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Magazine System Mod

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  03:22:18  5 January 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Mag Sys V2.1 released

Update is released.

You can download in the mods download section (https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=18394&page=3&sec_id=17&sort=ASC&no_transl)

Please test it. I fixed all known bugs and some others I could find.
  23:23:45  22 January 2011
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1710

---QUOTATION---
Mag Sys V2.1 released

Update is released.

You can download in the mods download section (https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=18394&page=3&sec_id=17&sort=ASC&no_transl)

Please test it. I fixed all known bugs and some others I could find.
---END QUOTATION---



Will try and merge it with Priboi Story, and see if it works.
Will keep you posted
  23:48:31  12 February 2011
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Nuor
Senior Resident
 

 
On forum: 03/10/2009
Messages: 735
Thunderfreak - It took MUCH longer than expected but I think I have a working version for SmP2.5. I added use of the pistol slot and changed the magazine hud display. It uses an icon and counter instead of multiple icons and I limited the variety of icons as SmP has a ridiculous number of choices. I also also altered the loading scheme somewhat to allow for less than max mags and the total maximum allowed are divided between all the ammo types. Magazine carry limit varies by mag type and there are bonus quest items to change capacity.

I ran into a number of problems with the conversion but I can't really say if any of the fixes will apply to your version. I suspect any bugs were introduced by the changes I made. If past experience holds true I'm certain I'll find more bugs.

Thanks for creating this mod I imagine many of the SmP players will use this option.
  06:20:18  13 February 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
02/13/2011 6:20:34
Messages: 685
Thanks, Nuor and LoboTheMan. I really appreciate that.

I am still working on the magazine system mod. Meanwhile I am working on a second (additional) version without the GUI, because many don't want to have the load gui. They want to have single mags in the inventory.
An updated version of the existing magazine system (V2.1) mod will be released soon. The changes are in the script only and have no affect on your merging work.
  16:50:43  4 May 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
New Magazine System Mod

I started working on an upgrade or new version for the magazine system mod.
Planned features:
- NPC's using magazines.
- The limitation of 6 loaded mags on the belt will be removed.
- You can also find magazines in boxes
- When dead bodies looted, you find mags instead of ammo boxes.
- At the dealers you still can buy ammo boxes. Can be loaded into mags thru a gui.
- Mags also for slot 1 weapons
- GUI to load ammo from the boxes to the mags

Finished already he first level (Kordon) for testing purposes and to see, what need to be changed/improved.
It is working so far.
Which means, NPC's in Kordon using mags instead of ammo boxes. You can loot mags already.
  18:05:31  4 May 2011
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
05/05/2011 0:18:55
Messages: 1254

---QUOTATION---
New Magazine System Mod
---END QUOTATION---


Looks quite promising.


---QUOTATION---
- When dead bodies looted, you find mags instead of ammo boxes.
---END QUOTATION---


Do you mean there will be mags only, or some possibilities to find ammo boxes still remain?

Could it be adapted to CoP?
  18:48:46  4 May 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
05/04/2011 18:51:27
Messages: 685
You will still find ammo boxes. Ammo boxes are still at the traders for sale.

If you have ammo boxes in your inventory, you will have the possibility to load the ammo from the boxes to mags. The loading procedure will be done with a GUI.

EDIT: Forgot. In stashes you will find a mix of mags and ammo boxes. Mags will be in stashes only when the corresponding weapon is also in the stash.
  01:59:41  5 May 2011
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Rolfisalinas
(Novice)
 
On forum: 05/27/2010
Messages: 17
im a bit new in the forum and my modding knowledge is less than my quantum physics knowledge so, can i ask how can i make this mod compatible with lurk? ive read that i have to add the weapons somewhere but again, 0 knowledge in modding, sorry if it is a stupid question, great mod btw, ive used it before and add a lot of realism to the game.
  06:56:30  5 May 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Don't worry. There are no stupid questions, only stupid answers.

The new version is currently under construction. For the existing one I don't know, because I never played Lurk.
Maybe someone else can answer your question.
  10:53:30  5 May 2011
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
05/05/2011 10:54:23
Messages: 1254
Will be mag as an inventory item, which could be bought or sold?

And how about compatibility the Mod with CoP?
 
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