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[HELP]Bumb mapping...

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  18:23:47  30 March 2012
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Lijenstina
Doom metal in the shade of the flying radiators
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On forum: 07/23/2005
Messages: 1902
Look into actions for PS. It records the current actions like resizing, editing, saving etc.
  19:25:04  30 March 2012
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LoNer1
Настоящий Cталкер, Русская Версия
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On forum: 10/23/2009
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---QUOTATION---
Look into actions for PS. It records the current actions like resizing, editing, saving etc.
---END QUOTATION---



I know, but i meant how to make a sfk algorithm of the RGB channels? (i dont know what im saying)
  21:02:42  30 March 2012
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Lijenstina
Doom metal in the shade of the flying radiators
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On forum: 07/23/2005
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Just record what you do it should work
  13:45:06  31 March 2012
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ket
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On forum: 01/13/2006
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hehe jus noticed "bumb mapping" /trollface/
  16:53:27  1 April 2012
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LoNer1
Настоящий Cталкер, Русская Версия
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On forum: 10/23/2009
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Final result:

http://media.moddb.com/images/mods/1/20/19369/ss_kevin_04-01-12_13-13-47_l11_pripyat.jpg
  19:42:41  6 April 2012
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ket
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On forum: 01/13/2006
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Looks good, but a bit too bumpy imo. Reduce the effect, or apply a mild gaussian blur to the bump map.
  21:35:34  6 April 2012
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LoNer1
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On forum: 10/23/2009
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I think its good like this, its mostly to metlacs shaders its this sharp, without its pretty blurred
  02:56:46  7 April 2012
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ket
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On forum: 01/13/2006
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You have texture "stretching" in that pic tho, partly caused by a overly bumpy bump map and partly caused by excessive parallax mapping settings.
  16:17:17  7 April 2012
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LoNer1
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On forum: 10/23/2009
 

Message edited by:
LoNer1
04/07/2012 16:18:07
Messages: 1890

---QUOTATION---
You have texture "stretching" in that pic tho, partly caused by a overly bumpy bump map and partly caused by excessive parallax mapping settings.
---END QUOTATION---



Ket, it doesnt matter. i wont change the bump map, point.

To make it more clear for you, i zoomed 85% in. no vanilla or modded binoculars or weapon will zoom in that much.
 
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