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Magazine System Mod

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  03:25:46  12 December 2009
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strange_aeons
(Senior)
 
On forum: 10/14/2008
Messages: 69

---QUOTATION---
is there a way to force NPCs to have mags too? its annoying that they just get unlimited ammo and happen to have only a handful of ammo when you kill them.

This is a good idea. Let me think about it how I can realize it.
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good luck with it, it would be nice to have NPCs doing mags also.



---QUOTATION---
Nah, he could use the fastloader all the time, no need to fill it, no need to even display it in the inventory. Putting one bullet at a time in a magazine will get boring too fast, so lets just speed it up a little. It works in combat as well, which one-bullet-at-a-time wont.
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if you have the animation loading 30 bullets into a mag, yes it would be boring. but what if it wasnt the complete 30 bullets? showing a 8 bullets loading animation for all guns wouldnt be too long to make it boring, but not instantaneous either. 8 bullets because i think you wouldnt want to have any more than what a pistol can hold. the idea is to show that some loading is happening without showing it all.
  02:41:11  14 December 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
I already made a kind of animation for the magazine loading by script.
It is in the Windows Copy function style. That means, the bullets coming out of the box, moving into the magazine. Like Microsoft is doing when you copying files.
The function can be aborted by pressing 'ESC' any time.
  10:33:44  14 December 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354
I like it! When you abort it, does it stop loading ammo? Could I start loading a magazine, then abort after 10 rounds to make a 10-round magazine?

Could you make magazines an item you need to buy/find?
What about unloading a magazine?
Is there 1 generic magazine for all weapons? Can this be changed to have different magazine types, or even multiple mag types per weapon type? I'd actually like the option of 10-round STANAG mags like the old M16 ones, they make more sense to me for using in weapons with scopes.
  10:49:38  14 December 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
When you stop the animation, the animation will be stopped only.

Each weapon is having their own magazine icon. I did not make multiple ma gtypes per weapon. I am referring to the related weapon LTX file to get the magazine capazity. But what you can do is, to created a new LTX file to use a different mag capazity.
In the current version of this mod you cannot unload the magazines.

As first I will get the mod running proberly. There are still some issues to fix.
Then I will enhance it to find/buy magazines and also for the npcs to use magazines.
  06:00:58  16 December 2009
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Drill
(Senior)
 
On forum: 08/02/2009
 

Message edited by:
Drill
12/16/2009 6:01:29
Messages: 50
When pistols are eventually implemented into this mod, would it be possible to display the magazine in the player's left hand? Equipping a magazine could possibly increase reload speed but reduce accuracy.
http://img695.imageshack.us/img695/5288/0295.jpg
http://img33.imageshack.us/img33/3408/0325.jpg
One of the builds from 2002 had this if I'm not mistaken.
  07:24:19  16 December 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
I don't know yet when I will implement the pistols.
  07:27:27  21 December 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
I made a clip showing the Magazine System and how to use it.

This clip is actually from the new Invasion Mod. This mod is also using the Magazine system and other features.

Link: http://www.youtube.com/watch?v=8QoHjG3DBcQ
  03:48:46  11 June 2010
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
06/11/2010 3:50:10
Messages: 685
Magazine System Mod V2.0

Bringing my old Magazine System Thread back to life.

I updated my Magazine System in the download section already, but I totally forgot I created also a discussion thread.

The Magazine Mod is completely reworked.
- Most of the functions are scripted completely new.
- Added a GUI for ammo selection
- Added a Magazine Load animation

I consider this Mod still as Beta, because I am not sure if I could eliminate all bugs. Anyway, the last couple of weaks the mod was running without any CTD even together with the new Invasion Mod 1.4 (not released yet).
  09:59:25  9 November 2010
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
11/10/2010 6:55:24
Messages: 1254
Maybe, it'll be useful, Russians are trying to make a similar mod:
http://www.amk-team.ru/forum/index.php?showtopic=10356
  17:54:45  9 November 2010
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1710

---QUOTATION---
Magazine System Mod V2.0

Bringing my old Magazine System Thread back to life.

I updated my Magazine System in the download section already, but I totally forgot I created also a discussion thread.

The Magazine Mod is completely reworked.
- Most of the functions are scripted completely new.
- Added a GUI for ammo selection
- Added a Magazine Load animation

I consider this Mod still as Beta, because I am not sure if I could eliminate all bugs. Anyway, the last couple of weaks the mod was running without any CTD even together with the new Invasion Mod 1.4 (not released yet).
---END QUOTATION---




Is it for 1.0004 or patch 1.0005 ??
 
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