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Stalker SoC HD hand edited foliage textures

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  14:27:48  7 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
Stalker SoC HD hand edited foliage textures

Title says it all, something I been working on for a week or so. You can download the HD foliage here; http://www.moddb.com/mods/stalker-twilight-ket-2zero just read before downloading to find out everything you need to know. I'm also in the process of trying to upload a video of the HD foliage to the slow arsed moddb servers.
  14:39:39  8 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
Video; http://www.youtube.com/watch?v=73vzNA3DnvQ&feature=g-upl&context=G26ab77dAUAAAAAAAAAA
  19:25:23  14 April 2012
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stooe
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On forum: 06/02/2009
Messages: 655
I think the textures look good, you ought to make a comparison shot between yours and the Vanilla textures, and in both static and object dynamic lighting. Really showcase how good they look
  20:37:39  14 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
I would of if I could be arsed everybody knows how crappy vanilla textures are for SoC I think though. Feel free to post before and after shots if you are using the mod
  02:34:25  17 April 2012
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xoen
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On forum: 06/10/2011
 

Message edited by:
xoen
04/17/2012 2:37:41
Messages: 248
..i just read readme(yes..) and..


---QUOTATION---
**Performance measured using 128 photon Global Illumination.

Vanilla SoC DLLs: 19FPS
Ported DLLs: 39FPS
---END QUOTATION---



holy damn, do you have any idea, if dlls can be used with stalkersoup?
GI is real strain, what you wrote sounds amazing(if only you made tests inside BUILDING, not just in open space).

btw, you left thumbs.db inside 7z..
  02:37:22  17 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
The ported DLLs should be universal, but I can't guarantee that. FPS was measured inside the building at the bar with the patrolling guard on the catwalk when he had his flashlight on.
  02:38:30  17 April 2012
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xoen
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On forum: 06/10/2011
 

Message edited by:
xoen
04/17/2012 2:39:02
Messages: 248
wow, 24/7 fanatic

thanks for answer
i will test texes tomorrow.
  13:48:23  17 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
By all means, feel free to post screenshots as people seem to want them and I can't be bothered
  23:47:57  17 April 2012
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xoen
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On forum: 06/10/2011
 

Message edited by:
xoen
04/18/2012 0:28:03
Messages: 248
i am testing now, and what do i see is amazing, especially grasses look incredible with SSAO.
i will post screenshots after collecting material.
so far dlls seem to work fine.
although it looks like i am operating on the edge of lowmemCTD now(hard to say if it's dll, or tex matter at this moment)..
on the other hand very good job with optimization - there's no uneccesary bytes there.
all this game needs now, is new tree models(with some more foliage vertices...) - there are angles at which some of types look weird now(it's obvious).

damn, GI is still out of reach - 3 lights and FPS goes crappola.
  03:43:32  18 April 2012
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ket
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On forum: 01/13/2006
Messages: 1432
Glad you like, wasn't a big deal for me making this I figured I would just spend a few days making something to make SoC look significantly better.
 
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