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Ambient Audio Overhaul feedback

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  01:30:28  25 March 2013
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
 

Message edited by:
Darkh4
03/25/2013 1:31:16
Messages: 1177
It seems like my issue is a little different, though. If I read your posts right, yours was somewhat random in occurrence. For me it is completely reproducible. It always happens just after the blowout timer starts.

To get around it, I switched to pure ZRP until I got inside the Sarcophagus, then switched back to my full mod load out. I've gotten all the way to Stancia 2 without incident since then.

Maybe there's just too much going on at the moment the blowout starts?
  02:24:12  25 March 2013
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{imperialreign}
Звуковой Шаман
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On forum: 10/29/2008
Messages: 3075
It's possible - in all of my testing with SWO3 and DW, the CTD could happen at any time, not after any specific triggered event... but the blowout does pull additional weather configs...

... I'll take a closer look in the near future, that may actually be where the problem lies, as I never edited those files (the best I can recall...).
  14:56:44  25 March 2013
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
 

Message edited by:
Darkh4
03/25/2013 14:59:32
Messages: 1177
One thing I did notice was that right around the start of the blowout timer the military radio chatter kind of goes nuts. More and more voices add to it until I'm pretty sure it would be unintelligible even if I spoke Russian.

It sounds like at least 15 different people talking at once. I remember it getting frantic, but not like that. Might be a place to look.

Once I got past that point I made it all the way into freeplay (The Zone Is Open) without a single crash or hint of a problem.

Anyway, it's great to see you back on the modding scene! Your sound mods are must for any of my playthroughs.
  02:28:12  27 March 2013
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
Huh...

I never fiddled with any of those system-called sounds, but there might be an engine bug there instigated by AAO... I'll defi have to look into that at some point. Thanks for the info, man

But, I did occasionally, very rarely, run into the problem in other maps, Cordon, Garbage, Rostok, Bar; but *ONLY* with SWO3 + all add ons installed. Again, it was very rare, though.

Thanks for the compliment as well... I get the impression the majority of the stalker community must feel the same, considering how often AAO for all titles is still downloaded, and that every major mod makes use of it
  15:43:17  27 March 2013
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Darkh4
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On forum: 04/01/2007
Messages: 1177
Maybe SWO3 finds another way of triggering the same overload. It seems to have a very heavy footprint on the game engine.

I've never been able to run it at all without it eventually causing Blue Screen of Death and corrupted saves. And that's on three different gaming rig builds that don't share a single component. You can see my current build in my sig, and it can't run it either.

So it doesn't surprise me too much that it would give you an occasional crash.
  15:52:26  27 March 2013
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Bangalore
Robberbaron
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On forum: 02/17/2008
Messages: 1148

---QUOTATION---
I've never been able to run it at all without it eventually causing Blue Screen of Death and corrupted saves.
---END QUOTATION---



Did you try to use the "super dll" files (newer and x-ray compatible versions of eax.dll,wrap_oal.dll, Battlefield2 OpenAL32.dll)? It solved all sound related bsod and other problems for my SB X-fi.
  19:25:40  27 March 2013
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Darkh4
Senior Resident
 

 
On forum: 04/01/2007
Messages: 1177

---QUOTATION---
I've never been able to run it at all without it eventually causing Blue Screen of Death and corrupted saves.

Did you try to use the "super dll" files (newer and x-ray compatible versions of eax.dll,wrap_oal.dll, Battlefield2 OpenAL32.dll)? It solved all sound related bsod and other problems for my SB X-fi.
---END QUOTATION---



I did. It only delayed the onset of the blue screen errors and corrupted saves. Without them I usually couldn't get beyond the first game day. With them I could sometimes make it three or four days.

Thanks for trying to help, though.
  01:26:25  28 March 2013
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
I've never been able to run it at all without it eventually causing Blue Screen of Death and corrupted saves.

Did you try to use the "super dll" files (newer and x-ray compatible versions of eax.dll,wrap_oal.dll, Battlefield2 OpenAL32.dll)? It solved all sound related bsod and other problems for my SB X-fi.
---END QUOTATION---



Included with AAO (since original version), and also part of the SWO3 release (IIRC). Also, unless I'm mistaken, I've been the primary *push* for the mod scene adopting the new audio libraries as well. The older BF2 OAL.dll was a work-around for audio-related game crashes people were having back during the early days of WIN Vista (though no one was having issues with XP at the time - lots of technical on this, which I'll not delve into here).

Actually, the BF2 OAL32 is an older version than the one I've provided with AAO. The EAX.dll is actually nabbed from FEAR, and is the most current version of this library available on the i-nets (v4.0.0.2 IIRC)... even the eax.dll used in Doom3 and Thief eadly Shadows (both support EAX5.0HD) is an old release library.

wrap_OAL.dll is hit or miss. The library I provided is the newest I could get my hands on, and that works with SoC (not all versions will)... *but* it DOES NOT work with either CS or CoP. The changes to x-ray are looking for a specific file version, not just a named library, as some of the internal architecture of the library was changed with newer updates. Through all my testing, the only version of wrap_OAL.dll that works with x-ray 1.5 and 1.6 are the versions that were released with the game...
  04:11:39  2 August 2015
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
08/02/2015 4:33:51
Messages: 1421
Fix for CEnvAmbient::get_rnd_sound_time() CTD.

So good news guys, I have found and tested a fix for this error.

First take a look at my post at the bottom of this page:
https://gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=19781&page=3&sort=ASC&sec_id=16

That is an optional step that you may or may not require to do.

The actual fix is with the use of the xrGame.dll file from the Dream Reader - Dangerous Area v. 1.5 mod. Note that this file is for SHOC v1.0006. Sorry but I haven't found a fix for v1.0005 or others.

http://www.mediafire.com/download/ryiy2a4jxzg68on/Dream+Reader+-+Dangerous+Area+v.+1.5+xrGame.dll+for+SHOC+v1.0006.zip

This isn't my file, I just found that it also fixes this error, full credit is to the Dream Reader team, and their readme is included in the d/l.

note, i've also posted this fix in the Odd CTD thread here:
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=19781&page=4&sort=ASC&sec_id=16


Regards,

Storm Shadow
  20:30:49  5 September 2016
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Fix for CEnvAmbient::get_rnd_sound_time() CTD.

So good news guys, I have found and tested a fix for this error.

First take a look at my post at the bottom of this page:
https://gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=19781&page=3&sort=ASC&sec_id=16

That is an optional step that you may or may not require to do.

The actual fix is with the use of the xrGame.dll file from the Dream Reader - Dangerous Area v. 1.5 mod. Note that this file is for SHOC v1.0006. Sorry but I haven't found a fix for v1.0005 or others.

http://www.mediafire.com/download/ryiy2a4jxzg68on/Dream+Reader+-+Dangerous+Area+v.+1.5+xrGame.dll+for+SHOC+v1.0006.zip

This isn't my file, I just found that it also fixes this error, full credit is to the Dream Reader team, and their readme is included in the d/l.

note, i've also posted this fix in the Odd CTD thread here:
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=19781&page=4&sort=ASC&sec_id=16


Regards,

Storm Shadow
---END QUOTATION---




Awsome find SS, simply awesome. I'm planning on gearing into AAO dev for LA, especially for the "director's cut" (should it finally be released), and will make sure to incorporate this "fix" in testing, and accredit the find to yours accordingly.

I had never been able to find a proper fix, and all testing had been done with v1.006, and simply chalked it up to a stack overflow on XRengine itself not being able to handle all the various weather configs being loaded in. Never had an issue during testing of DW, only with SWO3. It'll be nice to figure a permanent fix for the issue regardless of how it needs to be done.
 
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