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Question for Dezowave (or anyone who can help)

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  12:05:50  3 February 2015
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ddraig
Senior Resident
 

 
On forum: 06/19/2012
Messages: 158
Question for Dezowave (or anyone who can help)

I've run into a bit of a hurdle when it comes to modding Lost Alpha. A few SoC mods manage to disable/place an overlay over the PDA when an emission is raging. Two that I can think of off the top of my head are DMX/Stalkersoup and OGSE

The methods they use don't really work all that great in Lost Alpha, and I'm guessing it's due to the new style pda

I've sort of figured out that the new PDA is controlled largely through ui_pda_base.script

http://pastebin.com/r033k0iH

(Here's a paste of the entire script as it appears in default LA)

I figure uiPdaBase:Update function is what I'd want to be looking at, but all my attempts thus far either result in the overlay being placed behind the PDA (not ideal) or just straight up not working.

Anyone have any suggestions? I've pretty much got every other 'electronic' item to cease functioning during an emission but the main one that people would notice seems to be eluding me.
  12:48:38  3 February 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
You're trying to disable the PDA during blowouts? That's the only thing that can tell you where a shelter is. That's possibly why you're having that problem.

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  14:16:10  3 February 2015
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ddraig
Senior Resident
 

 
On forum: 06/19/2012
Messages: 158
The way I'm doing it is that if you're caught out during the period when the PDA is potentially disabled you're probably not going to survive anyway.

Sort of related to the wave functionality, it's pretty much the wave before the 'kill wave' everything electronic gets disrupted.
 
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