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Ambient Audio Overhaul feedback

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  01:56:03  2 March 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

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What is your current mod loadout?
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Here: http://img96.imageshack.us/img96/8114/shocmods.jpg

LOL, last time i was managing those materials, i started to feel quite confident about what i was doing ... and now i can't remember almost anythig
(The instructions are clear enough though, i'll manage )

About the "missing" sounds... i started thinking earlier - adding a sound card can't influence that, can it?
  02:18:32  2 March 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
Adding a sound card shouldn't cause what you're experiencing . . . if it did, I'd expect nothing to play in-game, not just specific kinds of noises.

Based on your screenie of what you have installed, there's no edits to the weapon configs, so deleting the weapon sounds folder (if present) shouldn't hurt anything.

SoundEFX only modifies bullet collision noises, not the actual weapon firing itself, so no problems there . . .

Not sure about that tweak pack, though - link for more info?
  02:34:17  2 March 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---

Not sure about that tweak pack, though - link for more info?
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The tweak pack only contains the inventory grid fix. (There was more but i deleted the rest.) I can't remember from top of the head who recommended it... umm... i think it was in the Vanilla collectibles thread.

I'll try out the different remedies tomorrow. (Right now there's some unfinished business to attend in Clear sky )
  02:53:55  2 March 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
The tweak pack only contains the inventory grid fix. (There was more but i deleted the rest.) I can't remember from top of the head who recommended it... umm... i think it was in the Vanilla collectibles thread.
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Ah, ha . . . I understand now.


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I'll try out the different remedies tomorrow. (Right now there's some unfinished business to attend in Clear sky )
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S'all good, take your time - make sure to get some use out of those unmarked level changers . . .
  22:53:08  10 April 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
 

Message edited by:
hhiker
04/10/2010 23:13:09
Messages: 4290
weapon sounds & Bar music: update


---QUOTATION---

I'll try out the different remedies tomorrow. ...
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Tomorrow.. next month - who's counting

Anyway. I just installed ShoC (and Smart mod manager, and the mods) in Windows 7 - and the weapon sounds problem went away.

Further question about Bar music:
yes, i'm editing the script to read {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}, but where should it pull the radio_music_1 from? I can't seem to find it anywhere in my system. --> i'll have to find and download it from somewhere, right? And place it where the deleted folder used to be?
Right...?

ED: Hm, and now i can't find the right gamedata folder anymore (need to get to know the 7 a bit better, it seems to be hiding stuff from me )

But the important part got solved. I'll probably figure out the rest soon enough.
Thank you (with a delay)
  07:38:06  11 April 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
weapon sounds & Bar music: update


I'll try out the different remedies tomorrow. ...

Tomorrow.. next month - who's counting

Anyway. I just installed ShoC (and Smart mod manager, and the mods) in Windows 7 - and the weapon sounds problem went away.

Further question about Bar music:
yes, i'm editing the script to read {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}, but where should it pull the radio_music_1 from? I can't seem to find it anywhere in my system. --> i'll have to find and download it from somewhere, right? And place it where the deleted folder used to be?
Right...?

ED: Hm, and now i can't find the right gamedata folder anymore (need to get to know the 7 a bit better, it seems to be hiding stuff from me )

But the important part got solved. I'll probably figure out the rest soon enough.
Thank you (with a delay)
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Wow, it's been so long, I had to go back a page and re-read what all we were discussing!

If you've already edited the sound_theme.script, then delete the folder gamedata\sounds\characters_voice\scenario\bar\radio_music\, the game will instead use the vanilla bar music sound (which it will pull from the database files).

If for some reason that doesn't work, and you don't have the vanilla "flute" music playing, let me know and I'll see what I can do from there.
  11:38:11  11 April 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---

Wow, it's been so long, I had to go back a page and re-read what all we were discussing!
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LOL, i know.


---QUOTATION---

If you've already edited the sound_theme.script, then delete the folder gamedata\sounds\characters_voice\scenario\bar\radio_music\, the game will instead use the vanilla bar music sound (which it will pull from the database files).

If for some reason that doesn't work, and you don't have the vanilla "flute" music playing, let me know and I'll see what I can do from there.
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OK. It gave me silence as result, so i changed it back for now.
(I also tried to use only the weather forecast (nr 8) from the modded sound - as an experiment. But in that case, even though i changed the script and wiped the other musics from that folder, it still played the "full cycle.)
  16:12:47  11 April 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
OK. It gave me silence as result, so i changed it back for now.
(I also tried to use only the weather forecast (nr 8) from the modded sound - as an experiment. But in that case, even though i changed the script and wiped the other musics from that folder, it still played the "full cycle.)
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Well - if you only get silence, then everything is working as far as the engine is concerned . . . if it couldn't find the sound, the engine would CTD.

So, just to double check, in your sound_theme.script the radio_music entry looks exactly like this:


ph_snd_themes["radio_music"] = {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}



. . . and you do not have this folder in your gamedata folder:

gamedata\sounds\characters_voice\scenario\bar\radio_music\


If such is the case, and all you hear is silence, I'm not entirelly sure what would cause that.

Try this, then - leave the edit you made to sound_theme.script alone, and install this: http://cid-17f7963fd18be4ce.skydrive.live.com/self.aspx/Public/gamedata.zip

That's the vanilla, un-touched bar music.
  18:20:50  11 April 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---

Try this, then - leave the edit you made to sound_theme.script alone, and install this: http://cid-17f7963fd18be4ce.skydrive.live.com/self.aspx/Public/gamedata.zip

That's the vanilla, un-touched bar music.
---END QUOTATION---



OK, thanks
  02:56:59  26 May 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
This mod's not dead . . . yet.

Getting back to work on FS and AAO:CS has spawned some new ideas into my head - mostly some more "tweaks" to the current ambient setup that should really help to convey a larger feeling of "space" . . . hopefully making the zone feel even larger than it already is.

Along with some changes to the actual placed sound environments (which I've been slowly working on for a long while), and finally re-commenting all NPC audio properly . . . there's still some more room for improvement.

No ETA, yet . . . but know that v2.0 (which will be final) is in the works.
 
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