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Ambient Audio Overhaul feedback

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  17:21:32  7 December 2008
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
 

Message edited by:
{imperialreign}
12/07/2008 17:22:18
Messages: 3075
Ambient Audio Overhaul feedback

Seeing as how ZSG forums are down . . . indefinitely . . . I'm moving the feedback thread here - hopefully this will mean more feedback in general as well.


Most recent version vailable for download is still: v0.9.5

can be downloaded here: [link]http://stalker.filefront.com/file/Ambient_Audio_Overhaul;94126[/link]


a new patch is now available, v0.9.5.2

can be downloaded here: [link]http://stalker.filefront.com/file/Ambient_Audio_Overhaul_Patch;96168[/link]

breif description of the new patch:

Ambient Audio Overhaul patch v0.9.5.2

Includes patch v0.9.5.1

v0.9.5.2 fixes a couple of small issues with the Oblivion Lost 2.2 compatibility pack:

*Fixes a CTD in OL22 due to a .ltx file being overwritten by the main mod gamedata, and not being replaced by the comp pack.
*Restores 10 artefact belt limit for OL22.




The college semester is gearing down, and I'll be gearing back up for another release of this mod - I still have quite a bit I'd like to change, add and impliment.

Next version will be in two parts, mostly to reduce download size - almost all NPC dialogue files will be seperate from the main portion of the mod, and will therefore be optional. Some will stay, though, for unique NPCs. Forthcoming release will also have reduced individual files size, more new anomaly sounds, some new material sounds, and new sounds for some mutants - as well as some new ambient sounds, and refinement to the ambient audio.

Also, there will be some changes to the sound environment tables - for those running EAX, or OpenAL supported audio hardware.

So, any feedback is welcome! Suggestions, recomendations, criticisms, complaints, whatever . . .
 
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