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Oblivion Lost and Arsenal RC1 Merge (Discussion Thread)

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  23:04:24  24 August 2008
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Wolfehunter
Mod Guru
(Resident)

 

 
On forum: 07/03/2007
 

Message edited by:
Wolfehunter
08/24/2008 23:20:50
Messages: 2748
Guys wait a few minutes I'm uploading a my OL22 Merger Particle V3 mod.

It will work over Arsenal RC1 merger OL22 from tugatoga.

Just read the read me. Also a bonus I've added flies sounds to the zombies. hehehe I've included Eggechens readme and options for those who want to customize it.

I will post it shortly the details in the download section here...

Happy hunting Stalkers.

Update,

Its loaded. Check below or at the GSC download.
  23:26:07  24 August 2008
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Dada4
Senior Resident
 

 
On forum: 03/08/2008
Messages: 246
Well, i try to merge ALL the weapons to :SOC, OL2.2, AMK1.4, Priboi Story 1.1. But it's long!!!

just a little screenshot.
[link]http://dada4.free.fr/stalker/ui_icon_equipment_FrOL.jpg[/link]
  00:59:49  25 August 2008
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Hotashi
(Senior)
 
On forum: 04/12/2007
Messages: 109
Buzzkill!

Just got to Agropom, and then I hit a crash. ;;

FATAL ERROR

[error]Expression : Invalid data
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 309
[error]Description : D3DXGetImageInfoFromFileInMemory (S->pointer(),S->length(),&IMG)
[error]Arguments : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\textures\ui\ui_icon_equipment.dds

None of the weapons had any icon at all, if that helps.
  01:05:56  25 August 2008
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Tugatoga
Senior Resident
 

 
On forum: 03/24/2008
 

Message edited by:
Tugatoga
08/25/2008 1:06:26
Messages: 273

---QUOTATION---
Buzzkill!

Just got to Agropom, and then I hit a crash. ;;

FATAL ERROR

[error]Expression : Invalid data
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 309
[error]Description : D3DXGetImageInfoFromFileInMemory (S->pointer(),S->length(),&IMG)
[error]Arguments : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\textures\ui\ui_icon_equipment.dds

None of the weapons had any icon at all, if that helps.
---END QUOTATION---




Did you edit the ui_icon_equipment.dds, or are you using the one from the merge? Could you post your computer specs, because someone else had that same crash you have, but it was with another texture.
  21:07:26  25 August 2008
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FarmerBarlymo
Senior Resident
 

 
On forum: 07/30/2007
 

Message edited by:
FarmerBarlymo
08/25/2008 21:08:09
Messages: 205
Hi guys!

Question for Tugatoga.

Why ohh why does the "Nato" sniper round (HK417) cost "4000RU FMJ" (20 round mag) and 4800 AP" ( again only 20 round mag), where as the russian round only costs around "400RU"? I mean come on, that can't be right, can it?

How would i change it so that the "Nato" sniper round is cheaper, way cheaper at the "tight git" barmen?

Cheers!
  22:17:26  25 August 2008
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Tugatoga
Senior Resident
 

 
On forum: 03/24/2008
Messages: 273

---QUOTATION---
Hi guys!

Question for Tugatoga.

Why ohh why does the "Nato" sniper round (HK417) cost "4000RU FMJ" (20 round mag) and 4800 AP" ( again only 20 round mag), where as the russian round only costs around "400RU"? I mean come on, that can't be right, can it?

How would i change it so that the "Nato" sniper round is cheaper, way cheaper at the "tight git" barmen?

Cheers!
---END QUOTATION---




You can change the ammo price here,

C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\weapons\Arsenal_Mod\Ammo\762x51

[ammo_7.62x51_fmj]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x51_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = Arsenal_Mod\ammo\762x51_fmj.ogf
description = enc_arsenal_7.62x51_fmj
$prefetch = 64

cost = 1000

box_size = 20

inv_name = ars-7.62x51_fmj
inv_name_short = ars-7.62x51_fmj_s
inv_weight = .23

inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 51
inv_grid_y = 37

k_dist = 1.25
k_disp = 1
k_hit = 1.1
k_impulse = 1.2
k_pierce = 1.75
impair = 1.25
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = on
  05:58:08  26 August 2008
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Hotashi
(Senior)
 
On forum: 04/12/2007
Messages: 109
Hit another crash going out of X18... but no log. Damn. Still have funkyass icons, but I'll live with the minor frustration.

One of the weapons uses the wrong ammunition, but you're not responsible.

Loving OL, loving Arsenal.
  04:10:38  29 August 2008
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GunFox
(Novice)
 
On forum: 01/26/2008
Messages: 18
Shouldn't the M-16 family be far more accurate than the M4A1?

And capable of doing marginally more damage.

It would suffer severely in the handling department, but otherwise an M-16A4 is more accurate than an M4A1.

It seems that no matter what people say about realism, looking at the bars never seems to reflect what they say.

Longer barrel == more accuracy and marginally more damage

Shorter barrel == less accuracy and notably better handling.

Obviously taking into consideration basic weapon design and quality of materials.

An H&K 416 is probably going to be slightly more capable than an M4 while being leaps and bounds more durable.

A g36 commando isn't going to be very accurate, but it should handle almost like an SMG.

People say realism, but I just don't see it. Am I missing something? Is penetration not properly factored into the damage bar?
  04:31:09  29 August 2008
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NMike
(Novice)
 
On forum: 08/27/2006
Messages: 44
i always wondered about the ballistical info in the games and MOds also. the Sig550 is the most accurate 5.56 gun, yet the game shows it as crap?
  06:22:14  29 August 2008
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Wolfehunter
Mod Guru
(Resident)

 

 
On forum: 07/03/2007
Messages: 2748
Tristans has made a fix for Arsenal Merger OL22 mod. Alot of damage fixes. They seem to be more reasonable.

Also there is alot of bugs still with addons not being aligned in inventory.

Few items also don't match right.

I heard from tugatoga that the original Arsenal mod team is putting out a update so there should be alot of changes happing soon.

Be patient. This is not a finished mod. Still is a beta dude.

I'm also waiting for the new fix to comeout so I can see what needs tweeking. I hope not too much hehehe.

May the zone grant you plentiful riches stalker.
 
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