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Ambient Audio Overhaul feedback

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  22:10:51  10 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
 

Message edited by:
{imperialreign}
06/10/2009 22:17:11
Messages: 3075
I'll check it out once I have access to my rig again (might be a few days) . . . but, it should be there (either in the mod comp pack, or in the quick fix) . . .

-EDIT-

as well - double check that the environment.ltx file for SWO3/DW compatibility packs actually does include the #include weather_indoor.ltx . . . if I remember correctly, I had moved all the indoor stuff to ambients\env_ugnd.ltx or something similar, as all the underground ("indoor" ) levels are configured through inheritance.

again, I'll dobule check when I have access to my rig again . . .
  22:37:57  10 June 2009
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Waltharius
(Novice)
 
On forum: 06/10/2009
 

Message edited by:
Waltharius
06/10/2009 22:40:00
Messages: 7

---QUOTATION---
I'll check it out once I have access to my rig again (might be a few days) . . . but, it should be there (either in the mod comp pack, or in the quick fix) . . .

-EDIT-

as well - double check that the environment.ltx file for SWO3/DW compatibility packs actually does include the #include weather_indoor.ltx . . . if I remember correctly, I had moved all the indoor stuff to ambients\env_ugnd.ltx or something similar, as all the underground ("indoor" ) levels are configured through inheritance.

again, I'll dobule check when I have access to my rig again . . .
---END QUOTATION---



Yes, it does include the #include weather_indoor.ltx. I tried to exclude that line from the environment.ltx and deleting weather_indoor.ltx + sky_dark_cube.dds & sky_dark_cube#small.dds to see if the game ran fine, but it crashes right as it starts loading, so, the file weather_indoor.ltx is definitely being used for something. The strange thing about it is why is it calling textures that shouldn't be there.

I worked around it by using "Dynamic Weather's" textures (sky_dark_cube & sky_dark_cube#small).

Check it when you can, but hey, no worries, I can now enjoy your mod.
Thank you.
  23:11:52  10 June 2009
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832
If you remove the #include then you should also remove the line:
indoor = sect_indoor
..or something like that.
  15:45:06  11 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
If you remove the #include then you should also remove the line:
indoor = sect_indoor
..or something like that.
---END QUOTATION---



that would probably cause issues, too . . . can't remember.



Anyhow, I'll make sure to check out the packaged AAO when I get a chance . . . if need be, I'll issue another patch.
  13:23:40  12 June 2009
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
{imp} and Darius6, any idea if .S3M can me converted to ShoC compatible .OGG?
Nothing has ever matched Unreal\UT music particularly in the Dynamic Music compartment. But, its all S3M .
  15:00:47  12 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
{imp} and Darius6, any idea if .S3M can me converted to ShoC compatible .OGG?
Nothing has ever matched Unreal\UT music particularly in the Dynamic Music compartment. But, its all S3M .
---END QUOTATION---




I'll look into it when I have the chance . . . as long as I can find software that can play that extension, I can get the data converted to commented .ogg
  15:01:47  12 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
SWO3 compatibility patch is now available:

[link]http://stalker.filefront.com/file/Ambient_Audio_Overhaul_SWO3_patch;100200[/link]


*fixes an erroneous texture call in a file I had overlooked during packaging.
  16:00:40  12 June 2009
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
For playback only, I use an ancient but still thriving utility called XMPlay, look at :

support.xmplay.com

because there is info in audiophile's slang I never cared to undertand .
  02:55:38  17 June 2009
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
 

Message edited by:
Audioave10
06/17/2009 5:12:02
Messages: 2461
I had OL 2.2 installed, then SO, then AAO 0.95, and the latest File-
Front listed patch for it. Not good...I kept getting Fatal Errors first for
the Saiga 12c then for the MP5 etc. I could not load a save or a new game. Sure wish this mod was simpler to install. I had 1.7 w/patch
but later find there is a 1.8. I first did not use the optional bin folder-
then used it but it made no difference. I have uninstalled all of it so I
have no log file but they were all the same except for different names
of weapons. I sure would like to use this with OL 2.2. I normally read
readme's and I'm very careful.
Any advice and the LATEST mod please?
The ability to use "sound" for ambiance really makes for a much more
creepy zone...this IS nice work.


EDIT: Found the new downloads and I have a new game going now. I
guess Filefront won't always take you to the latest download.
  14:54:23  17 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
I had OL 2.2 installed, then SO, then AAO 0.95, and the latest File-
Front listed patch for it. Not good...I kept getting Fatal Errors first for
the Saiga 12c then for the MP5 etc. I could not load a save or a new game. Sure wish this mod was simpler to install. I had 1.7 w/patch
but later find there is a 1.8. I first did not use the optional bin folder-
then used it but it made no difference. I have uninstalled all of it so I
have no log file but they were all the same except for different names
of weapons. I sure would like to use this with OL 2.2. I normally read
readme's and I'm very careful.
Any advice and the LATEST mod please?
The ability to use "sound" for ambiance really makes for a much more
creepy zone...this IS nice work.


EDIT: Found the new downloads and I have a new game going now. I
guess Filefront won't always take you to the latest download.
---END QUOTATION---




no FF doesn't . . . on top of that, all the older stuff is out-dated, sand hasn't been marked as such by the site admins . . .

I had tried to keep the installation proces of v1.8 much simpler than before, but I've also limited compatibility to only two other mods - which should always be installed before AAO.
 
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