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STALKER in crysis is becoming reallity...

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  10:35:40  4 November 2010
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

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IMO, it looks terrible. Unfortunately, it's far from STALKER also. The CryMods in STALKER theme look even better. If I'm not mistaken, someone said that CryEngine was not able to create real STALKER atmosphere. It turns out to be true, IMO. However, I have to admit TerrorBlast's work is really amazing. Russians should take some lessons from him.
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Racemate,
You're are right about the stalker kind of theme, yes. But Creating or "projecting" the feeling we have for stalker is going to be really hard for crymodders except if we, the stalker comm. tried something like this with all the help we could get. So its just different, but i am stunned by the work he did. TerrorBlast is awesome yeah, he really focusses on the feeling instead of graphics. he finished his story line BEFORE the map.


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They tend to focus a lot on the visuals, and nothing on the gameplay. In essence, just an "inspired skinning" practice.
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{imperialreign}
Thats true. I have seen a lot of great story's, models, characters etc. which never got into Cryengine, but the visuals of those object are stunning. A M200 (Intervention) with around 20k polygons! and it never even got into game. But they are more focussing on how to look there map as real as possible and not on gameplay. And games are not about "real" its about fun and cool free linear or unlinear gameplay. Thats what they sometimes forget.


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I think these guys didn't play too much with stalker, nor captured really by the stalker world. Somehow this all is still too clean, too steril, not enough detailed and nothing mysterious in it.
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Robberbaron
No, TerrorBlast bought stalker from day one it was in sale and i believe he has the potential to create the stalker like sphere, and some fun and entertaining gameplay. I have just say a tread there that you can create a gotolevel point like in stalker, with FG (FlowGraph) and load a next level. so if u have the potential, skills and encouragement to create more levels than one, than you will get the stalker like feeling. I saw he will include monsters too, but im not sure about that.
Cheers and thank you for your thoughts about this.

приветствия,
LoNer1
  11:19:46  4 November 2010
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Robberbaron
Bangalore
(Resident)

 

 
On forum: 08/06/2009
Messages: 614

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I have just say a tread there that you can create a gotolevel point like in stalker, with FG (FlowGraph) and load a next level. so if u have the potential, skills and encouragement to create more levels than one, than you will get the stalker like feeling. I saw he will include monsters too, but im not sure about that.
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But I didn't think about this, when I wrote about stalker feeling... I don't like the level changer system in the stalker games. I'd like much more a level streaming system (tes morrowind, tes oblivion), when you are closing to your current maps border, the engine starts to load the next map, and you will notice only a small lockup (in ideal case), and you are right on the nearby map. It would make possible to model a big continous area.

Anyway the Unreal3 engine has level streaming capability, and some ppl started a project (Stalker UDK) to port stalker levels and stuff. I hope some day it will be possible to walk in one big zone without level changers. Well, it would demand an enormous lot modelling work, they should make all the milrad, deadmil, escgarb, garbagr etc. etc. levels...

http://gameru.net/forum/index.php?showtopic=34266

http://www.youtube.com/user/TheUnrealZone
  12:01:46  4 November 2010
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
11/04/2010 12:03:13
Messages: 1254

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...another STALKER inspired project: http://www.davelee3d.com/projecthighlight.html

I can't get it...

After watching all these videos and pictures... errggghhh... sorry, but I must say, that these maps and atmosphere are (for me) not anywhere near to stalker feeling, something is missing... I think these guys didn't play too much with stalker, nor captured really by the stalker world. Somehow this all is still too clean, too steril, not enough detailed and nothing mysterious in it. The almost 4 years old "crappy"soc x-ray engine beats them, if it's about abandoned, wasted and weared down eastern european environment.
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I agree with Robberbaron. The guys from GSC team even visited the real zone to bring that feeling in the game, but those screens don't catch even the Soviet Russian-Ukrainian atmosphere, not to mention of any mystery. Probably, it's difficult to get real feelings from the photos.
  13:42:55  4 November 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
I agree with that racemate - photos can only do so much.

Thing for me is - yeah, a lot of the projects the visuals look great, some get the atmospheric feeling close . . . but their maps are too cluttered . . . there's too much stuff just lying around. I'm speaking more in terms of the small buildings and rubble-esque stuff. It comes across more 'recently vacated" than "abandonded." It just doesn't feel empty enough, IMHO.

Not to mention, Crysis suffers from the same 'blight" as a lot of other modern games, IMHO - it's too "polished." everything has a bright gleam too it - almost like a constant wet surface effect. Perhaps it's too much bloom or HDR effects, not sure . . . Even when trying to recreate the visuals of stalker, that polish is highly evident. X-ray doesn't have that. The visuals are much more bland, almost dreary, and I think that's what really builds stalker's atmosphere visually - you don't feel like you're out in the middle of a jungle 9or some other equatorial region) during the peak of July, desperately in need of a good pair of sunglasses.

Personally, from what I've seen of other game engines, some can lend to good visuals and such (and I give a lot of respect to the modders who've put so much effort into trying), but x-ray is the only engine that can really capture the forlorn atmosphere properly.
  14:19:58  4 November 2010
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
You say Crisis, I say Stalker, lets call the whole thing off
  15:51:01  4 November 2010
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
11/04/2010 17:22:33
Messages: 1890
But i say both

[b[HUGE EDIT

I just after this post 2 sec i was on crymod and look what i found. Lab x2 is almost ready and look good

http://www.youtube.com/watch?v=ZAunjLrWtdU&hd=1

Forget this above, its not cryengine...
  21:13:36  4 November 2010
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 433

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Not to mention, Crysis suffers from the same 'blight" as a lot of other modern games, IMHO - it's too "polished." everything has a bright gleam too it - almost like a constant wet surface effect. Perhaps it's too much bloom or HDR effects, not sure . . . Even when trying to recreate the visuals of stalker, that polish is highly evident. X-ray doesn't have that. The visuals are much more bland, almost dreary, and I think that's what really builds stalker's atmosphere visually - you don't feel like you're out in the middle of a jungle 9or some other equatorial region) during the peak of July, desperately in need of a good pair of sunglasses.
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This isn't actually a problem in CryEngine2 but it's modders.

Most of them are WAY too obsessive with creating "beautiful, realistc" TODs. Most of the time, their deffinition of realistic steps away from what's out there in real life and goes into the hollywood definition of realistic.

I'm not sure many of them realize, because they are so caught up in the engine.

Another problem is that to capture the Stalker feel, they need assets that reflect that abandoned, long forgotten part of the world.

Unfortunately, either because it's too complicated or everything must be beyond perfect, assests are rarely released that could help push the CryEngine in the propper direction.

The Lab X2 mod had many High Quality models that captured some of that feel while keeping up with the quite steep demands of CryModders, but they were never released.

No one is intrested in creating new ones, and Terrorblast decided long ago to do his own thing, partially INSPIRED by STALKER, ever since he decided to expand his work beyond the city of Pripyat.
  12:05:45  5 November 2010
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

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Most of them are WAY too obsessive with creating "beautiful, realistc" TODs. Most of the time, their deffinition of realistic steps away from what's out there in real life and goes into the hollywood definition of realistic.
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You get me m8. They are just so blinded by the visual effects that they spend 80% if even not 90% of thear time on "how it looks and is it spectacular enough?" instead of the oppstie way. maybe 90% storyline and THEN you start on a level like LA.
  22:30:07  6 November 2010
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praetor
(Novice)
 
On forum: 06/07/2010
Messages: 3
i think it would be much more interesting if they focused on creating a STALKER "spin-off" in a Crysis-like universe (and engine, of course ) rather than re-creating STALKER in the Crysis engine.

they could even make an interesting storyline about how an alien ship crashed on a remote tropical island (the best option would be to recreate a real location, imho) and strange things began to happen: the island slowly started to freeze, wildlife started mutating (for example they could even try to create some hostile mutant flora instead of focusing only on the fauna), anomalies, artifacts etc (and now that i think about it, it sounds a bit more like the original novel than stalker itself ) and then stalkers started to get on the island blablabla... you know the drill

i wish i had the time to (learn to) mod...
  08:27:14  7 November 2010
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
Messages: 1254
I agree with praetor, that's right approach to the matter: their sources should be Roadside picnic by Strugatsky brothers, and Stalker by Tarkovsky, but not the STALKER games. And who knows, may be, they could reach that GSC couldn't.
 
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