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Developer's Cut AI?

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  22:40:09  8 December 2014
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te47
Senior Resident
 

 
On forum: 06/03/2010
Messages: 415
Developer's Cut AI?

I'm extremely excited for the Lost Alpha Developer's Cut. It's really great to see the game moving from early access to final release.

That said, there is one thing I was really hoping to see as a major priority that so far hasn't appeared anywhere: Human AI. Specifically, their reactions to things. I've been hard at work since LA's release trying to get the AI in my LA mod anywhere close to the total reliability in my Shadow of Chernobyl mod. Even through strict xr_danger.script overrides and countless rewritten gulag configs with manual reactions to any hits or deaths from the player, I'm still finding groups of NPCs that don't care when you execute their friends right in front of them. It's especially bad for groups that are friendly or neutral by default.

So, is there any chance of human AI reaction improvement in the Developer's Cut? It would mean a lot to a lot of people...
  02:04:01  9 December 2014
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Ancient
Senior Resident
 

 
On forum: 03/31/2007
Messages: 676
Good question!

I would like to know is AI in this game at least close to SoC AI?
  06:34:26  9 December 2014
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Hegel
(Novice)
 
On forum: 11/17/2013
Messages: 45

---QUOTATION---
Good question!

I would like to know is AI in this game at least close to SoC AI?
---END QUOTATION---



Personally I'd like to see it close to Oblivion Lost 2.2 standards.
  07:04:28  9 December 2014
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
12/09/2014 7:04:51
Messages: 12652
I'd like it to be like in 1475 when the npc's moved twice as fast. AI on crack so to speak.
  21:27:50  16 December 2014
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
12/16/2014 21:28:42
Messages: 3803

---QUOTATION---
Good question!

I would like to know is AI in this game at least close to SoC AI?

Personally I'd like to see it close to Oblivion Lost 2.2 standards.
---END QUOTATION---




You cant really compare that, it depends on the level geometry, amount of graph points, dimension of ai nodes, amount of vegetation and other objects which blinds the npc even more. LA vs SoC. LA has at least 5x more of everything, so AI also behaves different. You could compare the settings which for example OL mod changed in m_stalker.ltx, you could port it to LA, and notice it does not work, or it works even worse. Updating AI is on our list, but it has to be done based on LA, not on other mods which were built on different level geometries and ai content. I hope we can make it even better for the DC edition!
  22:17:14  16 December 2014
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te47
Senior Resident
 

 
On forum: 06/03/2010
 

Message edited by:
te47
12/16/2014 22:31:08
Messages: 415

---QUOTATION---
You cant really compare that, it depends on the level geometry, amount of graph points, dimension of ai nodes, amount of vegetation and other objects which blinds the npc even more. LA vs SoC. LA has at least 5x more of everything, so AI also behaves different. You could compare the settings which for example OL mod changed in m_stalker.ltx, you could port it to LA, and notice it does not work, or it works even worse. Updating AI is on our list, but it has to be done based on LA, not on other mods which were built on different level geometries and ai content. I hope we can make it even better for the DC edition!
---END QUOTATION---



Thanks for the reply! With my years of modding STALKER, I know that AI perception can be a very fragile thing.

I just thought I'd share what I've learned from my extensive testing. The biggest problem right now (1.3003) isn't in general AI perception, but in their ability to react in certain situations.

Basically, it's player attacks that really concern me. Killing an NPC right in front of his friends doesn't seem to set anyone to hostile or alert status by default. My original theory was that it's because of LA's versatile and delicate storyline, but it applies even to groups that have no relevance at all to any story task.

I think something may be missing in the way NPCs perceive attacks on their friends by default. It may or may not be connected to the commented injury and death sounds never playing.
  03:14:31  25 January 2015
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
LA has at least 5x more of everything
---QUOTATION---

So 5x more bugs than in SoC 1.0001, congratulation.
  22:35:05  1 February 2015
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
nope
  11:35:11  2 February 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
WHen will the new 1.4 + dev cut be released?
 
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