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The L.U.R.K -1.1 debacle

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Question What are your thoughts on the changes made to Artifacts in LURK -1.1
Answers
I like the changes, they make the game better/more realistic
I think Holden is on the right track, but artifacts still need more importance
They should have left the Artifact system intact, or implemetnted something better
Posted by/on
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  19:22:03  27 June 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
surgy man!

It is a free space, but nobody if forcing to post you here either. If you do not get the answers to your initial, preset bias, stop posting man. As you see we all are cavemen poised to ruin your day.
  09:08:21  27 June 2012
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surgy
(Senior)
 
On forum: 03/25/2007
 

Message edited by:
surgy
06/27/2012 9:11:28
Messages: 119

---QUOTATION---
The point of this thread should be quite clear. This is a forum is it not ?, This sub-forum is called "Mod Discussion" is it not ?

I'm discussing a Mod, for much the same reason as this Sub-forum exists. Seems like a fairly redundant question to me.

But i will try to break it down a little further for you, none-the-less.


The "Point" of this topic was to stimulate a discussion and share opinions/thoughts on the subject, which it has done quite successfully. Another point of this topic was interaction with fellow gamers, to learn from them their orientation and preferences pertaining to mod design and features.

Yet another "point" of this topic was possible feedback it could give to the Mod developers in said topic, and as you can see, one of the LURK team did find this topic.

Yet another "point" was to present some awareness to the community, that outlines some of the core mechanics in said mod.

Then use the mods proper discussion thread:

L.U.R.K.: Overhaul Discussion
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=17473&page=1&sort=ASC&sec_id=16

as you described, is the whole reason it's there for. Makes sense?
---END QUOTATION---




First you try to derail my thread by saying it has no Point, then you tell me where to post it, which you have no right to do, and frankly it's none of your business. If it is being such a nuisance as you claim, then a Moderator will see to it's removal.

I have to question if you even read my OP properly, if you did, you might want to consider the context in which it was written, and also that the core of my discussion revolves around (universal) Mod and game mechanics, meaning it's contents are open to just about anyone who plays Stalker. But congratulations on being so narrow-minded and petty about it, you must feel really good about yourself, give yourself a pat on the back. Maybe you will get an honorary Wannabe-Moderator badge for this.

If your intention was to ruin and disrupt this thread, you have very much succeeded. Instead of using my limited time to respond to feedback, i have had to deal with you miserable people that can't seem to find anything better to do than disrupt a perfectly harmless thread.

If you and your Wannabe moderator buddy are finished policing this forum, maybe you should get a job as a police officer, so you can enforce petty rules for a living.
  17:17:44  26 June 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349

---QUOTATION---
The point of this thread should be quite clear. This is a forum is it not ?, This sub-forum is called "Mod Discussion" is it not ?

I'm discussing a Mod, for much the same reason as this Sub-forum exists. Seems like a fairly redundant question to me.

But i will try to break it down a little further for you, none-the-less.


The "Point" of this topic was to stimulate a discussion and share opinions/thoughts on the subject, which it has done quite successfully. Another point of this topic was interaction with fellow gamers, to learn from them their orientation and preferences pertaining to mod design and features.

Yet another "point" of this topic was possible feedback it could give to the Mod developers in said topic, and as you can see, one of the LURK team did find this topic.

Yet another "point" was to present some awareness to the community, that outlines some of the core mechanics in said mod.

Then use the mods proper discussion thread:

L.U.R.K.: Overhaul Discussion
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=17473&page=1&sort=ASC&sec_id=16

as you described, is the whole reason it's there for. Makes sense?
---END QUOTATION---


agreed.
  12:52:37  26 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
06/26/2012 12:53:19
Messages: 1430

---QUOTATION---
The point of this thread should be quite clear. This is a forum is it not ?, This sub-forum is called "Mod Discussion" is it not ?

I'm discussing a Mod, for much the same reason as this Sub-forum exists. Seems like a fairly redundant question to me.

But i will try to break it down a little further for you, none-the-less.


The "Point" of this topic was to stimulate a discussion and share opinions/thoughts on the subject, which it has done quite successfully. Another point of this topic was interaction with fellow gamers, to learn from them their orientation and preferences pertaining to mod design and features.

Yet another "point" of this topic was possible feedback it could give to the Mod developers in said topic, and as you can see, one of the LURK team did find this topic.

Yet another "point" was to present some awareness to the community, that outlines some of the core mechanics in said mod.
---END QUOTATION---



Then use the mods proper discussion thread:

L.U.R.K.: Overhaul Discussion
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=17473&page=1&sort=ASC&sec_id=16

as you described, is the whole reason it's there for. Makes sense?
  10:11:29  26 June 2012
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surgy
(Senior)
 
On forum: 03/25/2007
Messages: 119
The Point -


---QUOTATION---
What is the point of this thread? Look, I wont pretend to like holden, but modding features are modding features. If you dont like them, then change them if you can or play something else. Quite frankly you are turning a "debacle" into a "brouhaha" for no apparent reason.
---END QUOTATION---




The point of this thread should be quite clear. This is a forum is it not ?, This sub-forum is called "Mod Discussion" is it not ?

I'm discussing a Mod, for much the same reason as this Sub-forum exists. Seems like a fairly redundant question to me.

But i will try to break it down a little further for you, none-the-less.


The "Point" of this topic was to stimulate a discussion and share opinions/thoughts on the subject, which it has done quite successfully. Another point of this topic was interaction with fellow gamers, to learn from them their orientation and preferences pertaining to mod design and features.

Yet another "point" of this topic was possible feedback it could give to the Mod developers in said topic, and as you can see, one of the LURK team did find this topic.

Yet another "point" was to present some awareness to the community, that outlines some of the core mechanics in said mod.


For all of the above, this thread has fulfilled many purposes.


I really hope i do not have to explain the point of each thread i make here, the process could become extremely monotonous, and i loose a little faith in humanity each time. :\
  08:24:05  26 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
What is the point of this thread? Look, I wont pretend to like holden, but modding features are modding features. If you dont like them, then change them if you can or play something else. Quite frankly you are turning a "debacle" into a "brouhaha" for no apparent reason.
---END QUOTATION---



agreed
  21:07:51  24 June 2012
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
What is the point of this thread? Look, I wont pretend to like holden, but modding features are modding features. If you dont like them, then change them if you can or play something else. Quite frankly you are turning a "debacle" into a "brouhaha" for no apparent reason.
  18:57:09  24 June 2012
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Almost any implausible thing (like artifacts bestowing amazing powers) is fair game for Science Fiction. There is nothing 'unrealistic' about it because the entire basis of the story is outside the realms of reality. Oddly enough that's why its called 'fiction'.

To remove all of the implausible features from Stalker games would have the player wandering around the exclusion zone with nothing to do, nothing to find, and only the odd shrew, rabbit or sparrow to shoot at - none of which would be attacking at the time.

A suit that would allow you to continue living for more than a few hours after having seen the 'Wish Granter' (which, of course, is implausible so wouldn't be there any way) is not within the current technical capabilities of mankind to manufacture. No-one could venture into that room with the 'hanging' reactor lid without expiring from the radiation sleeting through them.

But that's the whole point of fiction. Making impossible things possible.

.
  17:41:26  24 June 2012
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
06/24/2012 17:42:24
Messages: 1710

---QUOTATION---
I just implanted my artefacts into lurk and played with that, Kyle_k_ski has screens of me playing with PPx+LURK

If i dont like a mod, i change it. simple as that!

The benefits of being a modder, eh?

Besides, the way I look at things - it never fails to amaze me that the user community throws a shit-fit whenever there is an aspect of a mod they don't like. Whether it's from a mini-mod or a massive overhaul mod . . .

Users seem to forget that modders, and modding teams, are working on a project that is essentially their "interpretation" of things. We don't do this work for the users, or the community (in most cases), but instead for ourselves first.

If a larger team makes a decision to impliment or cut a specific "feature," that's their choice - not the user's. If a user doesn't like it, either fix it yourself after the mod is released, or find another mod to enjoy that's more to your liking. Simple as that. You can't tell me that within the STALKER modding community you can't find another mod that more closely meets one's expectations. There are simply too many projects out there as it is . . . and if you somehow can't find something, the tools are available to put something together yourself. The bigger the mod, the larger the following community, the greater the number of complaints there will be . . . I'm sure once Lost Alpha finally hits the download servers that there will be a gajillion users complaining about "features" that they feel detract from the game, or don't meet their expectations, or don't make their nipples hard or whatever. Mark my words.

As it stands - I fully support any modder who sticks to their guns in making a decision regarding implimentation of any said feature. It's your interpretation, and you're welcome to defend it.
---END QUOTATION---



I agree with you on that.
I did not know anything about modding, but there were some things I wanted to change in Priboi Story to suit my own preferences.
And by learning by doing, Priboi Story Overhaul was born.

I am sure that there are some who don't like my changes to the original Priboi Story, but they are welcome to play the original, or reverting my changes
But it is easier to complain, than doing something about it

I never played LURK though, so I have no idea what it is about.
  18:01:31  23 June 2012
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
I just implanted my artefacts into lurk and played with that, Kyle_k_ski has screens of me playing with PPx+LURK

If i dont like a mod, i change it. simple as that!
---END QUOTATION---



The benefits of being a modder, eh?

Besides, the way I look at things - it never fails to amaze me that the user community throws a shit-fit whenever there is an aspect of a mod they don't like. Whether it's from a mini-mod or a massive overhaul mod . . .

Users seem to forget that modders, and modding teams, are working on a project that is essentially their "interpretation" of things. We don't do this work for the users, or the community (in most cases), but instead for ourselves first.

If a larger team makes a decision to impliment or cut a specific "feature," that's their choice - not the user's. If a user doesn't like it, either fix it yourself after the mod is released, or find another mod to enjoy that's more to your liking. Simple as that. You can't tell me that within the STALKER modding community you can't find another mod that more closely meets one's expectations. There are simply too many projects out there as it is . . . and if you somehow can't find something, the tools are available to put something together yourself. The bigger the mod, the larger the following community, the greater the number of complaints there will be . . . I'm sure once Lost Alpha finally hits the download servers that there will be a gajillion users complaining about "features" that they feel detract from the game, or don't meet their expectations, or don't make their nipples hard or whatever. Mark my words.

As it stands - I fully support any modder who sticks to their guns in making a decision regarding implimentation of any said feature. It's your interpretation, and you're welcome to defend it.
 
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