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THE BEST IDEA EVER I think

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  04:22:58  9 August 2004
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-]CoC[-Sabbath
(Senior)
 
On forum: 08/08/2004
Messages: 94
THE BEST IDEA EVER I think

Ok, so first I'm from Canada. I'm 20, and I've been waiting for stalker forever. I know there will be a "co-op" mode in MP. GSC isn't stupid, they wouldn't ruin a game by leaving it out. What I think is that online should basically be SP. The zone, the missions, all of it. That would make for awsome games on permanent servers. But my SUPERCOOL IDEA IS: "Localized in-game voice chat" Basically instead of it being broadcasted over the entire server, your voice would be heard by those around you. If it can be done (doesn't seem hard) I think that would revolutionize ingame chat. Anyway, my idea rocks.

http://www.coc-stalker.tk
  15:22:11  9 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
  16:09:45  9 August 2004
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CMSGT Johnson
(Novice)
 
On forum: 08/02/2004
Messages: 5

---QUOTATION---
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
---END QUOTATION---



Hey Doc, have they stated anything (The Devs) about adding in voice com support? It would be nice to have it, and if it was put in the way you suggested, it would be flawless imo. It would bring a whole new depth to the MP experience of Stalker.
  19:11:20  9 August 2004
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-]CoC[-Sabbath
(Senior)
 
On forum: 08/08/2004
Messages: 94
Wheee


---QUOTATION---
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
---END QUOTATION---



Yeah, I agree with pretty much everything there. I was thinking though, maybe in MP games each player gets a random unused radio frequency, and if people want to team up they just tune into the particualr players frequency, but have it so varied that tapping into enemy frequencys would take a little time and alot of guessing. That way if someone is far away from you that they wouldn't hear your 'normal' voice (slightly hushed in my opinion) you just use your radio key and it broadcasts to whoever is tuned in. Basically I want the localized voice just because of added realisim. I don't think there would be a sudden cutoff either. It doesn't seem like it'd be hard to make it act like a gun shot that gets quieter as it goes...

http://www.coc-stalker.tk
  20:48:31  9 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008

---QUOTATION---

Yeah, I agree with pretty much everything there. I was thinking though, maybe in MP games each player gets a random unused radio frequency, and if people want to team up they just tune into the particualr players frequency, but have it so varied that tapping into enemy frequencys would take a little time and alot of guessing. That way if someone is far away from you that they wouldn't hear your 'normal' voice (slightly hushed in my opinion) you just use your radio key and it broadcasts to whoever is tuned in. Basically I want the localized voice just because of added realisim. I don't think there would be a sudden cutoff either. It doesn't seem like it'd be hard to make it act like a gun shot that gets quieter as it goes...

http://www.coc-stalker.tk
---END QUOTATION---



See if I can get this to work. Some of the brainstorming we did for radios.

[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=6&thm_id=1001&sec_id=4&page=1#10616[/link]
  09:39:23  10 August 2004
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
THE BEST REPLY EVER

I should name all my threads like this!
  13:58:15  10 August 2004
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
THE BEST REPLY EVER

I should name all my threads like this!
---END QUOTATION---



Please dont, hes a n00b
  13:14:32  13 August 2004
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Combo_cat
(Novice)
 
On forum: 07/23/2004
Messages: 7
What about calling the thread something relevant?
[delete this]
  14:19:40  13 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008
He copied his post to the relavent thread a while back.
  01:05:15  19 August 2004
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CombatWombat
(Novice)
 
On forum: 08/19/2004
Messages: 9
voice chat radios would be cool! you would only be able to have a pistol out when you use it! SWEET! and assuming that (like in some games) if you shoot at a person and hit their gun it doesn't do damage to the person (i.e. in Doom 3, if you shoot a zombie who has a rifle in his gun, sparks fly). then some tricksey hobbit snipers (thats right i said it) could shoot the radio out of some guys hand and it wouldn't work, so he'd have to buy a new one! or borrow the snipers...
  03:45:20  19 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
 

Message edited by:
Doc Jones
08/19/2004 3:47:20
Messages: 2008

---QUOTATION---
voice chat radios would be cool! you would only be able to have a pistol out when you use it! SWEET! and assuming that (like in some games) if you shoot at a person and hit their gun it doesn't do damage to the person (i.e. in Doom 3, if you shoot a zombie who has a rifle in his gun, sparks fly). then some tricksey hobbit snipers (thats right i said it) could shoot the radio out of some guys hand and it wouldn't work, so he'd have to buy a new one! or borrow the snipers...
---END QUOTATION---



Hands-free radios are nothing new. I doubt you're going to need a walkie talkie.

And I feel like I read about a radio that could be keyed while holding a rifle (physically) ...but maybe that was a dream.

Edit: walkie talkies are not obsolete by any means of course...but don't be to surprised if that's not what they use.
  20:09:38  15 October 2004
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Den Store Frelser
(Novice)
 
On forum: 10/15/2004
Messages: 2
They could add several kinds of radios and walkietalkies, and make the better ones more expensive. Walkietalkies could have a longer activation time, and perhaps shorter range, while headset radios would be activated in a second, but be as expensive as a mid-sized airplane. Anyway, non-radio chat would be great if the ingame sound traveled about as far as the it would in real-life. You would be screaming into your mike every time something appears behind a teammate halfway across the room, or some pagan scum runs away.

"No be's runnings when there's fightings to do's!!!"
  22:43:51  15 October 2004
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Stiler
о §┼§ о
(Resident)

 

 
On forum: 05/20/2003
Messages: 474
guess this idea is kind of irrelvant now..since they are going to have Co op
  22:52:18  15 October 2004
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
It would be relevent for Team Death Match and CTF, etc.
  12:29:35  16 October 2004
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quicksilver8ball
(Novice)
 
On forum: 10/12/2004
Messages: 8
It'd still be relevent even in deathmatch;

"SUCK ON THS, DIRTBAG" *cue machine gun noise*
  19:27:27  20 October 2004
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Blom
(Novice)
 
On forum: 07/24/2004
Messages: 31

---QUOTATION---
THE BEST IDEA EVER I think

Ok, so first I'm from Canada. I'm 20, and I've been waiting for stalker forever. I know there will be a "co-op" mode in MP. GSC isn't stupid, they wouldn't ruin a game by leaving it out. What I think is that online should basically be SP. The zone, the missions, all of it. That would make for awsome games on permanent servers. But my SUPERCOOL IDEA IS: "Localized in-game voice chat" Basically instead of it being broadcasted over the entire server, your voice would be heard by those around you. If it can be done (doesn't seem hard) I think that would revolutionize ingame chat. Anyway, my idea rocks.

http://www.coc-stalker.tk
---END QUOTATION---


Well your not the only one with that idea
I thought of it when i was playing Americas Army.
It would rule to have it! but it could also be missused as in CS or something when people play musics and so on
but on serious servers it would ROCK!
  19:06:53  1 November 2004
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SNIPER-X
Know's the X-Ray Engine
(Resident)

 

 
On forum: 10/28/2004
Messages: 230

---QUOTATION---
THE BEST IDEA EVER I think

Ok, so first I'm from Canada. I'm 20, and I've been waiting for stalker forever. I know there will be a "co-op" mode in MP. GSC isn't stupid, they wouldn't ruin a game by leaving it out. What I think is that online should basically be SP. The zone, the missions, all of it. That would make for awsome games on permanent servers. But my SUPERCOOL IDEA IS: "Localized in-game voice chat" Basically instead of it being broadcasted over the entire server, your voice would be heard by those around you. If it can be done (doesn't seem hard) I think that would revolutionize ingame chat. Anyway, my idea rocks.

http://www.coc-stalker.tk
Well your not the only one with that idea
I thought of it when i was playing Americas Army.
It would rule to have it! but it could also be missused as in CS or something when people play musics and so on
but on serious servers it would ROCK!
---END QUOTATION---



i would most certiantly agree with that. Although i did mention this along time before the guy who started to happen to share his idea. But ingame voice communication is a cool thing. But it's not when you get the little 12 year olds who spam nonsense making farm noises and shit ect, I just think even to make ingame voice communication we need to have a kick system if someone is using the mic nonstop saying BS, That's if it annoys anyone.
  19:26:08  1 November 2004
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-]CoC[-Sabbath
(Senior)
 
On forum: 08/08/2004
Messages: 94

---QUOTATION---
i would most certiantly agree with that. Although i did mention this along time before the guy who started to happen to share his idea. But ingame voice communication is a cool thing. But it's not when you get the little 12 year olds who spam nonsense making farm noises and shit ect, I just think even to make ingame voice communication we need to have a kick system if someone is using the mic nonstop saying BS, That's if it annoys anyone.
---END QUOTATION---



Yeah I agree. Stupid CS kiddies, but thats why I posted the idea of the different frequencies. I dunno. I guess its not important. They're too busy ruining the game to think about putting some good stuff in.
  16:47:36  3 November 2004
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mdsjack
Senior Resident
 

 
On forum: 09/18/2003
 

Message edited by:
mdsjack
11/03/2004 16:48:12
Messages: 150

---QUOTATION---
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
---END QUOTATION---


That would be great, indeed.

But I'm sure that a sort of "analog/digital signal meter" on the hud to know the distance of the speaker would be realistic enough. than just a noise when the signal is low.

...but I didn't know stalker had a built-in voice chat support!!!
  23:52:57  8 November 2004
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Nieldo101
(Novice)
 
On forum: 11/08/2004
Messages: 23
Is the mutliplayer going to be stealth based, abushes, single stalkers setting up anbushes for others etc or an all out frag fest?

I think the whole use the SP world for multiplayer would be really kewl, but of course, would need some mamoth dedicated servers for that
  02:49:47  9 November 2004
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Harry-the-Ruskie
(Senior)
 
On forum: 10/07/2004
Messages: 75

---QUOTATION---
Is the mutliplayer going to be stealth based, abushes, single stalkers setting up anbushes for others etc or an all out frag fest?

I think the whole use the SP world for multiplayer would be really kewl, but of course, would need some mamoth dedicated servers for that
---END QUOTATION---



There was a review of Stalker MP on one of the articles at the official website. The tone of the reviewer was that this a thinking man's shooter and rewards stealth and cunning more than it rewards the gun&run fragger. In fact, I think he mentioned stealth and cunning is the only viable way to give yourself a fighting chance.
  11:53:02  9 November 2004
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Nieldo101
(Novice)
 
On forum: 11/08/2004
Messages: 23

---QUOTATION---
Is the mutliplayer going to be stealth based, abushes, single stalkers setting up anbushes for others etc or an all out frag fest?

I think the whole use the SP world for multiplayer would be really kewl, but of course, would need some mamoth dedicated servers for that

There was a review of Stalker MP on one of the articles at the official website. The tone of the reviewer was that this a thinking man's shooter and rewards stealth and cunning more than it rewards the gun&run fragger. In fact, I think he mentioned stealth and cunning is the only viable way to give yourself a fighting chance.
---END QUOTATION---



Brilliant, thansk for the info.

Even if they dont have the SP in MP co op idea i think they should at least be mutants and other things to harm u, imagin a well layed out ambush, u see ur enemy stalker, but all of a sudden there are mutants afer you
  10:00:39  8 February 2005
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cide
(Senior)
 
On forum: 02/06/2005
Messages: 87
hopefully there'll be a server setting to turn monsters on/off

about the voice thing...

it really doesn't seem like it should be that hard to have the voice carry over greater distances with louder volumes... I mean... If you can detect the volume of sound the mic is receiving, you should be able to use that to determine the distance of sound travel.

as for people playing music thru it or whatever... as long as the sould dropped off realistically and you could hear where it was coming from, those who did that would just make themselves easier targets.

I also think the idea to be able to set radio frequencies is a really good one.
 
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