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crashing after editing zones

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  18:28:13  6 May 2012
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
crashing after editing zones

Im playing oblivion lost 2010 and edited the zone ltx files to increase the number of artifacts, the game loaded and ran fine until i went to start a new game and with those edits it crashes every time i go to start a new game (c stack overflow error) with the original zone files it is fine, below is one of the edited zone files, i was going to reduce the birth probability once i knew it was working properly, any ideas?

[zone_aeibuzz]
GroupControlSection = spawn_group_zone
$spawn = "zones\aeibuzz"
$prefetch = 16
class = ZS_AEIMBALD

hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà

ef_anomaly_type = 1
ef_weapon_type = 13

sound =
postprocess = postprocess_flame

artefacts = af_ameba_slime, 0.6, af_ameba_slug, 0.2, af_ameba_mica, 0.2
BirthProbability = 1.0


;----------- Anomaly settings -----------------------
min_start_power = 0.99
max_start_power = 1.00
attenuation = 1
period = 1
min_artefact_count = 1
max_artefact_count = 3


idle_particles = anomaly2\studen_idle_bottom
blowout_particles = anomaly2\studen_blowout

hit_small_particles = anomaly2\group_items\studen_idle_bottom_00
hit_big_particles = anomaly2\group_items\studen_idle_bottom_00
idle_small_particles = anomaly2\group_items\studen_idle_bottom_00
idle_big_particles = anomaly2\group_items\studen_idle_bottom_00

idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ

hit_type = chemical_burn

disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ

ignore_nonalive = false
ignore_small = false
ignore_artefacts = false

blowout_light = on
light_color = 1.1,1.7,1.4
light_animation = light_green_01
light_range = 5
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó


idle_light = on
idle_light_range = 3.0
idle_light_range_delta = 0.25
idle_light_anim = light_green_02
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó

awaking_time = 50
blowout_time = 100
accamulate_time = 500

visible_by_detector = off

blowout_wind = off

blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
spawn_blowout_artefacts = off


[zone_aeibuzz_weak]:zone_aeibuzz
$spawn = "zones\aeibuzz weak"
artefacts = af_ameba_slime, 0.6, af_ameba_slug, 0.2, af_ameba_mica, 0.2
BirthProbability = 1.0

;----------- Anomaly settings -----------------------
min_start_power = 0.14
max_start_power = 0.15
attenuation = 1
period = 1
min_artefact_count = 1
max_artefact_count = 3
artefact_spawn_idle = 24 ;íàñêîëüêî ÷àñòî ñïîíèòü àðòåôàêòû â îôëàéíå, â ÷àñàõ
artefact_spawn_rnd = 50 ;âåðîÿòíîñòü çàñïàâíèòü àðòåôàêò â ïðîöåíòàõ.

[zone_aeibuzz_average]:zone_aeibuzz
$spawn = "zones\aeibuzz average"
artefacts = af_ameba_slime, 0.4, af_ameba_slug, 0.2, af_ameba_mica, 0.4
BirthProbability = 1.0

;----------- Anomaly settings -----------------------
min_start_power = 0.49
max_start_power = 0.50
attenuation = 1
period = 1
min_artefact_count = 1
max_artefact_count = 3
artefact_spawn_idle = 24 ;íàñêîëüêî ÷àñòî ñïîíèòü àðòåôàêòû â îôëàéíå, â ÷àñàõ
artefact_spawn_rnd = 70 ;âåðîÿòíîñòü çàñïàâíèòü àðòåôàêò â ïðîöåíòàõ.

[zone_aeibuzz_strong]:zone_aeibuzz
$spawn = "zones\aeibuzz strong"
artefacts = af_ameba_slime, 0.2, af_ameba_slug, 0.6, af_ameba_mica, 0.2
BirthProbability = 1.0

;----------- Anomaly settings -----------------------
min_start_power = 0.99
max_start_power = 1.00
attenuation = 1
period = 1
min_artefact_count = 1
max_artefact_count = 3
artefact_spawn_idle = 24 ;íàñêîëüêî ÷àñòî ñïîíèòü àðòåôàêòû â îôëàéíå, â ÷àñàõ
artefact_spawn_rnd = 90 ;âåðîÿòíîñòü çàñïàâíèòü àðòåôàêò â ïðîöåíòàõ.
  02:49:52  7 May 2012
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
 

Message edited by:
insanelazarez
05/07/2012 2:50:18
Messages: 1070
Is the 'zone_aeibuzz' part, correct?
  19:04:10  7 May 2012
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647

---QUOTATION---
Is the 'zone_aeibuzz' part, correct?
---END QUOTATION---



I assume so, well i havent changed it, the only alterations i have made are to minimum and maximum artifacts per anomaly (always using 1 min and 3 max), birth probability and on a couple of them i have tweeked the probability of certain artifacts but have always kept the combined probability of the artifacts from that anomaly to 1 as that is how it was before, for example i may have had

artefacts = af_ameba_slime, 0.8, af_ameba_slug, 0.2, af_ameba_mica, 0.0

and changed it to

artefacts = af_ameba_slime, 0.6, af_ameba_slug, 0.2, af_ameba_mica, 0.2

Not sure if keeping the overall value to 1 or not matters but i did anyway
 
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