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Magazine System Mod

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  02:58:40  23 November 2009
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ThunderFreak
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On forum: 08/07/2009
Messages: 685
I made it a little bit easier. Just right-click at the magazine icon and select use. This will fill the magazine and not bullet by bullet.

@MeanderBeing: This kind of modification you have to do in the weapon ltx files. To add weapons you have to edit the weapons.ltx and add your weapon ltx files there.
  03:19:34  23 November 2009
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stooe
Who?
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On forum: 06/02/2009
Messages: 655
is this compatable with LURK?
  04:05:37  23 November 2009
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wolfstriked
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On forum: 11/02/2008
Messages: 283
Thunder is it possible to have a hotkey to fill magazines with a realistic time frame for it to be done.....probably asking too much.

And as someone pointed out it would be sweet if one of the resident animators could work some magic....would love to see the player actually adding bullets like with the Mosin Nagant.
  04:37:50  23 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
11/23/2009 4:43:24
Messages: 685
I don't have an animation for the magazine refill. Maybe someone can do it. This would be very appreciated.
What I am also thinking of is to have a menu on the HUD to right-click and fill the magazines. Currently I don't know if this would be possible.
A time frame can be added. This is not a problem.
A hotkey makes sense only if there would be an animation.

Besides, if there is someone here to develop further on the magazine system feel free to do. Credits will also go to him or them.

@stooe: Should be compatible. But if there are additional weapons you have to add them.
  07:26:35  23 November 2009
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762

---QUOTATION---
I don't have an animation for the magazine refill. Maybe someone can do it. This would be very appreciated.
What I am also thinking of is to have a menu on the HUD to right-click and fill the magazines. Currently I don't know if this would be possible.
A time frame can be added. This is not a problem.
A hotkey makes sense only if there would be an animation.

Besides, if there is someone here to develop further on the magazine system feel free to do. Credits will also go to him or them.

@stooe: Should be compatible. But if there are additional weapons you have to add them.
---END QUOTATION---



There are, alot of them, I asked holden about it, he said he'd have to rework the entire thing, but I think I was convincing
  07:28:48  23 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Would be nice to have a reload animation. Thanks, DeltaFart95, for asking.
  08:28:26  23 November 2009
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Vintar
a bit of this and a lot of that
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On forum: 08/08/2008
Messages: 6349
You could always just use the reload anima tion thats already present for each weapon. @thunder, a menu is possible, why dont you download my salvage mod 2.0 and use that as a base.
  08:39:53  23 November 2009
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ThunderFreak
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On forum: 08/07/2009
Messages: 685
Good idea. Why not?
  10:15:00  23 November 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
Good idea. Why not?
---END QUOTATION---



Yeah, would save alot of time.

Just shout if you have any questions, but the files are pretty much straight forward as you will see
  10:53:52  23 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
I took a look already on your files.

The funny thing is, I made also a repair system, exclusively for the new Invasion Mod 1.4, and my repair system looks similar to yours.
I have had the idea to use other weapons for repairing my weapon. Therefore I created weapon families. That means you can use a AK74u to repair a AK74 and so on.
 
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