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Crucible RC.1 (SSOC 1.005)

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  06:42:29  1 May 2010
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csoldier
Senior Resident
 

 
On forum: 08/30/2008
 

Message edited by:
csoldier
05/02/2010 9:07:33
Messages: 168

---QUOTATION---
Are you planning on tweaking the fall damage/height? Normally, I don't mind the reduced fall damage or increased fall height found in most mods, but since your mod focuses on more 'realistic' gameplay, I think it would be best if you reverted them to vanilla values.
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To be honest that is one aspect I never considered...
I'll look into it.
  08:41:11  1 May 2010
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VicRattlehead
(Novice)
 
On forum: 04/20/2010
 

Message edited by:
VicRattlehead
05/01/2010 10:18:51
Messages: 32
Day time fog looks slightly better, but I'd say it's not quite there yet. Still looks too dark.

http://img121.imageshack.us/img121/8778/ss050110133515l07milita.jpg

Night time fog was fine before your fix but now it's too bright

http://img406.imageshack.us/img406/5470/ss050110132735l07milita.jpg

In other news, it seems some of the traders keep dropping items (probably due to the fact they have limited weight, like you've mentioned earlier). It never really bothered me before but now Skinflint is dropping plenty of these strange things labeled as 'medkits' which is causing massive framerate loss. When I try to pick them up they just disappear.

http://img80.imageshack.us/img80/5674/ss050110151146l07milita.jpg
  13:37:12  1 May 2010
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csoldier
Senior Resident
 

 
On forum: 08/30/2008
Messages: 168

---QUOTATION---
http://img80.imageshack.us/img80/5674/ss050110151146l07milita.jpg
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WTF? :\

I've never witnessed that before...
  14:34:47  1 May 2010
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592

---QUOTATION---
http://img80.imageshack.us/img80/5674/ss050110151146l07milita.jpg

WTF? :\

I've never witnessed that before...
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Those "medkits" are the medkits that xrs_medic use to NPC's heal then-self ...
  19:12:55  1 May 2010
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csoldier
Senior Resident
 

 
On forum: 08/30/2008
 

Message edited by:
csoldier
05/02/2010 9:11:54
Messages: 168

---QUOTATION---
http://img80.imageshack.us/img80/5674/ss050110151146l07milita.jpg

WTF? :\

I've never witnessed that before...

Those "medkits" are the medkits that xrs_medic use to NPC's heal then-self ...
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No, it looks to me like ol' Skinflint has developed an addiction problem.


Joking aside, VicRattleHead if you need to aleviate this problem for now, go into 'm_stalker.ltx' under 'gamedata\config\creatures' and look for 2x 'max_item_mass' and 'inv_max_weight' and double or triple the figures as need be. That should resolve the problem, but there may be a need to start a new game.


-Edit- Here's a new set of static lighting orientated weather files. I tested this set for a longer period of time and it should improve the situation. Although there is only so much you can do for static lighting....

http://www.megaupload.com/?d=BCLDGUVS
  19:57:26  2 May 2010
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762
Went to try yer mod, get this crash every time I ask Nimble for a job...
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:417: bad argument #1 to 'pairs' (table expected, got nil)


stack trace

Other than that... I like the feel of it so far...
  00:51:28  3 May 2010
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csoldier
Senior Resident
 

 
On forum: 08/30/2008
Messages: 168

---QUOTATION---
Went to try yer mod, get this crash every time I ask Nimble for a job...
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:417: bad argument #1 to 'pairs' (table expected, got nil)


stack trace

Other than that... I like the feel of it so far...
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Thanks for your interest. I see from your error log that your using patch 1.004? I developed Crucible over patch 1.005 initially and never incorporated testing for patch 1.004.
So far that is.
I do intend to make a 1.004 version, I just haven't had the time available to finish fine tuning the 1.005 version amongst everything else.
  00:17:41  4 May 2010
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762
Ah damn. I'm about to have 2 installs, one for 1.004, and another for 1.005!!! Gimme a break!!!

Alright, I'll get around to installing 1.005 one of these days. Until then, though, I am going back to soljanka!
  13:15:50  7 May 2010
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762

---QUOTATION---
Ah damn. I'm about to have 2 installs, one for 1.004, and another for 1.005!!! Gimme a break!!!

Alright, I'll get around to installing 1.005 one of these days. Until then, though, I am going back to soljanka!
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Got around to reinstalling and adding 1.0005... I have to say. I', pretty impressed with the gun-play in yer mod so far. Couple things I would change for realism would be adding shrapnel range to the grenades, and making the running speed a little bit faster...

Plus it's nice to see NPCs actually be able to defend themselves against small groups of dogs. It always annoyed me when a single dog could take out an EXO...

Had LOTS of interesting and fun experiences... as well as some cool challenges. I like it. Good job mate!
  17:19:28  7 May 2010
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csoldier
Senior Resident
 

 
On forum: 08/30/2008
Messages: 168

---QUOTATION---
Got around to reinstalling and adding 1.0005... I have to say. I', pretty impressed with the gun-play in yer mod so far. Couple things I would change for realism would be adding shrapnel range to the grenades, and making the running speed a little bit faster...

Plus it's nice to see NPCs actually be able to defend themselves against small groups of dogs. It always annoyed me when a single dog could take out an EXO...

Had LOTS of interesting and fun experiences... as well as some cool challenges. I like it. Good job mate!
---END QUOTATION---



Good to hear that you've enjoyed the mod.
Shrapnel range is the same as that of O.L.2.2, which has it set for a greater range than Vanilla SSoC, but I didn't want to overdo it. From what I've noticed I'd say that X-Ray can only generate so many fragments from each grenade, so it is at times possible to miraculously avoid grenade shrapnel. Which has been known to happen in real life for some soldiers.
As for the player speed, I lowered it slightly so that it is not as easy to outrun mutants and to therefore make them more dangerous.

However, for reference, a new and improved, streamlined, tweaked, bug fixed and fine tuned version of Crucible is close to completion and I'll endeavour to have it finished before the June release of Lost Alpha.
For the long term, I plan less on creating a Strelock based mod and more on a mod geared towards a unique survivalist experience.
 
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