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Anyone else HATE Lost Alpha?

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  15:17:04  16 May 2014
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Ryan101
(Novice)
 
On forum: 04/30/2014
Messages: 35
Hate is a very strong word. You can construct your complaints with a little less hysteria and vague finger pointing, I think.
  15:24:45  16 May 2014
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tbgy777
(Novice)
 
On forum: 05/12/2014
Messages: 21

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Hate is a very strong word. You can construct your complaints with a little less hysteria and vague finger pointing, I think.
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"HATE" if my "constructed" word for my complaint - yes it's strong, but it's already hardly cenzored, by myself...
Really sorry!
  15:31:20  16 May 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
05/16/2014 15:31:38
Messages: 1622

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- "Search harder": I don't consider myself stupid, but in Call of Pripjaty I could find the clue the find the hidden things, all of them, without any help. In LA there many things what can only be found if you have not missed this or that, or not passed by an unmarked but well hidden PDA... jut examples.
- Excatly, thanks God, it is not CoD! (not if I had any problem with Cod, just other style, both are great games!) But: What I most liked in the "old" Stalkers are the hide and seek fights, with the uncomparably good and intelligent NPC enemies. Yes, there is like that in LA, but much less, then before. My biggest complaints are the underground labs...
They were much more creapy with less enemies, onthe first. You were alone, and never knew what you will find in the next corner. But if you are surrounded by hordes of zombies, rats, bloodsuckers, etc., the hole point of "beeing frightened" is lost, completely.
And my biggest problem was the lab (sorry, I always miss the numbers of them), wher you had to turn off the "artificial brain". There so many enemies, that the FPS droppes by 90%, meanwhile until then, there was no problem with it. The scenary is blurred, because of the psi emission, and you have no chance to avoid the hordes of zombies shooting at you. I tried it for 3 nights, save-load, endlessly. For me it was only possible the get by in God Mode, yes, I believe that most of you can do it much better than me - shame on me. (I passed 70+ FPS games, without such problem).
- I did not used any other mods but LA - during playing it -, because any other case I could not compare its achivements.
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yeah i get these are problems indeed, i hope theres a resolution to em once they finished stabilizing the game....
  16:25:23  16 May 2014
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Muukkis
(Senior)
 
On forum: 06/06/2011
 

Message edited by:
Muukkis
05/16/2014 16:29:13
Messages: 72
If this is an open airing of grievances, I might as well say some things that rub me a bit wrong way in Lost Alpha. That's not to say I dislike the mod/game even with it's frustrating instability and other issues but there's some things that detract from the overall experience.

1. Absolutely number one source of frustration currently is that it seems that there are no failsafes for missions, like if a plot-vital character dies or turns hostile (which happens and is frustrating even if I keep a ton of permasaves as backup just in case) there's no way to continue the plot, and because you can't even get through to the other levels without the plot taking you there, you're basically denied of continuing the game when things happen without the player's own fault, or even capacity to prevent it. Then some characters may become inaccessible like after the Bar attack, there's a wounded Dutyer lying on the floor blocking access to Petrenko and another one standing right next to him which means that I can't access the only mechanic in the North Zone and on top of all that he's a quest character! I can understand going for a SoC-like "anyone can die"-atmosphere, but then the plot should be designed in a way that there's at least some leeway in terms of being able to recover if characters that can die, just suddenly croak and can't be interacted with.

2. In-game cutscenes. While the voice acting and animating effort is relatively admirable by an amateur team, some in-game cutscenes like the one in X-18 are pretty bad because they're unskippable, they throw the player in the middle of enemies after they finish and if the player dies right after that, they have to sit through the whole cutscene again. On top of that, some, like the first Illuminati cutscene in the Swamps have crashed for many players, which, again, makes the story unfinishable. Granted, this is in part due to people not installing the xvid codecs but it's still pretty bad for design if people are crashing in unskippable, unavoidable cutscenes if said codec were to malfunction for people or not install right, that means they can't proceed due to not being able to skip said cutscene. I suppose it would be too much work to rework the cutscenes, especially since many people in charge of those have probably already left the team but the beginning cutscene with the artwork was pretty good, not only because of the style but because it was skippable. The quality of the in-game cutscenes is generally good or at least okay, but the problem is that some of them trap the player for no real reason at all. That's the inherent trapping with in-game cutscenes, but then something could be considered whether some, like the illuminati cutscenes were necessary at all...

3. Enemies or hostile NPCs do not travel. Some people have characterized Lost Alpha's maps as empty of A-Life or "dead of A-Life", which I don't entirely agree with because there are a bunch of enemy camps in almost every level, but the problem with them comes from the fact that they don't travel, they just spawn on the spot if they do so at all. They're also tucked away in relatively remote corners of the maps so on regular travels, there's almost no way to bump into them, which makes many maps less exciting than they should be. Though considering that Lost Alpha is a work in progress, this complaint is probably not very relevant during this timeframe, because currently it's hard to even complete a normal playthrough let alone focus on freeroam and A-Life.

Lost Alpha's framework is great, the new quests are a good mixture of old, original designs for ShoC quests and the devs' own made content, the X-Labs seem very atmospheric aside from some of the cutscenes which may be a bit too humoristic to fit in with the overall themes , the expanded level hub is glorious and the new inventory / survival mechanics work good so these criticisms is not to say that Lost Alpha is bad, just voicing some problem spots I found within the experience. If the issues I criticized have been addressed in any of the patches or were incorrect, then I apologize for a lot of unnecessary drivel .
  16:59:56  16 May 2014
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sterling_777
(Novice)
 
On forum: 04/28/2014
Messages: 23

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3. Enemies or hostile NPCs do not travel.

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I've seen quite a lot of complaints about this but they must do sometimes - I only played up to Agroprom but in the time I did the Military at the bridge in Cordon were killed by a group of loners who wandered through.

I also got the drop on some bandits who were making their way across garbage to the buildings where you get the AK to kill the sniper in one of the missions.

There doesn't seem to be as much as in CoP however. Is it mainly the later levels where A-life is quite static then?
  17:36:46  16 May 2014
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230

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hell no, its way better then all 3 of them in my opinion
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  17:42:53  16 May 2014
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Tom.Vrabec
Senior Resident
 

 
On forum: 01/04/2010
Messages: 178

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"..like Lost Alpha has ruined your life and robbed you of your family."

Just exactly what has happened and what I felt playing it; while with the other 3 games I completely lost touch with reality and lost myself in the enjoyment of the Zone.
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It seems that you didn't suffer enough in your real life yet...or you just don't value your family...otherwise you would never agree with such ironic comparison

But back to topic: I am glad thad Dezowave and other devs accepted your statement so calmly...despite the fact that THERE WAS ALMOST NO SIGN OF CONSTRUCTIVE CRITICISM from you - just bit*ing like little angry kid who expected maps with no enemies, but stashes of klondike loot behind every corner

I see that some of your points may be basically meaningful, but please try to explain them in more polite way. There is so much of hate between people in this world, so why should you hate a game? Free game and hard, long-time disinterested work of other people?
  17:47:08  16 May 2014
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3dfx
(Novice)
 
On forum: 05/06/2014
Messages: 24
Im at the point of deleting the game because ive been waiting for a patch/fix for some of the render/particle related CTD shit. Its been more than a week, im at the end of the game and cant continue because of that.

Im gonna wait a little more, and call it a complete technical fail.
  17:47:44  16 May 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
05/16/2014 17:56:49
Messages: 1622
I would say.... if you check build 1935 of old stalker levels were quite empty and whole game was more of a desolate place....

So you all criticizing dezowave for sticking to original principles LOL

I know it aint much of an argument but it kinda fits...

UPDATE
Also particle errors are fixed in upcoming patch... so... hold on
  17:51:45  16 May 2014
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
Messages: 1267

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hell no, its way better then all 3 of them in my opinion


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