouldn't be an aiming reticule and you should be "forced" to use your sights for long range accurate shots. I say "forced" because it will be virtually impossible with the naked eye, if there wasnt a pinpoint reticule.

4. Friendly AI- ok I know you have it, but is it up to the measure I want it? As in like you have stalkers who join you in missions or even permanent friends who come around with you until they got die. e.g. you spy a camp fire from the forest and enter to find some friendly stalkers, they offer you some food and let you camp in with them, you get much better sleep knowing that you have someone watching your back(you can even have guard shifts), next day they don't think your so bad and tell you about a rare artifact they are seeking and at that point you either go on with them or part ways. Theres just so many things you can do with this that I won't emphasize it too much because it may complicate the gameplay matters and cause more bugs.

---END QUOTATION---



The morale idea has its good and bad points. What is hell for you may be enjoyable for someone else. For example, being in the zone for weeks can also make your morale higher, not only reduce it. After all, we are all eager to stay as much as we can in the zone, aren't we? I personally am against morale implementation. If the player is confident, he will control his character well without the subtle help of in-game morale.

Now, about adrenaline. This again isn't accurate because of the many types of people and their characters that exist. Different people react to critical situations differently. I may just lock up at the sight of danger, while you become Rambo. So, I say no to adrenaline usage.

The sights idea is perfect, and has been mentioned many times before. It would greatly add to the realism of the game, and would make you feel better for each kill.

Friendly AI will never be to our expectations, but I am confident that it will surpass the AI of any other game.

---QUOTATION---

Ok some minor additions: These aren't really important, but sometimes its the little things that make or break a game. Once you get the basic idea and gameplay perfect, its those small additions that will have people remembering "oh yeah! that game, man i loved that, it was classic" as opposed to "oh, well it was good and fun". Personally thats what made me love fallout 2 so much. Cause there were so many little things u could do and enjoy. So heres some of my ideas to do this.

1. Cooking- i know there were threads on this, but seriously, I dun see how hard or nasty it would be to implement, you could even make it as simple as light camp fire, drop pan, dun cook too lightly or overcook to achieve best results. (building on my morale idea, the better u do it, the more morale u gain back).

2. Gas- aww comon GSC, after i read that there won't be any fuel, my head was flashing a big no no. You could have it as easy as say in fallout 2, when you just buy a can of gas and "use" it on the car to add it.

3. Desert or specialty foods- ok so this could be like delicacy for your character, say if you had enough money, or you just cashed in big time and wanted to celebrate. You maybe treat yourself and a few fellow stalkers to a pack of cigarettes and smoke a cig or two. Or hey celebrate by downing a few cups of vodka(i know its there) with a coupla good friends. (and if u add morale- make delicacies and such add morale/boost)

4. Small minigames- now these don't have to be very fancy or epic like the ones in final fantasy games. You could have a simple dice game, or card game or something. This would be a great plus plus for depthness of the game. It could even make for some good gossip among stalker camps ( hey you hear so and so just won big time on a poker game?) Also it could be used for pure recreation when say your camping out with friendly stalkers and to lighten the mood you decide to play a quick game of dice before night falls. Or break the ice between a stranger stalker you just met. (these games could also boost morale factor and such) If you really wanted to get serious about this you could even have trades for collectors dice/cards or etc, infact, why not even make a soviet type trading card game with rare cards and etc to add depth for those who like this kinda stuff. Even if you don't want to play the games its ok, and this would just leave you saying "wow, these guys thought of everything, its almost as if the ingame characters are real."
Just think, that could be the response of someone who just watched as the AI settled down to game of cards while the player declined and sits out because he didn't know the rules.

Ah sry for the long post guys. Well plz discuss my ideas, and add more ideas that you would like to see in the game.
---END QUOTATION---



All of these minor ideas are great, especially two of them: the one about cars requiring gas and the one about the introduction of mini games. Nice ideas!
  04:13:56  12 March 2005
profilee-mailreply Message URLTo the Top
Inconsistancy
(Novice)
 
On forum: 03/12/2005
Messages: 1
i think that there should be a Wolfenstein style multiplayer option... no vehicles no big or tiny maps and a class xp system, medic soldier covertop fieldop, with similar weaponery as wolfenstein.
  02:10:59  17 March 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
Oh, this feature is included in an addon. What you have to do is play stalker, then exit it, then download Wolfenstein: Enemy Territory... then what you do is you install it, and play that instead.
  06:38:39  21 March 2005
profilee-mailreply Message URLTo the Top
Siege
Resident Puck-Stopper
(Resident)

 

 
On forum: 07/18/2004
Messages: 797

---QUOTATION---
Oh, this feature is included in an addon. What you have to do is play stalker, then exit it, then download Wolfenstein: Enemy Territory... then what you do is you install it, and play that instead.
---END QUOTATION---



Basically. Brilliant fux0r.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Gameplay & Balance
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.