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Ambient Audio Overhaul feedback

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  14:09:31  18 May 2009
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Kiba
(Novice)
 
On forum: 05/18/2009
Messages: 4
hello imperialreign, hello all, first thank you for your mod, it makes a really good atmosphere.

I just have one small comment to make on your mod.

I noticed in the level Brainlab in x16, when we stopped the last module, the brain continues to function (the noise)
is this normal?

because in your folder sounds \ ambient \ x16 there are files on the x16_brain_death, the x16_brain_run, x16_brain_stop and x16_psy_hit, but it does not seem to work in the game.

However all other files sounds of the same folder works fine.


you have an idea?

PS:sorry for my bad english.
  20:31:00  18 May 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

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The clicks are happening during wind, I listened many times, and it's when the wind is blowing. No biggie, just letting know.
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thanks again - as soon as I have SoundForge re-installed, I'm going to go back through all the sounds just to be sure . . .

curious . . . anyone else notice any "clicking" with certain sounds or not?



---QUOTATION---
hello imperialreign, hello all, first thank you for your mod, it makes a really good atmosphere.

I just have one small comment to make on your mod.

I noticed in the level Brainlab in x16, when we stopped the last module, the brain continues to function (the noise)
is this normal?

because in your folder sounds \ ambient \ x16 there are files on the x16_brain_death, the x16_brain_run, x16_brain_stop and x16_psy_hit, but it does not seem to work in the game.

However all other files sounds of the same folder works fine.


you have an idea?

PS:sorry for my bad english.
---END QUOTATION---



your english is quite understandable

anyhow, yeah, it's normal. Those specific sounds are "placed" in the game level itself . . . to the best of my knowledge, there's no good way to disabel them. I'd have to do some more edits to the all.spawn, and set up config files that would play the sounds . . . then make the vanilla sounds silent. Either way, it'd make a mess for users wanting to merge it with other mods, so I figured I'd just leave it alone.

Even after "destroying" the glass container (either with a couple of grenades or a ton of rounds), it'll continue to play the 'bubbling' sound.
  21:19:17  18 May 2009
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Kiba
(Novice)
 
On forum: 05/18/2009
Messages: 4
Ok imperialreign and thank you for the explanation.

Yes I also noticed that throwing a grenade over there continued to play the 'bubbling' sound...

I find this unfortunate because it's true that even in the vanilla (no mod) is also the same result.

Its takes a little to the realism of the scene.
  15:04:06  21 May 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Ok imperialreign and thank you for the explanation.

Yes I also noticed that throwing a grenade over there continued to play the 'bubbling' sound...

I find this unfortunate because it's true that even in the vanilla (no mod) is also the same result.

Its takes a little to the realism of the scene.
---END QUOTATION---



indeed it does - but it's not too distracting as such. Like I mentioned, I could fix the issue, but it would be hard to release it with the mod as it would create incompatibility issues with other mods (due to the edited all.spawn).

ALthough, I'm still considering at some point releasing my all.spawn AAO tweaks as "modding resources" for others to use with their projects . . . they're too small of tweaks to make a stand-alone really viable, but would be able to add some smaller details for larger projects (for example, SmP 2.3 uses some all.spawn tweaks of mine - like Freedom's re-enabled megaphone, Sid's radio playing different music instead of the same thing over and over again, etc.).
  15:16:27  21 May 2009
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2818
Great mod

I've been using your mod for some time now and I'm totally addicted to it. It took me some time to notice many of the enhancements but now there's no turning back. This mod is definitely a must-have.
  18:11:21  21 May 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Great mod

I've been using your mod for some time now and I'm totally addicted to it. It took me some time to notice many of the enhancements but now there's no turning back. This mod is definitely a must-have.
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thanks, man! I was defi going fo a very subtle effect, and glad to hear I've achieved that.

Hell, a lot of work went into it . . . and now I've got to re-do about 75% of it all for CS, now
  19:48:37  25 May 2009
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EggChen
Senior Resident
 

 
On forum: 01/12/2008
Messages: 1109

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I already have about 40 sounds in-progress for blowout sections . . . there's also a new blowout mod in loose development by the SWO3 team.

Be patient
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Only just noticed this...

Remind the guys my PE3 mod, which I think SMP uses, includes a blowout wind weather effect modders resource. As far as I know no-one has used it yet
  20:22:49  25 May 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Only just noticed this...

Remind the guys my PE3 mod, which I think SMP uses, includes a blowout wind weather effect modders resource. As far as I know no-one has used it yet
---END QUOTATION---



Yeah, I've noticed it - been experimenting with it (as well as some other effects) for the blowout mod we've been working on . . .

In regards to SmP - it wouldn't be too hard to activate, either
  20:25:16  25 May 2009
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EggChen
Senior Resident
 

 
On forum: 01/12/2008
Messages: 1109
Off topic sorry, just watched your first three videos on stealth... nice work. I had never noticed that thread, hang out in the modding sections too much.

Love the music on all three, what is it?
  22:15:11  25 May 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Off topic sorry, just watched your first three videos on stealth... nice work. I had never noticed that thread, hang out in the modding sections too much.

Love the music on all three, what is it?
---END QUOTATION---




The first one, "Outpost Raid" => Front Line Assembly "Manical"

"Bandit Camp Raid" => Skinny Puppy "Pro-Test"

"Military Raid in Agroprom" => KMFDM "Urban Monkey Warfare"
 
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