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Stuck at Countryside/No emission

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  14:31:29  5 February 2015
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Reavenant
(Novice)
 
On forum: 01/31/2015
Messages: 21

---QUOTATION---

Iff you use the savefile from me which I know works to that point, I would appreciate some feedback on the following possibility:

You will quickly wake in Lost Factory. None of your gamefiles have been altered in any way cosmetic of otherwise in methods that I have outlined in "Community fixes" (q.v.)
Have a look on top of the tunnel where the ammo box is found (both in SoC and here) and give FB on what you find.

[Logic]
The game was initiated on my machine where zone_zharka_static.ltx HAD been tweaked to accommodate Dez0wave's chosen rockspawns with a non-zero Crystal coefficient as a (semi-spiteful) test value.
My contention is that this 'Burner modfix' is principally incorporated into the game at inception and that subsequent spawns are dependent upon "usergamefiles".

The inverse corollary is one that I am currently testing on my seriously crappy rig, where I have reloaded a previous game gamesave where Burners gave only Droplets and Green Parasites, into an effective environment where all of the intended possibilities (plus Crystals) are feasible, but any respawns are a function of the (original) parameter (hint - about one grain of artifact per terayear)

I don't expect any spawns.

But YOU should see all of this game's remaining in place spawns. You WILL notice a difference if that's the case.
I'd appreciate a heads up on what you do see, is all.
---END QUOTATION---



First things first.
I've loaded your save from radar and to my great confusion I've got psi emissions warning (on my saves I could drive all day throu the radar and nothing ever would happen) so I suppose that there was either scripting problem on my side, or I've got a bugged psi helmet and that's why the game could not trigger emission in Countryside.

Secondly
Holy shit! Artifacts! Holy shit! Deadly anomalies!

But the Burner in Countryside gave me 8 different parasites and no artifacts while the one in Lost Factory gave me 4 Fireballs O_o

Last thing
What the hell is in that trunk xD
  16:28:07  5 February 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---

Iff you use the savefile from me which I know works to that point, I would appreciate some feedback on the following possibility:

You will quickly wake in Lost Factory. None of your gamefiles have been altered in any way cosmetic of otherwise in methods that I have outlined in "Community fixes" (q.v.)
Have a look on top of the tunnel where the ammo box is found (both in SoC and here) and give FB on what you find.

[Logic]
The game was initiated on my machine where zone_zharka_static.ltx HAD been tweaked to accommodate Dez0wave's chosen rockspawns with a non-zero Crystal coefficient as a (semi-spiteful) test value.
My contention is that this 'Burner modfix' is principally incorporated into the game at inception and that subsequent spawns are dependent upon "usergamefiles".

The inverse corollary is one that I am currently testing on my seriously crappy rig, where I have reloaded a previous game gamesave where Burners gave only Droplets and Green Parasites, into an effective environment where all of the intended possibilities (plus Crystals) are feasible, but any respawns are a function of the (original) parameter (hint - about one grain of artifact per terayear)

I don't expect any spawns.

But YOU should see all of this game's remaining in place spawns. You WILL notice a difference if that's the case.
I'd appreciate a heads up on what you do see, is all.

First things first.
I've loaded your save from radar and to my great confusion I've got psi emissions warning (on my saves I could drive all day throu the radar and nothing ever would happen) so I suppose that there was either scripting problem on my side, or I've got a bugged psi helmet and that's why the game could not trigger emission in Countryside.

Secondly
Holy shit! Artifacts! Holy shit! Deadly anomalies!

But the Burner in Countryside gave me 8 different parasites and no artifacts while the one in Lost Factory gave me 4 Fireballs O_o

Last thing
What the hell is in that trunk xD
---END QUOTATION---



Well,
Point one. The emission wasn't there at my end so could just be a random event (some places are suppressed, some aren't) in which case there are two shelters both in running distance - or just drive off the map (trivial solution, but I thought I'd mention it)
Don't think your psi hat will be defective, nor should it have any effect (or protection) against a scripted BO in Countryside; the Strange Psy helmet IS defective and a 1kg permaburden.

Point two.
Mmm kay, burners are warm and if you just wade in they'll give attrition but you 'inherited' a top flight suit just for this possibility. Some other modders here really want 'touch it and die' anomalies, but I'm good with the Dez0wave LA spec and I haven't tweaked any except for the spawn param inre the rocks that they spit out - hopefully for the better...

Point three.
OK again I think. If you have another moment at LF, try getting up the slightly radioactive hill by the burner electro combo and look north through the area. Might be something else there.
Four fireballs eh? Were two on the top of the tunnel exit?
Countryside burner area is a bit naff, but a lot of crap there rolls off into the damn swamp.

Point four.
I'm soooo glad you're seeing a bit of emission activity. Being random, some don't see any for ages. My games have been pretty OK in that respect. The three BoT artifacts will help some with blowouts and controllers - but not much, you'll have to go back and sniff around DV for more.

Point five.
The boot (trunk)
I like to keep a healthy armoury (just in case) since the game isn't a race and you never know when the 5xscoped Vintar might be handy for a bit of wet work.
The modded sniper svdm rubbish just have the long trigger pull u/g for 3000 Ru to have a tradeable 18900 Ru gun as a bit of mobile capital. Most are from Mil Ware after the blowout.
Pretty much all of the SGI5k gear is from DC. A lot of the ammo too. Snork boots have been in short supply worst luck..
Have fun!

Are you having a "better" game experience??
  17:26:15  5 February 2015
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Reavenant
(Novice)
 
On forum: 01/31/2015
Messages: 21

---QUOTATION---

Well,
Point one. The emission wasn't there at my end so could just be a random event (some places are suppressed, some aren't) in which case there are two shelters both in running distance - or just drive off the map (trivial solution, but I thought I'd mention it)
Don't think your psi hat will be defective, nor should it have any effect (or protection) against a scripted BO in Countryside; the Strange Psy helmet IS defective and a 1kg permaburden.

Point two.
Mmm kay, burners are warm and if you just wade in they'll give attrition but you 'inherited' a top flight suit just for this possibility. Some other modders here really want 'touch it and die' anomalies, but I'm good with the Dez0wave LA spec and I haven't tweaked any except for the spawn param inre the rocks that they spit out - hopefully for the better...

Point three.
OK again I think. If you have another moment at LF, try getting up the slightly radioactive hill by the burner electro combo and look north through the area. Might be something else there.
Four fireballs eh? Were two on the top of the tunnel exit?
Countryside burner area is a bit naff, but a lot of crap there rolls off into the damn swamp.

Point four.
I'm soooo glad you're seeing a bit of emission activity. Being random, some don't see any for ages. My games have been pretty OK in that respect. The three BoT artifacts will help some with blowouts and controllers - but not much, you'll have to go back and sniff around DV for more.

Point five.
The boot (trunk)
I like to keep a healthy armoury (just in case) since the game isn't a race and you never know when the 5xscoped Vintar might be handy for a bit of wet work.
The modded sniper svdm rubbish just have the long trigger pull u/g for 3000 Ru to have a tradeable 18900 Ru gun as a bit of mobile capital. Most are from Mil Ware after the blowout.
Pretty much all of the SGI5k gear is from DC. A lot of the ammo too. Snork boots have been in short supply worst luck..
Have fun!

Are you having a "better" game experience??
---END QUOTATION---



Ad. 1
I've meant those psi emissions and hallucinations on Radar map, I didn't have any while playing on my saves like it would be turned off or something.

Ad. 2 Yes, it is better, they are deadlier cause now I run all the way through them while holding F xD

Ad. 3 I'll take a look when I get back there. Yes, two fireballs where just at the exit of the tunnel, the rest was scattered around with parasites. And as to the swamp - a good reason to get wet a little

Ad. 4 Indeed. With my 180 hours I only had like 2 blowouts??? Now in 2 hours I already seen 3 of them on different maps.

What I do believe was the cause of corruption of my saves was that I've had a blowout at Cordon once and I've left the map through Garbage gate. Strangely enough game was still showing me shelter positions even after couple of realtime hours later.
  18:00:37  5 February 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---

Well,
Point one. The emission wasn't there at my end so could just be a random event (some places are suppressed, some aren't) in which case there are two shelters both in running distance - or just drive off the map (trivial solution, but I thought I'd mention it)
Don't think your psi hat will be defective, nor should it have any effect (or protection) against a scripted BO in Countryside; the Strange Psy helmet IS defective and a 1kg permaburden.

Point two.
Mmm kay, burners are warm and if you just wade in they'll give attrition but you 'inherited' a top flight suit just for this possibility. Some other modders here really want 'touch it and die' anomalies, but I'm good with the Dez0wave LA spec and I haven't tweaked any except for the spawn param inre the rocks that they spit out - hopefully for the better...

Point three.
OK again I think. If you have another moment at LF, try getting up the slightly radioactive hill by the burner electro combo and look north through the area. Might be something else there.
Four fireballs eh? Were two on the top of the tunnel exit?
Countryside burner area is a bit naff, but a lot of crap there rolls off into the damn swamp.

Point four.
I'm soooo glad you're seeing a bit of emission activity. Being random, some don't see any for ages. My games have been pretty OK in that respect. The three BoT artifacts will help some with blowouts and controllers - but not much, you'll have to go back and sniff around DV for more.

Point five.
The boot (trunk)
I like to keep a healthy armoury (just in case) since the game isn't a race and you never know when the 5xscoped Vintar might be handy for a bit of wet work.
The modded sniper svdm rubbish just have the long trigger pull u/g for 3000 Ru to have a tradeable 18900 Ru gun as a bit of mobile capital. Most are from Mil Ware after the blowout.
Pretty much all of the SGI5k gear is from DC. A lot of the ammo too. Snork boots have been in short supply worst luck..
Have fun!

Are you having a "better" game experience??

Ad. 1
I've meant those psi emissions and hallucinations on Radar map, I didn't have any while playing on my saves like it would be turned off or something.

Ad. 2 Yes, it is better, they are deadlier cause now I run all the way through them while holding F xD

Ad. 3 I'll take a look when I get back there. Yes, two fireballs where just at the exit of the tunnel, the rest was scattered around with parasites. And as to the swamp - a good reason to get wet a little

Ad. 4 Indeed. With my 180 hours I only had like 2 blowouts??? Now in 2 hours I already seen 3 of them on different maps.

What I do believe was the cause of corruption of my saves was that I've had a blowout at Cordon once and I've left the map through Garbage gate. Strangely enough game was still showing me shelter positions even after couple of realtime hours later.
---END QUOTATION---



1)
The 'ghostlies' are, of course, the Brain Scorcher doing its thing.

2)
Good to hear! Any perceived improvement is positive! Running through (Lol)

3)
OK that confirms it. AFAIK then, all fball, BP, GP, Crystal and Droplets that you are finding come from the initial setup of the game I initiated after tweaking the zharka file. They're from the initial all.spawn (??)
The old save from a different 1.3003 game that I'm currently playing is just showing GP and Droplet shite because that game was initiated with the original (I say BUGGY) zharka file.

4)
Glad the weather is working...

5)
Most if not all people find this happens (semi perm shelters) but it doesn't stop other blowouts in my experience. You just have to 'clear it' with another blowout on Cordon later on. I've had to sing the bugging out song on more than one level leaving two levels with vestigial shelters at the same time.

Sounds very much like you are in possession of a highly functional, quite normal, LA Zone.

Keep us all posted.
  19:25:25  6 February 2015
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Reavenant
(Novice)
 
On forum: 01/31/2015
Messages: 21

---QUOTATION---

Well,
Point one. The emission wasn't there at my end so could just be a random event (some places are suppressed, some aren't) in which case there are two shelters both in running distance - or just drive off the map (trivial solution, but I thought I'd mention it)
Don't think your psi hat will be defective, nor should it have any effect (or protection) against a scripted BO in Countryside; the Strange Psy helmet IS defective and a 1kg permaburden.

Point two.
Mmm kay, burners are warm and if you just wade in they'll give attrition but you 'inherited' a top flight suit just for this possibility. Some other modders here really want 'touch it and die' anomalies, but I'm good with the Dez0wave LA spec and I haven't tweaked any except for the spawn param inre the rocks that they spit out - hopefully for the better...

Point three.
OK again I think. If you have another moment at LF, try getting up the slightly radioactive hill by the burner electro combo and look north through the area. Might be something else there.
Four fireballs eh? Were two on the top of the tunnel exit?
Countryside burner area is a bit naff, but a lot of crap there rolls off into the damn swamp.

Point four.
I'm soooo glad you're seeing a bit of emission activity. Being random, some don't see any for ages. My games have been pretty OK in that respect. The three BoT artifacts will help some with blowouts and controllers - but not much, you'll have to go back and sniff around DV for more.

Point five.
The boot (trunk)
I like to keep a healthy armoury (just in case) since the game isn't a race and you never know when the 5xscoped Vintar might be handy for a bit of wet work.
The modded sniper svdm rubbish just have the long trigger pull u/g for 3000 Ru to have a tradeable 18900 Ru gun as a bit of mobile capital. Most are from Mil Ware after the blowout.
Pretty much all of the SGI5k gear is from DC. A lot of the ammo too. Snork boots have been in short supply worst luck..
Have fun!

Are you having a "better" game experience??

Ad. 1
I've meant those psi emissions and hallucinations on Radar map, I didn't have any while playing on my saves like it would be turned off or something.

Ad. 2 Yes, it is better, they are deadlier cause now I run all the way through them while holding F xD

Ad. 3 I'll take a look when I get back there. Yes, two fireballs where just at the exit of the tunnel, the rest was scattered around with parasites. And as to the swamp - a good reason to get wet a little

Ad. 4 Indeed. With my 180 hours I only had like 2 blowouts??? Now in 2 hours I already seen 3 of them on different maps.

What I do believe was the cause of corruption of my saves was that I've had a blowout at Cordon once and I've left the map through Garbage gate. Strangely enough game was still showing me shelter positions even after couple of realtime hours later.

1)
The 'ghostlies' are, of course, the Brain Scorcher doing its thing.

2)
Good to hear! Any perceived improvement is positive! Running through (Lol)

3)
OK that confirms it. AFAIK then, all fball, BP, GP, Crystal and Droplets that you are finding come from the initial setup of the game I initiated after tweaking the zharka file. They're from the initial all.spawn (??)
The old save from a different 1.3003 game that I'm currently playing is just showing GP and Droplet shite because that game was initiated with the original (I say BUGGY) zharka file.

4)
Glad the weather is working...

5)
Most if not all people find this happens (semi perm shelters) but it doesn't stop other blowouts in my experience. You just have to 'clear it' with another blowout on Cordon later on. I've had to sing the bugging out song on more than one level leaving two levels with vestigial shelters at the same time.

Sounds very much like you are in possession of a highly functional, quite normal, LA Zone.

Keep us all posted.
---END QUOTATION---



Of course. I still need to see and check many places, quests etc. One thing thou: I took your moskvich to the DV for some...bandit farming. I don't know why but game keeps on crashing if I stay there too long with bandits still present at the base. Once I've killed them all quickly and all was good, but I've ran into an anomaly chased by bloodsucker T__T

I'll post some more info after monday, I don't have much time to play now.
  21:15:11  6 February 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Moskvich

<<Of course. I still need to see and check many places, quests etc. One thing thou: I took your moskvich to the DV for some...bandit farming. I don't know why but game keeps on crashing if I stay there too long with bandits still present at the base. Once I've killed them all quickly and all was good, but I've ran into an anomaly chased by bloodsucker T__T

I'll post some more info after monday, I don't have much time to play now.>>

Moskvich is a nice car but it's a bit springy when adding / taking from the boot, not too fantastic on slopes >45°, doesn't ram-raid Bloodsuckerz or Pdogz, squishes Blind dogs (presumably bc they don't see you coming) and in common with ALL vehicles has crappy headlights.
Nightdriving is for suckers, too many game crashes, but that could be my crappy rig and the static render, but the headlights cause a lot of framedropping / 777 memfailures.

But your game is up and running again?

The old "I ran into an anomaly bugging out from a bloodsucker" routine eh?
Get him to chase your car through a Whirligig or Vortex. You might need a reload.. The Countryside underground pair can be persuaded to run into the Witches' Jelly, but they're a pushover anyway.

Weather still OK?
  22:40:45  12 February 2015
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Reavenant
(Novice)
 
On forum: 01/31/2015
 

Message edited by:
Reavenant
02/13/2015 2:33:25
Messages: 21

---QUOTATION---
Moskvich
Moskvich is a nice car but it's a bit springy when adding / taking from the boot, not too fantastic on slopes >45°, doesn't ram-raid Bloodsuckerz or Pdogz, squishes Blind dogs (presumably bc they don't see you coming) and in common with ALL vehicles has crappy headlights.
Nightdriving is for suckers, too many game crashes, but that could be my crappy rig and the static render, but the headlights cause a lot of framedropping / 777 memfailures.

But your game is up and running again?

The old "I ran into an anomaly bugging out from a bloodsucker" routine eh?
Get him to chase your car through a Whirligig or Vortex. You might need a reload.. The Countryside underground pair can be persuaded to run into the Witches' Jelly, but they're a pushover anyway.

Weather still OK?
---END QUOTATION---



IMHO Moskvich is too jumpy and too prone to powerslides, not to mention that if it hits something solid then it usually end up in CTD.

Tuned Lada FTW <3

Yeah, basically it's ok now. I've managed to kill all bandits without single CTD and so far everything seams fine. Even weather is changing from time to time.

<<The old "I ran into an anomaly bugging out from a bloodsucker" routine eh?>> Yeah, that's one of my hobbies in Stalker, i like to get mutants crazy and chase me through anomalies till they die.

One bug though: I've found one of the Monolithians at their base in DV to be pretty immortal. 3 magazines from Dragunov to the head, 23 granades and couple knifes in the back and he's still alive chasing me with Makarov.

EDIT: Second bug found. I've tweaked the Sig 550 rifle for better RoF and it's totally messed up. Fire rate is now about 10000, single click will burst out circa 20 bullets!!!

EDIT2: Third bug. I'm able to buy the green (stalker) Exo, but once I put it on I get CTD.
  03:01:36  13 February 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
There is an 'immortal' Monolith soldier at their DV base. His immortality does wear off a bit later on, after a revisit or two to the map. If you headshot him and he doesn't fall you may as well save your ammo and just leave - try again next visit; he'll drop eventually.

.
  05:47:40  13 February 2015
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Reavenant
(Novice)
 
On forum: 01/31/2015
Messages: 21
More bugs incoming:

I've found that some of the new weapons added in files from Henry1496 cause CTD if I try to add silencer or sights to them, also SKS 45 tends to CTD the game from time to time when it's being equipped.

On the other hand - When I try to get back to Veles after killing bloodsuckers in lab 18 he's always dead (didn't happen on my saves thou). Is there a way to resurrect/respawn him like in the workaround with gen. Voronin?
  05:49:32  13 February 2015
profilee-mailreply Message URLTo the Top
Reavenant
(Novice)
 
On forum: 01/31/2015
Messages: 21

---QUOTATION---
There is an 'immortal' Monolith soldier at their DV base. His immortality does wear off a bit later on, after a revisit or two to the map. If you headshot him and he doesn't fall you may as well save your ammo and just leave - try again next visit; he'll drop eventually.

.
---END QUOTATION---



Naaah, full speed UAZ done the wet work for me
 
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