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  22:18:41  7 March 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592
Looking for Modders ...

Hello people,
I am looking for modders that are able to:

- Port Maps or be able to rip off maps (from Super Map Pack) and introduce them into the game

- Be able to create smart_terrains for populate those maps

My idea is to "port" or "rip" three specific maps from ST:CS (or from Super Map Pack, and those maps are Swamps, Red Forest and Limansk) and introduce them into my mod (CSFM link : http://www.moddb.com/mods/clear-sky-faction-mod )

If anyone is interrested on it, just reply to this thread
  01:06:24  8 March 2012
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
Well, I just used the whole entire map pack but I could help you out with just ripping them (I guess... I have a fair bit of an idea on how to do it but it would take some time because I haven't tried to rip them before). It's pretty simple though, remove the spawn values in the all.spawn for the level changers, get rid of the other maps totally and you are done (With a little bit extra but yeah).
  02:48:03  8 March 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I have a tutorial on porting levels between games, just have to find it and send it over. You'll need to get the levels from the Super Map Pack for it to work without problems though.
The tut assumes that you work with acdc tool though. Working with the SDK is easier though. Its just the compiling.
Alternatively, you could work on the levels in the SDK (spawn wise) and then use my tut to link them to your existing all.spawn and game.graph.
  15:42:19  8 March 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592
@Fluffy22, If you manage to find that tutorial I would thank you alot
  22:10:03  8 March 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
And sent.
  23:04:09  8 March 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592

---QUOTATION---
And sent.
---END QUOTATION---



And Thank You alot !!
  23:40:24  8 March 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
@xRatx, maybe could you use my work for marsh level?
I added smarties and respawn for mutants and i added a lot of anomalies.
I didn't add npc smarties.

I stopped my project based on Stalker map pack, so my files are free.
If you want to see it:
[link]http://www.youtube.com/watch?v=4X5WAiPl3jo&feature=player_embedded[/link]
I don't remenber if i used megaupload. If you are interested by this, i can send you /upload my files.

@Fluffy: Please, could you publish this tutorial or send me it too?
I'm very interesting by "rip" map.
And i think it's the same case for a lot of guys.
  00:05:40  9 March 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592

---QUOTATION---
@xRatx, maybe could you use my work for marsh level?
I added smarties and respawn for mutants and i added a lot of anomalies.
I didn't add npc smarties.

I stopped my project based on Stalker map pack, so my files are free.
If you want to see it:
[link]http://www.youtube.com/watch?v=4X5WAiPl3jo&feature=player_embedded[/link]
I don't remenber if i used megaupload. If you are interested by this, i can send you /upload my files.

---END QUOTATION---



I could use but I need npc' smart terrains...

Maybe, I can use your alife for marshes for now
  00:45:40  9 March 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
I could use but I need npc' smart terrains...

Maybe, I can use your alife for marshes for now
---END QUOTATION---



I understand that you need. For me, Marsh is a desolated land, it isn't for human. But it's only my point of view.

My files for marsh:
[link]http://dl.dropbox.com/u/32595810/StalkerMapPack%20Spawn%20Addon%20v0.1_CS%20Marsh.7z[/link]

For information:
I used Stalker Map Pack with all addon.
I used only vanilla spawn (no news mutants or anomalies).
I used generic smarty.

If you'll use my spawn, i think you need to decrease artefacts spawn.
It's very hight (as the quantity of anomalies).

Good luck.
  04:45:07  9 March 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340

---QUOTATION---
@Fluffy: Please, could you publish this tutorial or send me it too?
I'm very interesting by "rip" map.
And i think it's the same case for a lot of guys.
---END QUOTATION---


I might tidy it up and put it on the Stalker Wiki, once I have a bit of time.
 
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