Then I would say: illuminate us ket, without any intention for joke. That's what this forrm is al about.
How many light sources has the game world? In certain situations, I see three non-converging shadows on objects like ladders, boxes corpses and so.
Why some objects in the underground are very visible like there is a specific light source only for them? A few days ago someone posted a here a photo of the cars in the Pripyat's underground parking. They are very visible in the almost total darkness for the rest of the objects.
Between 3:30 AM to 5:00 AM there are shadows on the ground even if you make the sky pitch black and send the sun is on the ass end of the Stalker's world. What light source(s) cause that?
Hmm.. well.. without going into too much detail so as not to spoil it for the next TK release and players of that I'll simply give some of the bulletpoints;
- X-Ray was designed to use Global Illumination. In X-Ray 1.0 the feature is there but "disabled" and "incomplete". You can get it running pretty well bone stock but to really get it to shine you need to port some stuff from CS and CoP. Because GI is disabled in SoC by default thats what makes some areas look weird.
Another reason for some areas looking weird is because, again, of a disabled feature in SoC which works perfectly fine - tonemapping.
- Sound disances. For realistic NPC reactions you have to edit all the sounds in the game either with the SDK or SAVandT.
- Vision distances, you need to tweak these, and I do mean tweak, baby adjustments.
- Actor changes. There are various paramaters to change which govern how visible and from how far the player is to the AI, obviously, you need to change these settings too.
- AI has paramaters to adjust how much "attention" they will pay to particular sounds, they need adjusting too.
Theres other stuff as well but without looking at my notes thats what I remember off the top of my head.
Sorry, but this has nothing to do with what I was asking ket. This is the usual "pull here - stretch there" that is going on forever, from forever. It is mostly the alteration of what is transmitted to our eyes through the screen, NOT what is really going on inside the stalker world.
I'm wondering about the theoretical knowledge that allows us find/calculate the amount of illumination at any arbitrary point of the Xray world. From there to be able to know how (and how much) the AI "sees" this particular spot.