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THE BEST IDEA EVER I think

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  04:22:58  9 August 2004
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-]CoC[-Sabbath
(Senior)
 
On forum: 08/08/2004
Messages: 94
THE BEST IDEA EVER I think

Ok, so first I'm from Canada. I'm 20, and I've been waiting for stalker forever. I know there will be a "co-op" mode in MP. GSC isn't stupid, they wouldn't ruin a game by leaving it out. What I think is that online should basically be SP. The zone, the missions, all of it. That would make for awsome games on permanent servers. But my SUPERCOOL IDEA IS: "Localized in-game voice chat" Basically instead of it being broadcasted over the entire server, your voice would be heard by those around you. If it can be done (doesn't seem hard) I think that would revolutionize ingame chat. Anyway, my idea rocks.

http://www.coc-stalker.tk
  15:22:11  9 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
  16:09:45  9 August 2004
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CMSGT Johnson
(Novice)
 
On forum: 08/02/2004
Messages: 5

---QUOTATION---
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
---END QUOTATION---



Hey Doc, have they stated anything (The Devs) about adding in voice com support? It would be nice to have it, and if it was put in the way you suggested, it would be flawless imo. It would bring a whole new depth to the MP experience of Stalker.
  19:11:20  9 August 2004
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-]CoC[-Sabbath
(Senior)
 
On forum: 08/08/2004
Messages: 94
Wheee


---QUOTATION---
Hehe, yeah we kinda of talked about this a while ago. My only problem is with how I've seen localised work. But it's my experience with older games so they might have fixed it but I doubt it.

My problem is the voice radius. I know some games use to have a set radius. No matter how loud or soft you spoke the sound would go out a certain distance and stop. It might fade the further you get but it had a set limit.

This led to some interesting 'features'. You could hear a change in the sound indicating someone was using local voice even though they were speaking quietly enough to not here the conversation. Just a real faint white? noise. But also if you wanted to yell a warning across a large room you couldn't do it because it was outside the local range....and yelling at home sometimes isn't reasonable while playing a game with others in the house or in close appartments.

So. My take on the idea was two keys/modes. One for normal/whispering and one for yelling/broadcasting. For both you speak normally or quietly, but the yelling mode would "pump-up" the volume to increase the range without you having to actually yell at home.

I'm sure the localised voice has improved so there is no sudden cut-off range or background give away sound, but that still would require yelling to talk to someone far away.

Of course it appears there are radios so yelling might not be needed. All depends how they function in-game.
---END QUOTATION---



Yeah, I agree with pretty much everything there. I was thinking though, maybe in MP games each player gets a random unused radio frequency, and if people want to team up they just tune into the particualr players frequency, but have it so varied that tapping into enemy frequencys would take a little time and alot of guessing. That way if someone is far away from you that they wouldn't hear your 'normal' voice (slightly hushed in my opinion) you just use your radio key and it broadcasts to whoever is tuned in. Basically I want the localized voice just because of added realisim. I don't think there would be a sudden cutoff either. It doesn't seem like it'd be hard to make it act like a gun shot that gets quieter as it goes...

http://www.coc-stalker.tk
  20:48:31  9 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008

---QUOTATION---

Yeah, I agree with pretty much everything there. I was thinking though, maybe in MP games each player gets a random unused radio frequency, and if people want to team up they just tune into the particualr players frequency, but have it so varied that tapping into enemy frequencys would take a little time and alot of guessing. That way if someone is far away from you that they wouldn't hear your 'normal' voice (slightly hushed in my opinion) you just use your radio key and it broadcasts to whoever is tuned in. Basically I want the localized voice just because of added realisim. I don't think there would be a sudden cutoff either. It doesn't seem like it'd be hard to make it act like a gun shot that gets quieter as it goes...

http://www.coc-stalker.tk
---END QUOTATION---



See if I can get this to work. Some of the brainstorming we did for radios.

[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=6&thm_id=1001&sec_id=4&page=1#10616[/link]
  09:39:23  10 August 2004
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
THE BEST REPLY EVER

I should name all my threads like this!
  13:58:15  10 August 2004
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
THE BEST REPLY EVER

I should name all my threads like this!
---END QUOTATION---



Please dont, hes a n00b
  13:14:32  13 August 2004
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Combo_cat
(Novice)
 
On forum: 07/23/2004
Messages: 7
What about calling the thread something relevant?
[delete this]
  14:19:40  13 August 2004
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Doc Jones
Older than before
(Resident)

 

 
On forum: 10/09/2003
Messages: 2008
He copied his post to the relavent thread a while back.
  01:05:15  19 August 2004
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CombatWombat
(Novice)
 
On forum: 08/19/2004
Messages: 9
voice chat radios would be cool! you would only be able to have a pistol out when you use it! SWEET! and assuming that (like in some games) if you shoot at a person and hit their gun it doesn't do damage to the person (i.e. in Doom 3, if you shoot a zombie who has a rifle in his gun, sparks fly). then some tricksey hobbit snipers (thats right i said it) could shoot the radio out of some guys hand and it wouldn't work, so he'd have to buy a new one! or borrow the snipers...
 
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