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« Previous 10 events | 1 2 | All Messages |
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08:17:29 15 March 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
Messages: 240
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i have add this info portion in the escape_info.xml
but it don´t works why? |
17:55:17 15 March 2012 |
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insanelazarez
Yeah, Good Luck With That... (Resident)
 On forum: 01/31/2009
Messages: 1070
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---QUOTATION---
[sr_idle@spawn_csky_stalker_1]
on_game_timer = 2 | sr_idle@check %=+mar_csky_stalker_1 =respawner_spawn(mar_clear_sky_respawn_1)%
[sr_idle@spawn_csky_stalker_2]
on_game_timer = 2 | sr_idle@check %=+mar_csky_stalker_2 =respawner_spawn(mar_clear_sky_respawn_2)%
[sr_idle@spawn_csky_stalker_3]
on_game_timer = 2 | sr_idle@check %=+mar_csky_stalker_3 =respawner_spawn(mar_clear_sky_respawn_3)%
---END QUOTATION---
Olaf1, i'm surprised your game didn't crash, cause you have 3 errors:
---QUOTATION---
on_game_timer = 2 | sr_idle@check %=+mar_csky_stalker_1 =respawner_spawn(mar_clear_sky_respawn_1)%
---END QUOTATION---
The codes ''=+mar_csky_stalker_1" can NOT be used. The game doesn't know if it is a function ( , or a info_portion(+)
You are using both, '=+mar_csky_stalker_1', see what i mean?
"Between you and us, that thing that killed you is a total dick. Please disregard this message if you committed suicide."
http://www.moddb.com/members/insanelazarez/videos/stalker-mutant-zone-tribute#imagebox
http://moddercove.blogspot.com/2011/05/x-ray-engine-e-ia-quello-che-non.html
Diary of a modder:
http://s693.photobucket.com/albums/vv297/insanelazarez/Diary%20of%20a%20Modder/
So, i dare to assume your time machine is better than my time machine, huh? Stupid dog.
Ahh, my old youtube account, check this one out:
http://www.youtube.com/watch?v=1Fu2oyn1Eps
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19:06:51 17 March 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
 Message edited by: olaf1 03/17/2012 19:40:34
Messages: 240
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---QUOTATION---
on_info = {-mar_csky_stalker_1) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
on_info2 = {-mar_csky_stalker_2) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
on_info3 = {-mar_csky_stalker_3) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
mar_csky_stalker_1)
mar_csky_stalker_2)
mar_csky_stalker_3)
Of course it doesn't work it expects the infoportions with brackets. These brackets are wrong. Did you add the infoportions to the info_.xml s ?
Also please do not expect from us to finish your mod. ---END QUOTATION---
what you mean with
mar_csky_stalker_1)
mar_csky_stalker_2)
mar_csky_stalker_3) ???
insanelazarez
i don´t see what you mean the code is for me the same
sorry
can you better sy this or show
thank you |
11:43:31 18 March 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
 Message edited by: olaf1 03/18/2012 12:44:52
Messages: 240
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Thank you
you mean that so
the space restrictor
[42401]
; cse_abstract properties
section_name = space_restrictor
name = mar_lager_1
position = -61.996055603027,0.92057931423187,293.67742919922
direction = -9.74710516743471e-008,0,0
; cse_alife_object properties
game_vertex_id = 3402
distance = 0
level_vertex_id = 106182
object_flags = 0xffffff3e
custom_data = <<END
[logic]
active = sr_idle@check
[sr_idle@check]
on_info = {-mar_csky_stalker_1) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
on_info2 = {-mar_csky_stalker_2) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
on_info3 = {-mar_csky_stalker_3) =dist_to_actor_ge(100)} sr_idle@spawn_csky_stalker_1
[sr_idle@spawn_csky_stalker_1]
on_game_timer = 2000 | sr_idle@check %+mar_csky_stalker_1 =respawner_spawn(mar_clear_sky_respawn_1)%
[sr_idle@spawn_csky_stalker_2]
on_game_timer = 2000 | sr_idle@check %+mar_csky_stalker_2 =respawner_spawn(mar_clear_sky_respawn_2)%
[sr_idle@spawn_csky_stalker_3]
on_game_timer = 2000 | sr_idle@check %+mar_csky_stalker_3 =respawner_spawn(mar_clear_sky_respawn_3)%
END
story_id = 4444321
; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = -61.996055603027,0,0
shape0:axis_y = 0,20.92057931423187,0
shape0:axis_z = 0,0,293.67742919922
shape0:offset = 0,0,0
; cse_alife_space_restrictor properties
restrictor_type = 0
and the logic script from the npc
[smart_terrains]
none = true
[logic]
active = kamp
on_death = death
[kamp]
center_point = mar_clear_sky_general_kamper_001_kamp
meet = meet
[death]
on_info = %-mar_csky_stalker_1%
[meet]
use = true
use_wpn = true
but this is false wenn i start the game and kill the npc the npc´s don´t repswa after 100 hours ingame
i have includ the info portion in the escpae_info.xml
what i have forgott???
edit:
can i writ this not in the logic script of the npc´s??
[smart_terrains]
none = true
[logic]
active = kamp
on_death = death
[kamp]
center_point = mar_clear_sky_general_kamper_002_kamp
meet = meet
[death]
on_info = %-mar_csky_stalker_2% sr_idle@spawn_csky_stalker_2
[meet]
use = true
use_wpn = true
[sr_idle@spawn_csky_stalker_2]
on_game_timer = 2000 | on_info = %+mar_csky_stalker_2 =respawner_spawn(mar_clear_sky_respawn_2)%
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14:19:15 18 March 2012 |
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olaf1
Senior Resident
On forum: 01/17/2012
Messages: 240
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---QUOTATION--- You cannot use sr_idle on npc's logic
sr_idle can be used only as a logic for space restrictors.
Sorry, but I think that what you are trying to do is too complicated for your current level of knowledge of stalker logic and scripting . ---END QUOTATION---
oh that i have know but i have copi this only and ten i have forgotten this to change
sorry
i mean thsi
[smart_terrains]
none = true
[logic]
active = kamp
on_death = death
[kamp]
center_point = mar_clear_sky_general_kamper_001_kamp
meet = meet
[death]
on_info = %-mar_csky_stalker_1% spawn_csky_stalker_1
[meet]
use = true
use_wpn = true
[spawn_csky_stalker_1]
on_game_timer = 2000 | on_info = %+mar_csky_stalker_1 =respawner_spawn(mar_clear_sky_respawn_1)%
or can i don´t spwan npc´s with a npc log script?? |
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