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I Am Having Trouble With A Weird Issue.

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  10:20:49  27 June 2012
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009

---QUOTATION---
bro, if you do that, then you will be disabling all the scope effects that the mod adds.

1st thing, are you using the latest version of the mod? being v1.1 with patch 1 & patch 2? because this issue was fixed in patch 2:

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)
http://www.moddb.com/mods/dynamic-shaders/downloads/dynamic-shaders-11-beta-patch-2-non-cumulative


2nd, check the mod's thread because the issues is discussed in there (sorry im not sure which page)

[REL] Dynamic Shaders
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=21343&sec_id=16


3rd, there is no shader_control.ltx file with that mod. there is shader_control.script and the way to comment .script files is with
--


---END QUOTATION---



Oh, sorry... My mistake

Yes, I have the latest patch running and I didn't know that I had to use --

I will just disable them for myself, and I will eventually get around to patching it up.
  10:14:01  27 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
06/27/2012 10:17:40
Messages: 1430
bro, if you do that, then you will be disabling all the scope effects that the mod adds.

1st thing, are you using the latest version of the mod? being v1.1 with patch 1 & patch 2? because this issue was fixed in patch 2:

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)
http://www.moddb.com/mods/dynamic-shaders/downloads/dynamic-shaders-11-beta-patch-2-non-cumulative


2nd, check the mod's thread because the issues is discussed in there (sorry im not sure which page)

[REL] Dynamic Shaders
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=21343&sec_id=16


3rd, there is no shader_control.ltx file with that mod. there is shader_control.script and the way to comment .script files is with:
--

not
;

hope this helps.
  10:04:33  27 June 2012
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
Sorry for the double post

I fixed it...

Anybody else who uses this shader mod and doesn't know how to fix this here's how.

Open your Shader_Control.ltx

Search for the LR300, Put ; before each weapon like so:

;wpn_binoc = {0.25, 0.95, 0.45}, -- analog green nightvision
;wpn_g36 = {0.80, 0.95, 0.20}, -- yellow
;wpn_svd = {0.10, 0.95, 0.20}, -- another analog green NV
;wpn_svu = {0.10, 0.95, 0.20},
;wpn_fn2000 = {0.30, 0.50, 0.70}, -- digital filtration nightvision
;wpn_val = {0.25, 0.95, 0.45},
;wpn_vintorez = {0.10, 0.95, 0.20},
;wpn_sig550 = {0.10, 0.95, 0.20},
;wpn_l85 = {1, 1, 1},
;wpn_lr300 = {0.10, 0.95, 0.20},
;wpn_rpg7 = {0.95, 0.55, 0.25}, -- orange
;wpn_gauss = {0.1, 0.15, 0.25},
;wpn_p90 = {1, 1, 1}, -- not vanilla
;wpn_dsr1 = {0.10, 0.75, 0.85}, -- not vanilla

I guess you can leave the ones which have a build in scope.

Thanks for the help Storm
  09:54:50  27 June 2012
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
Yes, I actually am. I have actually tried disabling the Shader mod but it didn't help. Does for some reason the Shader mod override the: zoom_hide_crosshair = true

Script?

Also, may I ask which file would be doing this, maybe I can fix it.
  09:51:43  27 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
are you using the Dynamic Shaders mod?
  09:42:24  27 June 2012
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
I Am Having Trouble With A Weird Issue.

Hello everybody,

I have come across a problem in the production of my mod. Now some of the Assault Rifles have a very weird issue, if I aim down the sights (Iron Sights) the scope texture will appear even though there is no scope attached to the weapon at the time.

Has anybody else ever had this problem before?

Thanks,
Derranged
 
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