On forum: 07/15/2010
Thanks for the feedback, Kocayine.
The arena problem is likely related to the detached sound theme, as the teleport back to the original position requires the ph_sound signal that the sound has ended -- but that logic is not executing if the scheme is missing.
So the end-of-match non-teleport problem should not happen if the ph_sound stuff is working. If it does occur, there are two possible workarounds:
Either 1) load a save in front of Arnie*, fix the sound stuff and then re-fight the last battle, or
2) Load a save made while in the arena (which unfortunately should not be done even in vanilla when the schemes are working because it breaks the logic) and execute xr_effects.bar_arena_teleport_2(db.actor) to get out of there. You can put that routine call in place of one of the scheme fix routine calls in your main_menu:OnKeyboard() key check routine in ui_main_menu.script.
You also might need to disable the info_portion that initiated the fight, ranging from bar_arena_fight_1 to bar_arena_fight_7 for vanilla (I don't know about AEM) if you won the battle, to avoid fighting it again.
*Recommended: Always make a save in front of Arnie before agreeing to battle for each match.
Thanks, bro! We'll see about everything next time I experience the problem, etc.
FORMERLY KNOWN AS 'BLACKBYTE'