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Ambient Audio Overhaul feedback

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  00:22:12  23 September 2009
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artistpavel
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On forum: 10/17/2008
 

Message edited by:
artistpavel
09/23/2009 0:22:34
Messages: 464
imperialreign, have you had a chance to look at those sounds with little static noises. Is it me or can anyone else hear it? Only during wind and crow sounds.
  01:00:46  23 September 2009
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{imperialreign}
Звуковой Шаман
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On forum: 10/29/2008
Messages: 3075

---QUOTATION---
imperialreign, have you had a chance to look at those sounds with little static noises. Is it me or can anyone else hear it? Only during wind and crow sounds.
---END QUOTATION---



TBH, I haven't heard it at all, and I haven't had any other user mention such issues . . .

To be on the safe side - perhaps ask in your discussion thread for Complete . . . not many users seem to check this thread
  01:06:20  23 September 2009
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artistpavel
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On forum: 10/17/2008
 

Message edited by:
artistpavel
09/23/2009 1:06:39
Messages: 464
Ok, maybe I'm just going crazy and looking too much into it or other mods interfering.
  03:42:58  23 September 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Ok, maybe I'm just going crazy and looking too much into it or other mods interfering.
---END QUOTATION---



It's possible - everyone hears things differently. No matter what, though, I'm always willing to address concerns or look into them - and usually fix issues rather quick - so never hesitate to bring up any questions or concerns you might have.

On a side note - what kind of stereo setup are you using?
  12:21:59  4 November 2009
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artistpavel
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On forum: 10/17/2008
 

Message edited by:
artistpavel
11/04/2009 12:26:11
Messages: 464
Hi {imperialreign}, may I ask what parameters have you used for commenting Bar radio music and Duty megafon? I'm building an extended Eastern European music soundtrack and I wanted it to have similar parameters to the music you have, so it doesn't sound differently.

SDK Sound editor:

Quality
Min Dist
Max Dist
Max AI Dist
Base Volume
Game Type
  16:59:02  4 November 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Hi {imperialreign}, may I ask what parameters have you used for commenting Bar radio music and Duty megafon? I'm building an extended Eastern European music soundtrack and I wanted it to have similar parameters to the music you have, so it doesn't sound differently.

SDK Sound editor:

Quality
Min Dist
Max Dist
Max AI Dist
Base Volume
Game Type
---END QUOTATION---



Yeah - not a problem. You might have to adjust each sound individually, though, based on how loud the actual sound file is, and how it sounds.

My average settings for the bar radio:

Quality - 30
Min Dist - 2 - 4.5 (based on how loud the sound is)
Max Dist - 15 -1 8 (prevents hearing the sounds outside of the bar)
Max AI Dist - 15 - 18 (doesn't really matter, AI don't respond to these)
Base Volume - 0.50 - 1.00 (depending on the file sound level, and how they sound in game)
Game Type - undefined


For the megaphone:

Quality - 30
Min Dist - 25 - 30 (based on how loud the sound is)
Max Dist - 300 - 400 (for proper attenuation fade out)
Max AI Dist - 300 - 400 (doesn't really matter)
Base Volume - 1.50 - 1.75 (depending on the volume of the sound file)
Game Type - undefined

Again, you'll probably need to tweak each comment individually, mostly due to differences in each audio waveform. I tried to keep the bar music from being heard outside of the bar area itself - but it's a buggar to get proper attenuation without the sounds simply cutting in and out as the actor enters the MAX DIST setting . . . as well, the MIN DIST needs to be high enough that you can hear the sounds too (the bar radio sounds play from the exact spot where the radio is over top of the fridge).

Same goes for the megaphone . . . the higher the MIN DIST setting, the further away from the source the sound will still be 100% (before it starts to fade out).

If I can dig up the .thm files, I can send them your way with the original .wav files I used - that way you might be able to at least get a better idea of how each file was commented.

Also - after commenting, listen to the coverted .ogg to make sure there aren't any compression artifacts (loud clicks at the beginning or end of the sound).
  23:29:13  4 November 2009
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artistpavel
Senior Resident
 

 
On forum: 10/17/2008
Messages: 464
Thank you for reply. Is the email in your profile a way to reach you? I wanted to share more of what I'm doing.
  00:42:13  5 November 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Thank you for reply. Is the email in your profile a way to reach you? I wanted to share more of what I'm doing.
---END QUOTATION---



yeah, you can reach me there . . .
  08:17:00  9 November 2009
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artistpavel
Senior Resident
 

 
On forum: 10/17/2008
 

Message edited by:
artistpavel
11/09/2009 19:12:37
Messages: 464
Ok, it worked. The most challenging thing was to prevent the megaphone and radio music from mixing into one noisy mess.

For radio I did max dist 18.5, exactly where the entrance wall ends, and 7 min dist, so it fills the room nicely with 0.70 sound.

For megaphone 25-350 dist, 0.60 volume.

Used Adobe Soundbooth built-in filters for megaphone and radio + reverb effects, bumped the bass a little, so it's not just highs and mids.

Thanks for tips.
  17:14:05  9 November 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Ok, it worked. The most challenging thing was to prevent the megaphone and radio music from mixing into one noisy mess.

For radio I did max dist 18.5, exactly where the entrance wall ends, and 7 min dist, so it fills the room nicely with 0.70 sound.

For megaphone 25-350 dist, 0.60 volume.

Used Adobe Soundbooth built-in filters for megaphone and radio + reverb effects, bumped the base a little, so it's not just highs and mids.

Thanks for tips.
---END QUOTATION---



no prob.

I meant to email you back - did you mean to include an attachment? If so, I never recieved it with that email.

If you need some further editing to get that megaphone "sound" or that cheap AM/FM radio sound, let me know . . . I've got a pretty good method down that comes out really well (as you can hear from the sounds I've put into AAO, and the new radio sounds I had worked for SmP).

I haven't tried Adobe, yet - it's kinda hard to justify another expense on sound-editing software. I already pay for SoundForge (of which, I just upgraded to SF 10), I hate that SONY owns the software now, but I've been using SF since it was still developed by Sonic Foundry (first version I bought was SF 5). I occasionally use Audacity (although rarely), as well as Creative's Wave Studio (free software with Creative's soundcards). I've given some thought, though to purchasing WaveLab . . . but that's another $500
 
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