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  13:56:21  24 October 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/24/2015 13:59:04
Messages: 1991
Thank's Nuor for your addon.

I must test that.What it contains exactly?It's a big size file.
Is working with both the Artifact Hunters DLC and Graphical addon for OL31 ?
Is there an order to respect for install?


Sorry for time Kanyhalos,it take me more longer than I tought...

Well,I rallied all good files I have for Artifacts in SoC,files for models and animation .

Some have really amazing models and textures!

The record is for the Hell (Diablo) with 44 files.dds,and the animation sequence is very very impressive,beautiful and seem really...warm and burning!

http://i.imgur.com/QjVUYdj.png

I want now and work to add some of these beautiful artifact in game
with creating a new section of these concerned artifact.

I have difficulty with names because one artifact may had many textures,as everything was mixed in my old files,I used SDK to see all and to make sure if the name,texture,path and animation are correct.

So you will find 43 artefacts possible and functionnals under SoC.

Some work very well ingame :

http://i.imgur.com/lNrhxrZ.png

http://i.imgur.com/IxRR7AS.png


Other have strange errors (although path and name seems correct).
I delete as you said the local amk_afs={} in olp_activation.script
(to re-enable the transmutated artifacts to be activated).
Thank you very much for the tip.
You certainly do it better and faster than me,I make often stupid errors and take me long time to see where there are...

Expression : !lst.empty()
Function : CHudItem::animGet
File : E:\stalker\sources\trunk\xr_3da\xrGame\HudItem.cpp
Line : 295
Description : idle_sprint

http://i.imgur.com/0JmUMcU.png


Link to Artifacts for SoC

https://www.dropbox.com/s/m5m4bmy1lidw0a7/Artefacts_SoC.7z?dl=0



And have you seen that link:incredible work !

http://www.moddb.com/mods/vanilla/news/blog-update1

Awesome!Hope one day we can appreciate these marvellous Artifacts!
  22:10:32  26 October 2015
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
Thank you for all the efforts you guys done and doing. However I don't think that I will come back to modding anytime soon. I have got a huge amount of things to do in real life.
  23:17:55  26 October 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/26/2015 23:19:07
Messages: 1991
I just hope and I would wish to you the best ,and perhaps you'll still have some time modding...
You did such a fabulous job on this mod, it will be long stay on hard disk.
You can be really proud of all everything work you accomplish alone and with other great modders.
The model is a treat to play,so many good moments.
I want to thank you very much for all that you share,explain, all you do for we enjoy better the mod.
Thank you Sir

Best Regards

Hope will see you soon ,even not long time
Wish you the Best and never forget all task you made.

(Off chance,you don't know what became Spartan-an other great modders-which make splendid work on CS?
When we look differents messages on GsC,it was the same time than you)
  03:04:52  27 October 2015
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735

---QUOTATION---
Thank's Nuor for your addon.

I must test that.What it contains exactly?It's a big size file.
Is working with both the Artifact Hunters DLC and Graphical addon for OL31 ?
Is there an order to respect for install?

---END QUOTATION---



It contains a number of mods and tools I wrote or adapted for for SmP2.5. I have installed all of the mods in the download though a few, like Interchangeable Scar Parts, aren't activated as they would take major additions to equipment icons file.

The primary reason it is so big is that I put atlas spawner in it and along with the spawner I put all of the immortals from SmP 2.5 (basically a bunch of Boss level chars). This took a lot of custom models and textures, I have both artifact hunter and the graphical addon installed and haven't had any problems. My setup is pretty highly customized so I don't really recall all of the changes. I run magazine mod, weapon heating, modified slow healing, night scopes, interchangeable scopes, suit auto healing, artifact degradation (though this does kick out some non critical error related to bind_artifact) along with the various spawners and tools with no real issues.

I think it should install ok but I haven't had any feedback so I don't really know. I use inventory.script in place of olp_activation.script anyone using the mods and artifact_hunter should make the appropriate change in bind_stalker.
  19:08:38  27 October 2015
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890
Thanks Olivius, I'll try my best to get Vanilla+ out there quickly. It's pretty easy to make the artefacts a stand-alone mod, because I'm purposely separating them from the main game files. You'll just need to copy the needed files for them to be fully functional in game, even when trading / looting enemies
  19:33:27  27 October 2015
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
 

Message edited by:
Kanyhalos
10/27/2015 19:33:36
Messages: 6527
It's nice to see you guys working on addons for my mod.
  22:30:11  27 October 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/28/2015 2:05:29
Messages: 1991
Hello

@Nuor

Thank's for your mod and explication.
At the beginning I was in trouble to merge all mod together,but now ,all seems good.
I install on clean OL31,the graphic addon,your mod and artefact addon.Launch ok,want to try the Atlas spawn but error

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...\stalker\gamedata\scripts\ui_atlas_items_main.script:97: attempt to index field 'indoors' (a nil value)

So I compare two files and delete locate "indoors" and ...
So good to see this fabulous menu! (I remember on SMP2.4).
Now genious and more easy to compare all the artifacts in game.Awesome

http://i.imgur.com/87RNKzK.jpg

Need still work for perfect adaptation in OL31 game because I have errors on button

Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::Init3tButton
File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
Line : 301
Description : XML node not found
Arguments : btn_20

But not very serious,It will be easily correct.

I would like to thank you very much for all addon and work you make
to improved the mod.
The list you indicate is impressive and I go to a walktrough to see all these (news for me) ,good features.So great!
Many thank's!


(I download the SMP2.5 files to install and test it ,but I can't lauch it.
errors hr...

Resource Mod SmP 2.5 with gamedata_all_but_textures.7z,gamedata_textures.7z,smp25bin.7z

I dont find any readme,so can I ask you please precisions?
Are there files to install over a clean install of SMP 2.4 or standalone mod?
And is it for 1004 or 5 or 6 Soc version?Thank a lot.)



@Loner1

Thank's to you,your link make me crazy when I saw these marvellous in game
Impressive what you are able to do!
I remember how Particles Paradise was awesome,so I wait impatiently
to see that in game!A madness!

Please,share one or two others screens ,so that one becomes completely addicted before release!



@Kanyhalos

You launch a wawe modding,it's awesome to have the possibility with Stalker to made your own gamedata and this is too fabulous,to modify each part we want.
When we saw all you investite on it,it's incredible,wonderful,so many respect for all you have done.
Thank you for all you have contribued in this game and this superb mod,so fun to play.

--OffTopic--
I really love when we get to refine still old mods on which we played and that we had very appreciated.True for Stalker and true also for great game: I just rediscover ,with a completely refonte, a game which I still have 2002 backups!
The game Deus Ex is given to the style of the day and it's amazing today, almost 15 years later to play it in high definition, with all these details and so many improvments.(A little as Black Mesa for HL).

http://imgur.com/a/XBm9m

So infinitly thank's and many gratitude to all great modders, than make time ,work,suffer criticism ...and not always and often unjustified,and all that for that we can enjoy our favorite games!



Thank you Sir!
  02:45:45  28 October 2015
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735

---QUOTATION---
Hello

@Nuor

Thank's for your mod and explication.
At the beginning I was in trouble to merge all mod together,but now ,all seems good.
I install on clean OL31,the graphic addon,your mod and artefact addon.Launch ok,want to try the Atlas spawn but error

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...\stalker\gamedata\scripts\ui_atlas_items_main.script:97: attempt to index field 'indoors' (a nil value)

So I compare two files and delete locate "indoors" and ...
So good to see this fabulous menu! (I remember on SMP2.4).
Now genious and more easy to compare all the artifacts in game.Awesome

http://i.imgur.com/87RNKzK.jpg

Need still work for perfect adaptation in OL31 game because I have errors on button

Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::Init3tButton
File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
Line : 301
Description : XML node not found
Arguments : btn_20

But not very serious,It will be easily correct.

I would like to thank you very much for all addon and work you make
to improved the mod.
The list you indicate is impressive and I go to a walktrough to see all these (news for me) ,good features.So great!
Many thank's!


(I download the SMP2.5 files to install and test it ,but I can't lauch it.
errors hr...

Resource Mod SmP 2.5 with gamedata_all_but_textures.7z,gamedata_textures.7z,smp25bin.7z

I dont find any readme,so can I ask you please precisions?
Are there files to install over a clean install of SMP 2.4 or standalone mod?
And is it for 1004 or 5 or 6 Soc version?Thank a lot.)

---END QUOTATION---



Find "local indoors" in amk_mod.script and change to just "indoors" (make it a global variable)

Those xml are easy to deal with just add the extra button entries. Though I'm surprised you had any as I haven't noticed a problem. But I haven't really tested the Atlas merge much.

The biggest issue with additions is that they aren't integrated into the storyline. If you want a night scope or interchangeable sniper scope or reusable repair kit or gasmask/canister you'll need to spawn them or add them to traders. Any weapon will need additions to their ltx for the scopes to work with them. I put some examples to show how.

Hope you enjoy it. I tried to make Atlas informative and user friendly.

I don't know which SmP 2.5 files you downloaded. I just uploaded my working 2.5 gamedata folder to 100radbars server (It worked fine at the time I uploaded it though it still had bugs) and Wolfhunter may have made adjustments for his download. I wrote my stuff on 1005 and put in a warning check to allow use in 1006. I'm using a steam install but others have used a standard install. I've made tweaks and improvements to some of the mods in 2.5 as I adapted it for other mods so some of the mods in there may be old.

There were hundreds if not thousands of changes big and small in 2.5. I didn't make near all of them. I haven't a hope of remembering most of them, even the ones I made, much less those Lijenstina or Wolfhunter made.
  14:04:24  28 October 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Thank you Nuor.
I find now the topic concerned and will answser there.
Sorry for off topic.
  06:06:59  29 October 2015
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735
If using atlas teleport; put the following line at the at the bottom of bind_stalker.Update and it should fix the orphan teleport portals.

if alife():story_object(11001) then alife():release(alife():story_object(11001)) end

 
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