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change target colours - binocs

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  23:19:36  18 June 2012
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Grimples
(Novice)
 
On forum: 11/12/2011
Messages: 31
change target colours - binocs

How do i change the the target colours through the binocs, i would like all targets to show neutral.
  01:54:32  19 June 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918
I am not sure, but maybe "vis_frame_color" in w_binoc.ltx?
  12:08:36  19 June 2012
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Grimples
(Novice)
 
On forum: 11/12/2011
Messages: 31
Nope, tried changing those & never noticed any difference, just tried again & those numbers are for the initial colour which is grey. This has got to be in a script somewhere, problem is what script

vis_frame_speed = is the amount of time it takes the bins to identify a target, anyone seen any reference to this when they been mucking about in the scripts.
  13:46:24  19 June 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
I'd guess those colors are hardcoded in the engine.
  22:09:50  19 June 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890
[or they just match/use the colors bound to the dots on your minimap]

///wild guess though
  09:38:37  20 June 2012
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902
I hate more the botched update when the reticule is still there when you turn around. Similar to the attitude entry when looting mutants in the stash loot menu.
  10:20:24  20 June 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Strange, I'm able to alter the crosshair's color by shader code (e.g. make it blue for friends and transparent for enemies or whatever), but not the normal aiming cursor's color (the ugly round one), nor that of the target frames. Would have thought they were all made in the same manner as the crosshair
 
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