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Magazine System Mod

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  03:29:43  20 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
@LoboTheMan: If you have no ammo at all the magazine icons are disappearing from the inventory. This I made only to prevent from clicking on them when you out of ammo. Try to get it running under 1.0005.

@MeanderingBeing: You can use it. No problem. But the mod is still in beta state, because there are still some minor issues I have to find with your help.
  03:52:36  20 November 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
Awesome . . . I've been waiting a long while for such a mod . . . I knew of a user over at ZSG who had planned similar work, but we've heard nichevo on it's status . . .

I'll take a look at it - I'd be very interested in possibly incorporating it into FS
  06:37:44  20 November 2009
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762

---QUOTATION---
@MeanderingBeing: You can use it. No problem. But the mod is still in beta state, because there are still some minor issues I have to find with your help.
---END QUOTATION---



THanks! What kind of problems are you having? Do you need a bug tester or something?
  07:41:13  20 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
11/20/2009 7:41:37
Messages: 685
@MeanderingBeing: If you want to test it, please feel free.
For instance, a minor issue for me is, if there is a problem with the icons displaying on the HUD or wrong number of icons spawned in the inventory. These kind of issues I mean. I don't have the time to check all of this because I am very busy in scripting for the new Invasion Mod. Yes, I am helping Atonium2027 creating his new Mod.
Again, it would be nice from you and everyone else helping me to test to find all problems.
  12:10:03  20 November 2009
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762

---QUOTATION---
@MeanderingBeing: If you want to test it, please feel free.
For instance, a minor issue for me is, if there is a problem with the icons displaying on the HUD or wrong number of icons spawned in the inventory. These kind of issues I mean. I don't have the time to check all of this because I am very busy in scripting for the new Invasion Mod. Yes, I am helping Atonium2027 creating his new Mod.
Again, it would be nice from you and everyone else helping me to test to find all problems.
---END QUOTATION---



Alright, I'll glady help out. I'll download tomorrow after work and, well, get to work with your mod!

Just out of curiousity, how hard would it be to add this script to, oh say, about 200(?) different guns?

And what would I have to do to get this to work fo 1.005? (Asking anyone with this one)
  12:36:36  20 November 2009
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
11/20/2009 12:38:50
Messages: 685
For 1.0005 I don't know, because I am using version 1.0004 still.

To add more weapons is not so hard. There is a ltx file under config\misc with the name magazine.ltx. Just add the weapons there like
barett = "barett_mk1", "barett_mk2" and so on.
The first value is the name of the icon used for the magazines and the second value is the assigned weapon to that icon.
In the 'item.ltx' you have to add the icon positions for the inventory.
Under config\ui there is the file ui_custom_msgs.xml for the HUD postions.

That is all you have to do. It is not necessary to go into the script code.

New magazine icons you can add in the ui_icon_equipment.dds for the inventory and in ui_icon_magazines.dds for the HUD.
  03:29:03  21 November 2009
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stooe
Who?
(Resident)

 

 
On forum: 06/02/2009
Messages: 655
you ought to incorperate this into Call of Pripyat as well
  10:47:41  21 November 2009
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MeanderingBeing
Senior Resident
 

 
On forum: 07/31/2008
Messages: 762
I have a question for you, man.
Suppose I asked you to create more ammo types for AKs. To be specific, the 7.62x39mm M43... Then asked you to script the weapon files so that, for example, when firing a suppressed AK-47 with standard ammunition the gun would still be quite loud (kinda like it is in Arsenal, actually), but when firing specialized low velocity ammunition the gun would be significantly more quiet, but more innacurate than just firing standard rounds through a suppressor (which already decreases accuracy). Would you be able to write up such a script, after you're finished with this project?

I only ask because I have been formulating plans for a massive weapon overhaul mod, but haven't had the skills to actually implement it... and this would be a great step forward in making a "Gun Realism" mod us PC gamers deserve!

Anyways, I downloaded your mod, but haven't had the chance to try it out yet. Imma working 50+ hours a week now, so its hard to find time to do more than surf te web for a couple of minute then go to sleep. I'll hopefully be off tomorrow, so I'll give it a shot then and give ya some feedback!
  17:08:56  21 November 2009
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matsuda_sempai
(Senior)
 
On forum: 08/07/2009
Messages: 53
I was thinking of that too but I was thinking of arsenal mod 1.2 you could remove the clips from a diffrent gun like if you have a ak74u and another gun that uses the same clip like a ak74 you could remove the ak74u clip and you would have 2 clips also if you could get an animator to make it when you load the bullets in it would show marked ones hand putting the bullets in.

just a thought
  17:34:44  21 November 2009
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wolfstriked
Senior Resident
 

 
On forum: 11/02/2008
Messages: 283
Make loading mags a bitch.You have to click the ammo box and drag over the mag you wanna fill........one freaking bullet at a time!!!

Make only mags that are in belt work.
 
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