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S.T.A.L.K.E.R: Iron Man

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  16:23:14  21 December 2009
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phantom67
(Novice)
 
On forum: 11/27/2009
Messages: 26
S.T.A.L.K.E.R: Iron Man

Introduction:

So Basically, Ben Abraham’s Permanent Death (an Iron Man Far Cry 2) inspired me to do something similar for S.T.A.L.K.E.R Shadow of Chernobyl. What this means, is that I will be playing S.T.A.L.K.E.R Shadow of Chernobyl with the Oblivion Lost 2.2 and Arsenal RC1 mods, on the hardest difficulty. Iron Man refers to the fact that I will not be able to save, except when ending gameplay to carry on at a later stage. This means that I will only get one shot at the game, and that my character can basically die at any time, whether its from mutants, enemy fire, starvation, or my own stupidity. This will basically make the game a lot harder, since it will force to take my time and think things through very carefully before taking action. Whatever the case may be, given the hostility of the Zone, it is unlikely that I will survive this. This story will consist of diary entries made every time my character turns in for the day.

Wish me luck.
  16:26:30  21 December 2009
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phantom67
(Novice)
 
On forum: 11/27/2009
 

Message edited by:
phantom67
12/21/2009 16:27:59
Messages: 26
Day 1, 01/05/2012:

I woke up this morning in some sort of bunker, in the care of an overweight trader who calls himself Sidorovich. He says a stalker found me lying next to an overturned truck, and brought me in. Sidorovich says he saved me life, and I owe him. He’s got some jobs for me, and in return, he’ll try to help me find out more about my past, which I have no recollection of. Its all just been a blur. The only link to my past I have is my old PDA, which contains a single message: “KILL THE STRELOK”. Hopefully by finding this Strelok guy, I’ll be able to find out who I am. Sidorovich’s first job for me, was to collect a flash drive with some information on it from a guy called Nimble. He doesn’t know where he is, but a guy called Wolf at the local camp might be able to tell me more.

I headed outside into the camp, and found Wolf without too much hassle. As it turns out, this guy Nimble and his group got attacked by a group of bandits just up the road. All of them got killed except Nimble, who managed to send Wolf an SOS message, and is now being held just north of here at an old carpark. Wolf suggested that I meet up with his scouts, and that we attack the bandit hideout together. Before heading out, I searched the camp for equipment that I might be able to use. I managed to find a Mercenary outfit, an AKSU74, 240 rounds of 5.45mm ammunition, some medkits, bandages, vodka and some food. I decided to make my home in an attic of one of the abandoned houses, and stash all the gear I’m not using.

As I left the village, the grim reality of the situation hit me like a brick in the face. I was now on my own in a very strange place, and its going to take a bit of thought, and a whole hell of a lot of luck if I’m going to survive out here.

I followed the main road north, as I came to a small bridge just north of the camp, I found two bodies, and stripped all the valuables off them. One of them had an AK47S, which I took. Never know when a backup rifle might come in handy. I saw a Russian Military Mi-24 Hind helicopter fly overhead. “Must be quite a few from up there” I thought, before carrying on. A little further on from the little bridge, I found Wolf’s scouts camped in the bush, about 150 meters away from the carpark. They were led by a guy called Petruha, who informed me that there are about seven or eight bandits holding Nimble in the carpark, and that they’re ready to go whenever I am. No use in waiting, I figured, so we checked our weapons, and headed in.

Within moments there were bullets flying everywhere, and the adrenaline started pumping. I fired off a burst with my AK, unsure of whether I managed to hit my target, I kept sprinting, stopping only once I was behind cover. With the bullets still flying, I was terrified, I didn’t want to die a meaningless death out in this hellhole, part of me wanted to make a run for it, but I managed to regain my composure. I grabbed a firm hold of my AK, leaned out from behind the wall, and emptied the magazine onto everything that moved. I must’ve killed about three guys, when one of Wolf’s guys gave the all clear. I looted the bodies, finding nothing but worn out weapons and ammunition. I found Nimble hiding in one of the surrounding buildings and informed him that Sidorovich needed his flash drive. He promptly thanked me for saving his bacon and handed me the flash drive. He then told me to come find him in the camp, because he might have a job for me, before heading off.

I looked around the carpark, and managed to find what appeared to be an old Ukranian Police hatchback, which, much to my surprise, still ran. Thinking that it was too early to head back to the camp, I decided to have a look around the mill I spotted across the road from the carpark. I guess I should’ve realised that by now, anything that might’ve been of value in the mill, would have already been taken by passing stalkers. I did, however find a dead stalker who was carrying some more ammunition for my Makarov. I also found some more ammunition for my AK on the roof of one of the buildings, and some shotgun ammunition inside the actual mill.

I drove back to the camp in my new set of wheels, and returned Sidorovich his sought-after flash drive, and he rewarded me with the ‘generous’ sum of 1500 rubles, which if you convert it to US Dollars, comes to about 50 bucks. What a cheap bastard. My instinct told me not to trust this guy, and that he’s probably just using me. I’d be genuinely surprised if he actually came through for me. Sidorovich informed me that if I have any more loot I want to get rid off, he’d buy them off me at a good price (for him), so I figured, since I’m not using a lot of this junk, I’d keep the stuff I DO actually use, and sell the rest, which netted me a nice bit of pocket change, allowing me to purchase a silencer for my Makarov. Who knows when I might need it.

Well, its been an interesting morning, and its started raining. Think I’ll wait over here until it passes, before heading out again.

THE CAMP
http://i48.photobucket.com/albums/f205/Phantom6700/1.jpg

HELICOPTER I SAW EARLIER
http://i48.photobucket.com/albums/f205/Phantom6700/1.jpg

PETRUHA
http://i48.photobucket.com/albums/f205/Phantom6700/1.jpg

APPROACHING THE CARPARK, GUN IN HAND
http://i48.photobucket.com/albums/f205/Phantom6700/4.jpg

THE MILL
http://i48.photobucket.com/albums/f205/Phantom6700/5.jpg

HOME SWEET HOME
http://i48.photobucket.com/albums/f205/Phantom6700/6-1.jpg
  22:06:31  21 December 2009
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Hazapuza
(Senior)
 
On forum: 11/27/2008
Messages: 73
Well, can't say much at this point, other than that the start seems pretty good. An interesting approach on playing, like these "one death and it's over" things tend to do. This is actually just what Stalker is all about, where every step can be your last. Maybe I'll try it myself some day in the future.

I just have the feeling that your After Action Report would work better without any story. Just you describing what you did, how you did and why you did. Then again, S.T.A.L.K.E.R. is not a turn-based game, so it can be hard to describe long fights or other events accurately... Well, your writing after all, do as you see fit. I'm certainly waiting to see how you deal with the more dangerous moments of the game.
  01:35:09  22 December 2009
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phantom67
(Novice)
 
On forum: 11/27/2009
Messages: 26

---QUOTATION---
Well, can't say much at this point, other than that the start seems pretty good. An interesting approach on playing, like these "one death and it's over" things tend to do. This is actually just what Stalker is all about, where every step can be your last. Maybe I'll try it myself some day in the future.

I just have the feeling that your After Action Report would work better without any story. Just you describing what you did, how you did and why you did. Then again, S.T.A.L.K.E.R. is not a turn-based game, so it can be hard to describe long fights or other events accurately... Well, your writing after all, do as you see fit. I'm certainly waiting to see how you deal with the more dangerous moments of the game.
---END QUOTATION---



Yeah I was a little uncertain as to how to approach the whole thing. I think I'll try to keep a bit more basic and see how that goes.
  03:23:33  22 December 2009
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phantom67
(Novice)
 
On forum: 11/27/2009
Messages: 26
I woke up again around 1300hrs, and the sun was shining brightly. Time to get a move on I figured. I went and spoke to Sidorovich again. He explained to me what he knows about Strelok, how he’s found some way to get into the centre of the zone, which is quite a goldmine if you’re after artefacts. He told me he’d continue to help me find out more about Strelok, but he’s still got some work for me. He explained to me that he’s working with a bunch of the other traders to open a safe path to the North. Apparently something boils your brain as you get close to the centre of the zone, but some of the scientists at the Agroprom Research Facility may have uncovered something about this anomaly. He wants me to break in there, preferably at night, and steal the data. He also gave me a bunch of other small jobs to do when I get time. He needs some bandits taken out in the Garbage, there are some mutants at the farm north of the bridge that need to be killed, there’s a ‘sales representative’ around that is ruining his reputation that he wants taken care of, and he also wants me to bring him the tail of a pseudo dog and a Jellyfish artefact. I just so happened to have a Jellyfish artefact which I got from Wolf earlier on, which I gave him, in return for a bottle of vodka and 1500 RU. A good trade I figured, since I wasn’t using the thing anyway.

Before heading out, I wrapped things up with Wolf and Nimble. Each of them had a job for me. Wolf needed me to kill some boars outside the camp, and Nimble wanted me to retrieve a suit for him from a tunnel to the East. I had a quick meal, double checked my equipment, and left the village. My closest objective was the boar lair just across the road, which proved to be quite easy. My trusty AK made short work of the two boars, and a quick search of the area revealed another Jellyfish artefact which I took. Next, I went and checked out a reported stash just North of the camp. One Zombie and a whole bunch of anomalies later, I managed to leave with a whole lot of ammo, for guns I didn’t have. I figured I’d take it anyway since I could probably make a bit of money by selling them.

Next job was to find Nimble’s suit. I drove over to the cave in my little hatchback. A pseudo dog lunged at my, but I was able to kill it with my AK before it got too close. “Easy as pie” I thought. I went in, grabbed the suit, and left again.

I carefully approached the reportedly dodgy sales representative. He was travelling in a group with three other guys. They didn’t appear to be hostile. I figured the easiest way to do this would be to simply walk up to them, and empty the magazine on the three of them. I approached the trio, gun in hand, and let loose. It was over within a second. A quick search of the body yielded some more ammunition, a piece of bread, and a medkit.

Now I had to find a way across the railroad embankment. My PDA suggested there was a stalker camping next to a tunnel that went through the embankment, whom I had to meet up with. A short drive, and a group of mutant dogs later, I found the body of the man I was supposed to meet. Turns out the dogs got the better of him. The tunnel was filled with electrical anomalies. This was going to be tricky. I’d have to time everything perfectly if I’m going to get through here alive.

“Whew”, that certainly got my heart racing. I made it through without getting zapped. The moment I got through, Sidorovich called me, informing me of a stalker called Fox, who just got back from a raid. He might know something about Strelok, but I need to get to him quickly, because he’s injured and he might not make it. I found him at a farmhouse nearby, and helped him up. He told that he doesn’t know much about Strelok, but his brother Seriy, who is at the Garbage, can tell me more, Oh, and also, theres a pack of mutant dogs about to attack us. A few seconds later, and Fox and I emerged clear winners over the dogs. You’ve got to respect the venerable AK. I quick search of the farmhouse produced some bandages and shotgun ammo, which I took. The Garbage lay through a checkpoint just north of here. I had no idea as to whether the checkpoint was friendly or hostile. I’d have to be careful.

As I was walking towards the checkpoint, I encountered several more dogs. These damn things were beginning to take their toll on my ammo supply. I clearly didn’t pack enough. I’d have to avoid them if I wanted to arrive at the Garbage with enough ammo to fight. I was coming within viewing distance of the checkpoint. A quick check with my binoculars indicated that the guys holding it were indeed hostile. Damn bandits.

I made an attempt at a stealthy approach. My plan was to use my silenced Makarov, and try to pick them off one by one, but it didn’t take long for me to get spotted. The gate guard opened up, missing horrendously. I responded in kind, scoring a neat headshot. I had another look through my binoculars, revealing another bandit sneaking around behind the truck outside the checkpoint. I waited for him to stick his head out, and fired off a quick burst, killing him. A quick check with my PDA suggested the area was clear.

Now I was faced with a decision. With darkness approaching fast, should I try to find Seriy before nightfall, or should camp at the checkpoint until morning. With only my halogen to aid me in the darkness, I decided it would be better to stay here until morning.
  12:08:32  22 January 2010
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C4mC0m
Stalkin' It Up
(Resident)

 

 
On forum: 07/04/2009
Messages: 178
This is pretty cool, I've tried it before and Stalker can feel like a completely
different game. Good luck, It's going to be interesting to see how far you get, although getting past swarms of gun toting monolithians is gonna' be hard.
 
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