Nope, tried changing those & never noticed any difference, just tried again & those numbers are for the initial colour which is grey. This has got to be in a script somewhere, problem is what script
vis_frame_speed = is the amount of time it takes the bins to identify a target, anyone seen any reference to this when they been mucking about in the scripts.
Lijenstina
Doom metal in the shade of the flying radiators (Resident)
On forum: 07/23/2005
Messages: 1902
I hate more the botched update when the reticule is still there when you turn around. Similar to the attitude entry when looting mutants in the stash loot menu.
"experience is a son of tough mistakes"
Oleg V. Yavorsky: Getting hit by a wardrobe flying into your head can be fun!
SmP 2.5 team member
We will all CTD in the end
"Im trying to get the bulbs for the gynecologist/cyclops but I cant figure out how to get over the fence"
Strange, I'm able to alter the crosshair's color by shader code (e.g. make it blue for friends and transparent for enemies or whatever), but not the normal aiming cursor's color (the ugly round one), nor that of the target frames. Would have thought they were all made in the same manner as the crosshair
Something considered impossible is only something that hasn't been done yet.